I find them so similar actually
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@ironicallyedgy400
I find them so similar actually
* Please don’t start a battle.
It’s interesting to me how people will separate Slay The Princess into a love story about relationships and a philosophical, existential story about the question of change and life and death. Because I think one of the main points that the “love story” posits is how conflict is necessary for love in any capacity— not hatred, necessarily, but change, separation, conflicting goals. You cannot stay in the cabin forever.
just monika things
Had some thoughts about death and how the princess interacts with it in Slay The Princess, so have the best bits
An interesting thing; despite the Narrator saying that the Princess will lie and cheat, she literally rarely does unless we perceive her as a liar and a cheater. Every version of the Princess is as honest and candid as she can possibly be with what little info each version has. And the Princess actually SUCKS at lying.
Damsel tells us what we want to hear, but she’s literally just saying things that we tell her to say, and it’s pretty obvious she’s unreliable. The only genuinely dishonest version of the Princess is the Razor, and, noticeably, she’s really bad at lying. The Long Quiet and every Voice can tell she’s bullshitting you, and the Narrator only doesn’t believe you because he is preprogrammed to be as rigid as possible to the routine. And we only wind up on this route because WE must assume she has more up her sleeve. Even the Witch, whose a bit sneaky, never tries to act like our ally or trick us beyond hiding her arm behind her back to make us think she was chained up (which is less of a lie and more of using our assumptions against us).
That being said, ironically, the Narrator lies ALL the time, and cheats aplenty as well with Deus Ex Machina (locking you in the basement, teleporting the Pristine Blade, and overriding your free will). The Tower can be resisted if you try hard enough, but no matter what, you can’t fight the Narrator’s control (you either kill the Princess or she kills you).
You know, I love all the analyses the fandom is making about the Pristine Cut and Slay the Princess in general, but I haven't seen a lot of people talk about the nature of the Construct. Sure, we all know that the Narrator created it somehow to contain both the Long Quiet and the Shifting Mound, but the actual “fabric” of the Construct is these two gods. An attentive eye might catch very early in a playthrough that the trees, the sky, the ground - they’re all shades of dark grey and black, with a feathery texture that is unquestionably Quiet. The new Apotheosis showcases this very well.
But the cabin is different. It’s all light grey and white - Shifty’s colors. I believe that the most notable way this is shown is during our encounters with Shifty’s incomplete form. When we are “at the cabin”, all we can see is her mass of hands and the vessel we brought her - which implies that Shifty is the cabin itself.
And that’s fascinating to me, because the cabin is also, by the Narrator’s design, her own prison. Just as he establishes in his opening monologue that we are on a path in the woods, he also cleverly says that the Princess is within that cabin, and that if she escapes it, the world ends. And, except in the Wild, none of these two statements are ever refuted by either the Hero or the Princess, because to do so is to unravel the very fabric of their false reality.
So even though it seems like the cabin should bend to the Princess’ will, being quite literally her domain, it remains her prison in every other route.
In many Chapter 2’s, but especially in the Nightmare and the Beast, the Princess emphasizes the fact that the cabin will not let her leave - very ironic, since we’ve just seen how the interior of the cabin has been completely reshaped by the Princess’ influence.
I love this line from the Beast, because you can so clearly see how the Narrator’s beliefs have bled through the Construct. I was reminded of it the first time I played through the Princess and the Dragon, because the repetition of “this is what you deserve”, as other people pointed out, seems very much like something the Narrator would tell her.
Notably, however, the Princess can escape the cabin when you are accompanying her. On a meta-narrative level, this makes complete sense: the characters can only escape the cycle of violence they are trapped in when they work together. But within the narrative of the game, this doesn’t seem to fit with the rest of the Construct’s rules. The Narrator would never allow such a thing if he could help it, so this must be Shifty’s influence coming through, right?
And this reminds me of another two routes, the ones I’ve seen people describe as the most genre-savvy ones: the Damsel and the Tower.
I'm not sure if this voice line was cut in the final game or if I just couldn't find it when I went looking for the screenshots, but I'm pretty sure that at some point in the Damsel route, the Voice of the Hero asks why the Princess hasn’t escaped already if her shackle is so loose, and Smitten says that “we’ve yet to present her with her freedom”.
On a surface level, this seems like a pretty arrogant, even demeaning line, a trend in this chapter that robs the Damsel of her agency. On a meta-narrative level, this is commenting on how the “damsel in distress” archetype is often a shell of a character that simply exists to reward the “hero”. But I also think this hints at how the Princess, either subconsciously or by the Narrator’s influence, doesn’t believe that it’s possible for her to escape alone - and therefore, she can’t.
Tower, arguably the vessel most aware of the extent of her powers, is even clearer when she tells us that she could easily break her chains and escape the cabin - and she does so in the Apotheosis - but that’s not the story she wants to tell. As much as they yearn for freedom, all the Princesses, by their very nature as beings of perception, want to be perceived, to connect with someone… especially with the Hero, of course.
(this line makes me go feral every time btw, it's so simple and yet so effective -)
Anyway, this was a very long winded way of saying that the Narrator somehow managed to make the Shifting Mound’s “body” into her own prison (which is insane if you think about it) and she can only be freed with the Long Quiet’s help. I’m not sure if this is like, super obvious, but I still wanted to talk about it, soooo if anyone wants to add to this, I'd love to discuss more!
the narrator: hmmm.... how am I gonna imprison two gods?
OH! I gonna build a cage made of the one I wanna keep alive and build inside it another cage made of the one I want dead!
Thinking about how "Happily Ever After" is essentially a reworded version of "an eternity of bliss"
I love that when you finally get to see The Narrator, he has an idle animation where he blinks and fully-animated lip flaps when he speaks. It works on so many levels:
It subverts the established visual style of the game during a story beat that marks the end of the established gameplay loop.
It makes him appear more grounded in reality, which helps to balance out the surreal circumstances and to emphasize that he is finally ready to give the player a straight answer.
It sets him apart from the Long Quiet and the Shifting Mound as a (formerly) biological creature.
With how much of this game is diegetic, it implies that The Princess never blinks.
do you ever stop and think about The Narrator from Slay The Princess for a moment? because I do.
in most other stories, a man who sacrifices his own life to save the entire world from doom is considered a hero. here, he is the antagonist. your antagonist. he is your Creator, he's the first other entity beside yourself that you first meet. and yet, he will never love you, not truly. his "affection" towards you is always conditional, and he is quick to switch up his approach the moment TLQ doesn't do what he wants. he will berate you, guilttrip you, outright insult you. he will directly take the autonomy from your own body. and yet, despite everything he puts him (and TSM) through, TLQ still has the option to mourn him. to miss him.
he is a bitter, pathetic little asshole, and yet. and yet he is also so full of love. he loves the world, he loves the people in it, and he was willing to give up his own life (which, from a man who is so profoundly scared of death, it's a pretty big thing) to save everyone and gift the world what he thought would be eternal happiness. eternal life.
he purposefully tears his soul apart and stores a part of himself forever in the eternal Construct, just to make sure that it gets the job done. he shatters in half the bedrock of the world in his desperate pursuit of escaping the terror of death.
maybe he had a lover, a family, or even children of his own he wanted to protect/save. maybe he suffered a terrible loss, and it radicalized him against death so deeply.
and at the end of the day, we will never know. because The Narrator is dead. he has always been dead, he died to create TLQ and the Construct and what is left of him is not the real him, it's not even a real person. he's just an ideal, a point of view, a conglomeration of human fear. he is not something you can reason with. the Echo cannot change its mind, because that's all it is. a feeble shadow of a dead man's belief, about to fade away, who does fade away the moment we inevitably see him in the end. he's "narrating of borrowed time", as he himself says during The Cage.
and TLQ can resent him, can love him, honor him, miss him, hate him, but he will never be able to actually meet him, because the man that used to live who became The Narrator doesn't exist anymore. TLQ will never know who his Creator is.
One thing I love about voice of the hero is how unwaveringly loyal he is to the decider and ONLY the decider. Almost all the other voices try to take over your body at some point to make their own choices, or outright reject your decisions at times if they don't agree with it, EXCEPT for hero, even if it's not the choice he would have made, he supports your choices as long as they're YOURS.
If you try to free the princess in the first chapter, the narrator tries to control your body and he's all like "that's not fair!" But if you choose to concede with the narrator and slay her he's like "cool, I'm with you to the end"
the PATD chapter is the chapter he's most argumentative and resistant because we aren't there making the decisions, it's opportunist making the decisions. He makes it clear he does not want to slay the princess, but if you choose to go through with killing her once your back in your body, he doesn't resist. Bro is your knight and you are his commander.
Johnny Bravo was added to Baldur's Gate 3 as the canonical boyfriend of The Dark Urge
Joined Tumblr to kinda dump my art here so here's something I finished today; some Samurai Bravo fanart because I'm obsessed
Matthew 6:31-34 NLT 31 “So don’t worry about these things, saying, ‘What will we eat? What will we drink? What will we wear?’ 32 These things dominate the thoughts of unbelievers, but your heavenly Father already knows all your needs. 33 Seek the Kingdom of God above all else, and live righteously, and he will give you everything you need.
34 “So don’t worry about tomorrow, for tomorrow will bring its own worries. Today’s trouble is enough for today.
As chosen by my beloved followers: ChellDOS
GLaDOS decides to get more personally involved in the testing. For purely rational Science Reasons. And maybe some security reasons. And no other reasons whatsoever. None. At all.
Chell is intrigued. And also deeply concerned. But mostly intrigued.
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