It's time for a beach episode!! Featuring @bonnicula @hikarisentinel @chancenezumi Ellie(nightraine99 - Twitch) @irisudartfrog @pinchraccoon and Buffy (SpaceBuffoon - Twitch)
I just feel bad for Chams having to deal with my Poison TToTT

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2025 on Tumblr: Trends That Defined the Year
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Aqua Utopia|海の底で記憶を紡ぐ
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let's talk about Bridgerton tea, my ask is open

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noise dept.
we're not kids anymore.
cherry valley forever

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@irisudartfrog
It's time for a beach episode!! Featuring @bonnicula @hikarisentinel @chancenezumi Ellie(nightraine99 - Twitch) @irisudartfrog @pinchraccoon and Buffy (SpaceBuffoon - Twitch)
I just feel bad for Chams having to deal with my Poison TToTT
The Light In My Life Is Going Out
What are your thoughts on Fabricated Clout Chasing? Or the whole Mukitty v. Critikal situation overall?
Just reiterating this point.
Cute Frog Girl Gibs You Kissies uvu
something must be wrong in my brain if i find people who insult me funny
me deep diving on to reddit
Melia/Shimiku still has me scared, there is more than what we've seen presented to the public. I am scared to reblog the video myself for fear of bringing attention back to myself but I do hope as many as possible will do so.
If you have any information at all, I'd appreciate it if you could provide it. Thank you for your time though!
One Minute Poison Points on Melia the Maid/Melia the Succ, a problematic member of the VTuber community.
How many more dollars do you think I can earn? :)
Cute little short explaining what happened earlier today in regards to Kawaii Production Graduating the entirety of their Gen 3 VTuber Talents. Is there conspiracy brewing?
what is my lore?
Hello, everyone! As you all know, my name is Irisu! I have finally opened up applications for my Magnum Opus show, Poison Points, which is dedicated to help VTubers and FleshTubers alike in order to give them a platform to stand on and share their experience to a wider audience!
We've had a wonderful time with our first 8 interviews so far, and I would love to have YOU on next! If this interests you at all, make sure you head on to this google link and sign up today!
Fill out this form to the best of your ability. Remember, just because you submitted an application DOES NOT mean you are guaranteed to be o
FAITH: The Unholy Trinity Review
I played FAITH: The Unholy Trinity on stream recently, and I was very very satisfied with my experience.
Admittedly, I'm something of a wuss about horror media usually, but that didn't stop me this time. FAITH is a game in three chapters about a pastor by the name of John attempting to right previous wrongs and exorcise demons that have haunted him for a year since an incident in his first exorcism.
The very first thing that you'll notice upon booting up FAITH is the incredibly palpable style that it sticks to. In it's in-game visuals it's highly reminiscent of an Atari title, but with some modernizations to make it look Not Awful. Additionally, all dialogue has this uncanny text to speech applied to it, such that even your main character sounds horrifying, and adds to an inability to trust most things in the game. The third and final major point toward it's visual style that I feel is worth mentioning, and perhaps it's biggest claim to fame, is that of it's cutscenes. At multiple points in its run, FAITH will pull you into something of a first person point of view (although there is no hard rules saying that this has to be so) where what is being presented to you is seen in this really interesting, almost sketchy, pixel art style that clearly shows signs of being traced from real video references. The visual effect that these make is unparalleled in it's ability to unnerve, and it strikes at the uncanny valley effect that an encounter with a demon would likely bring to attention.
Provided are some notable examples of these cutscenes and their general style. These can occur at any time, and can be absolutely terrifying when the game wishes them to be.
I find that FAITH's visual elements serve to give a lot of this game's strength, and while the rest of the game is still quite good, it's apparent that the style contributes greatly to this games horror.
Regarding that, this game is fucking horrifying.
There are numerous instances in FAITH where I was legitimately in a state of terror regarding what was occuring, and the tension made by FAITH for the majority of it's run is thick enough to take a big, bloody bite out of.
Airdorf Games clearly understands the fundamental tenets of what makes good horror, and the Hitchcockian advice that has served to underpin the genre since visual horror's popularization. Everything that this game pulls in terms of scares this game absolutely earns, both because the actual imagery is somewhat scary in its presentation, as we've established in the section on it, but also in it's pacing. There are very few areas that don't have a really good scare to them, and I'm happy to report that the quality of the game, up to a certain point, remains very consistent.
Smaller things that I liked about FAITH, this game, when it does kill you, doesn't make a huge show of it, and it shows you your death screen and lets you get right back into it, which does serve to assist the combat elements present. FAITH is also quite funny sometimes! It's subject matter is inherently somewhat spooky, but it does have a goofier horror tone later on that calls back to roots of old horror schlock, as referenced in it's key art. Additionally, it contains nods to Yume Nikki, WD Gaster, and I'm Scared, and I love a game that recognizes history like that.
I only have a few complaints regarding this game. They are as follows:
Hitboxes feel janky and inconsistent, which one could argue adds to the horror, but in a boss fight you've been killed in 9 times to this point, it becomes frustrating.
Later portions of the game lose a lot of the horror, although in context they should absolutely be the part of the game that is the most horrific. This is largely due to the increased reliance on gameplay and combat in these sections as opposed to atmosphere as the game had done up to that point. It's not *bad* per se, but it's different in a way that doesn't immediately align with the clear objective of the game to that point
Occasionally the game becomes a little bit too "gamey." Which is odd to say, but there are some things that take me out of it and cut that tension that took so much to make, and when I'm cognizant that I'm playing a game and not being completely in it kinda makes me a little sad. This is a minor complaint however, as some of the puzzles are interesting and kinda fun, they even use this feeling of safeness at some points to really scare the shit out of you later on as well, so it's not all bad, just perhaps not to my taste.
Some puzzle design is needlessly obtuse, but sometimes they throw you a bone and give you means by which to bypass these (as well as boss fights) but with narrative consequences for them. I really love this idea, and this makes the game have a clear narrative arc FOR you that YOU make yourself. My run of FAITH might be completely different from your run of FAITH, and that's really cool!
I would implore you to play the game for yourself, as even if you watched my VOD of the game, you will get a completely different experience if you engage with it yourself.
Overall, I recommend that you should absolutely play FAITH: The Unholy Trinity. It's a lovely horror experience unlike much else. the best horror is Catholic, and this game is certainly a guilty pleasure.
If you'd like to watch my playthrough of the game, it's up on my YouTube, linked right below!
POKEMON tonights!
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well? will you?
Never Wake Up :)