We, as creators, seek that hook that gets the readers invested and keeps them that way. Nothing does that better than tension. There are all kinds, but it often occurs between characters. The "do they like me" of romance, the interruptions of erotica, the intense adversary from an unknown opponent, or the whodunits of mystery; Tension comes in all shapes and sizes, but it boils down to one thing, leaving the readers holding their breath in anticipation of the next page.
A large part of the creative process is figuring out how to create that tension without leaving the readers wanting to quit out of frustration or confusion. I would like to say there is a correct way to pace things, but it depends entirely on the story and situation.
Action scenes, for example, move very quickly, whereas a scene with a lot of dialogue will move at a snail’s pace. A spicy scene will emulate real life, moving slowly at first and increase its pace. A dramatic scene can be either fast or slow, depending on what it contains.
There are the peaceful scenes that do not move the same as any other kind of scene, showing the contentment of characters, the sun setting, or moving from one place to another. In writing or showing these scenes in a comic, it will go very quickly but the reader will perceive them as slow.
Showing a car ride, or a cooking scene allows characters to reflect on what has been happening and offers character development, but it does not have that tension at all. Still, adding those scenes is like adding bread to your butter. Now, everyone has their own tastes, but I would find it very odd to find someone who would consume just butter, especially if it was unsalted. Adding those peaceful scenes makes the ones that aren’t, all the more impactful, to both your readers and your characters.
The calm before the storm does wonders in storytelling, but the one thing you want to avoid is spending too much time in that calm. An example of this would be The Hobbit. Now, I love The Hobbit. It’s a classic hero’s journey, with a deep world build and rich characters, but parts of it are unnecessarily wordy. There is a page that describes the moss on the trees in such detail that you can taste it, which shows Tolkien’s skills as a wordsmith, but it was ultimately padding.
waits for the rage.
Padding; words that don’t move your plot forward and only add to your word/panel count. Padding or filler should not be confused with peaceful scenes. Peaceful scenes will add to your story, padding will not. The literary world has changed a lot since Tolkien wrote The Hobbit, and we can see that evident in modern literature by the fact that there would hardly be a mention of trees at all, let alone the moss that grows upon them.
The next subject of pacing is sentence variation and flow. Now, flow is a tricky subject, and is not often resolved during the initial draft. When I am editing, things will sometimes be in the wrong order and disrupt flow. When flow is off, tension wanes, and when tension wanes, readers will lose interest. There may be entire scenes that I think don’t work where they are, but rather than delete those scenes, I find a place where they fit better. Perhaps that place is earlier, perhaps it is later. If you thought that scene was necessary when you wrote it, perhaps there is a proper place for it.
In A Galactic Star, the episode titled Repercussions, was supposed to happen right before the climax. I moved it up to allow the reader to understand Chrome’s hesitations between him and Neon.
Even in comics, you aren’t going to necessarily catch things after you just completed them. Many indie creators will recommend a space between writing the initial draft and editing it. The amount of time varies per person, but it is suggested to at least give it a day. The reason is because of the completion high; You just created this thing and in your mind it is amazing and awesome, not seeing the mistakes that are there. I feel as though editing is like polishing a stone; Every stone, no matter how grey or plain in appearance, can be polished into a stunning masterpiece if given enough time.
The editing process has multiple phases, the first is checking for spelling and grammar mistakes, and the second is checking the sentence structure for flow. Example: The loud dog barked. Vs. The dog barked loudly. The first is grammatically correct but makes you pause to process, whereas the second will allow you to move on to the next sentence without that stop.
Flow is a key component in pacing, which is a key component in tension, which keeps your readers engaged. As a potential reader of your story, I hope this will help you to bring it to life.