This is "DEMOREEL 2015" by on Vimeo, the home for high quality videos and the people who love them.
the new Demo Reel :)
i don't do bad sauce passes
NASA
almost home
art blog(derogatory)
we're not kids anymore.
todays bird
Monterey Bay Aquarium

Kiana Khansmith
Sweet Seals For You, Always

@theartofmadeline
$LAYYYTER
"I'm Dorothy Gale from Kansas"
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Claire Keane

ellievsbear
Aqua Utopia|海の底で記憶を紡ぐ
RMH

Origami Around

blake kathryn
occasionally subtle
seen from United Kingdom
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seen from Brazil
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seen from United States
seen from Canada
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seen from Italy

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@itsaleon
This is "DEMOREEL 2015" by on Vimeo, the home for high quality videos and the people who love them.
the new Demo Reel :)
The “If you’re not drawing 24/7 you aren’t working hard enough.” mentality is garbage.
When I was in college there was this ongoing competitive mindset from the teachers /students that: “If you’re not drawing all night / getting 1 - 2 hours of sleep, you’re going to fall behind.” If you’re an artist you’ve probably met this kind of thinking… I’ve heard it from so many pros / tutorials.
One of my professors said that line all the time. I loved this dude. he worked at Disney on many of my favorite movies, and my young self became absorbed in this mindset. About 3 years into my degree that professor had a stroke, and when he went to the doctor they said he actually previously had something like 10+ strokes without even knowing, brought on by stress, and that he needed to slow down.
Since then I’ve heard tons of other accounts of sickness and divorce brought on from addiction to work.
A few years later I was listening to an Animation podcast interviewing Glen Keane. He brought up that there were other animators who would live and breathe their work, never going home, barely sleeping, etc.
What shocked me was that Glen Keane said something like “I ignored this idea, and decided to go home every night to spend time with my family, because I could learn just as much from my life experiences with them.”
Anyway I just wanted to take a second after hearing a statement like this again recently and let any young artists out there know that:
There’s nothing wrong with investing plenty of time studying and drawing, but also be healthy.
This is totally untrue. It’s a well known fact of the animation industry that none of us sleep. We constantly bleed from most of our orafaces and when we’re not crunching deadlines hourly, we form Fight Clubs/ThunderDome to determine who is the best artist in the studio.
Wait, no, the other thing. Please take care of yourselves! Art will never get better if you’re always sick from lack of sleep, eating properly and getting up once in a while away from the computer/desk.
This is the most important thing ever.
Good advice all around.
Thought this should be passed on to our readers as well. Rest is just as important as hard work. And family and relationships are more important than both.
- Christopher
Dancing!
Jump Cycle
Animation cycle i did for a motion graphics :- )
Motion Graphics Character Design
A Compilation of my work :)
Ingridients!
ToonDog walk cycle
Something im working on :)
A color palette challenge i did of jinx from league of leguends
Some sprites animation i did for a game
Just a Short film i worked on for "Nautilus". :)
Some character animation, background design, and compositing i did for an unreleased videogame.
An animated rough and clean up of a short film im working on
death...
Little wolf rough
hop hop hop :)