Online Gaming, Online Shaming
I don’t think anybody can say they haven’t been exposed to online gaming in one way or another. Whether it’s the endless facebook notifications asking you for items for a particular game or requests to join playing. I have definitely played online games such as Farmville and candy crush. I even spent money once (ONCE!!!!) to buy enough machinery to fulfilthe requirements of Farmville. It’s intense. People can spend hundreds and thousands of dollars, and even more hours, addicted to online gaming. It’s definitely not something I can understand. I found an article, listing 8 people, from old to young, to very very young, who have spent crazy amounts of money during online gaming with some children leaving their parents with massive bills due to their online addiction. It leaves a question, is there a point where we should restrict or at least reign in the capabilities that online gaming affords us, if people are going into debt to afford their habits? It’s on the same line as other addictive behaviours. Will we end up with a gaming rehab, or online users with real addictions? The stories seem to go from one extreme to the other, with one man spending $100,000 on a piece of property through an online game, online to make $200,000 profit by charging people entry into his online acropolis. Genius? Probably. Extreme? Definitely.
EVE is game that prides itself on it’s aggressive style of game play, and as a result, has been a plague to many scams and scandals over the years including fraud, theft and corporate raiding. To get an idea of just how many schemes there are in the game EVE alone, check the following wiki page, which outlines different scams and schemes. http://wiki.eveuniversity.org/Scams_in_EVE_Online. This website not only explains the scams but also how to detect them and avoid them.
In an article published by the Daily Mail, they explain that the consequences in online gaming will sometimes carry over into the real world, when one player forgot to play an online bill protecting their sci-fi community. As a result, their area within the galaxy was left unprotected, resulting in the largest war ever seen within the game, lasting 14 hours and costing $300,000. Now don’t be fooled. That’s $300,000 real dollars and a big hit to the bank account.
Social media platforms like Facebook have made online gaming even more easily accessible, allowing users access to a LOT of online game options and this number continues to rise. However, online gaming isn’t just around due to social media, but can be accessed through online forums, gaming sites and through hook ups on consoles like PlayStation and X-Box.
Online gaming company Zynga is a leading developer in popular online games. Since 2007, they have seen over one billion online users play at least one of their many online games and obviously, as result, have become hugely successful and popular. 400 million people have played their game Farmville and they see over 150 million hands of poker played through their online version. If these numbers don’t preach to the massive online gaming community, I don’t know what will.
REFERENCES:
http://www.ranker.com/list/8-people-who-spent-an-exorbitant-amount-on-video-games/benjamin-dunn?page=2 http://wiki.eveuniversity.org/Scams_in_EVE_Online http://www.dailymail.co.uk/news/article-2547908/EVE-online-sees-biggest-battle.html www.zynga.com de Zwart, M & Humphreys, S 2014,' The Lawless Frontier of Deep Space: Code as Law in EVE Online', Cultural Studies Review, vol. 20, no. 1, pp. 77-99.









