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Kickstarter Highlights - 3 of the Best
I was scanning through projects on Kickstarter and I came across three very different projects all doing some really great things with a week of funding to go and I thought it worth calling them out.
Interesting all of these campaigns have plummed for around the 30-day campaign length ā which brings me back to last weeks blog. As 30 days seems to be becoming the norm more and more.
āI used to be Normalā ā A boyband Fangirl Story ā Target $50,000 AUS
I found this campaign really fun, its doing so many things right. For me it has the best video of the three. An engaging video, which is effectively a trailer bookend with a lovely piece to camera from the filmmakers. They get straight to the point saying what the project is about, which I always like and then show really a well produced trailer for the film ā which to be honest made me want to see the finished film, which is kind of the point. They then sum it up at the end about why they need the money ā very nicely done and at 4:35 in length, its possibly slightly long but it doesnāt feel it.
They have a very clear target audience, which I love! Those that are or once were fangirls of a boyband. Simple. One Direction are clearly huge with 10s of millions of fans, and if you think of all the boyband fans from the 80ās, 90ās and 00ās it must be in the Billions! All those fans are now adults and if some of them are interesting in Kickstarter, they could well back this for nostalgias sake.
I think their artwork; in particular with some of their rewards is particular good. This offers a great opportunity to engage fans by sharing content across social media. Even if fans donāt pledge for a certain reward at least it maybe something for them to desire and share with their friends.
On the rewards side there is a nice structure to them, and itās a nice touch how they are broken down into certain types of fans. However Iām not sure about the amount of physical rewards they have ā this can be very enticing to fans, but very labour intensive from the campaign runners. Not to mention expensive to fulfil.
With 7 days to go of their campaign and at last count 10K (20%) of their funding still to get, its going to be close for these guys but they should be fine. It looks like they had a big influx in the last 24 hours they and having 342 backers, I think theyāll hit their target with no issues thanks to their existing support.
Ā WHEELS, A film by Phil Starkman ā Target $50,000
Paul has put together a lovely concise pitch video, itās to the point and very much in the style of the film they are looking to produce. Itās a gritty, stylised, black and white video. I have a good idea of what sort of film Paul wants to make without hearing his life story. I really like that as it gives me belief he can convert that into a quality feature.
Wisely Paul has the majority of his rewards as digital only, which are easy to produce and cost very little to deliver but can offer a lot to backers. The physical rewards are also very interesting as some of them are one offs that canāt be bought anywhere else and elements like props they need to buy for the shoot anyway so why not offer them as rewards and make some money out of them?
Interestingly the campaign has done very well offering extra roles in the film for $1K, of which they have had 4 pledges. This reward is nicely bundled with other rewards, though traditionally the on screen extra type roles arenāt the things that do that well on crowdfunding. It leads me to believe that there is something in particular about the style of āWheelsā with its urban feel, that fans identify with and want to be a part of.
Itās a shame Wheels has only done a few updates as there is an opportunity missed to engage the audience here. However I do like the fact that they did an open invite launch event and engaged fans outside of the online community. This is something not nearly enough crowdfunding campaigns do ā as they donāt realise the network of support it can help build offline. It can also make existing backers even more invested in the project. On the flip side it can be expensive to run these events, so it has to be balanced out.
Funding wise its going to be an interesting few days for the campaign. They have 6 days to go and about $17K (34%) of their funding still to get. It will likely go down to the wire, however I think they should make their target. There are 275 invested backers, and with some engaging updates and further outreach they should be able to galvanize that support to get them over the finish line. Ā
Ā Hammer Horror: The Warner Brothers Years ā Target $22,000
Ā Much like āI used to be normalā ā they have an in built fan base with the HammerHorror fans which is coming back into fashion thanks to the likes of āThe Woman in Blackā. Itās a very specific fan base that can be targeted through online horror forums.
More importantly they appear to already have an inbuilt fan base thanks to their Diabolique Magazine it appears to already have 24 issues and it has an engaged fan base across social media and covering the horror genre. I would imagine they have a very good email database they could leverage to get the majority of their support off the ground. Email databaseās can be like gold dust, and its wise for projects to partner with brands or companies that are in line with their target audience who have large email databases they can reach out to. So the fact they already have an in built target audience that fits perfectly into their target audience is fantastic.
Of the three of these campaigns, the Hammer Horror campaign certainly has done the best when it comes to updates. They have produced twelve updates throughout the campaign, all of which are different and engaging. This allows them to opportunity to be regularly reaching out to their fans with new content that can be shared across social media. I imagine this stems from their pre-existing fan base and the fact they are already writing for a magazine, so are experienced in regular publications. They feature stretch goals and more importantly new rewards that gives fans the opportunity to increase their pledge and share new visuals from the project across their own channels.
The video is a good length, however in my opinion it could do with being more to the point. I wasnāt 100% sure what they were making from the video and the intro could have spelled this out more clearer. I also believe the production value of the video could be better, to give belief in the fact the end product will be delivered to a high standard. That said it is a documentary, using mainly library footage and talking head interviews, so they have some leeway.
Funding wise they are in a great position, having already hit their target with 6 days to go. They are $1K over their $22K target ā their ambition now has to be to try and get as high as possible, aiming for $30K and beyond. If they keep producing stretch goals (their current is $26K) and new rewards, though traditionally momentum dies once a film campaign hits its target - if they can keep fans engaged and invested,Ā who knows where they might end up.
ā¦ā¦ā¦ā¦
They were just a few Kickstarter campaigns out their I identified as being particularly interesting. If you have seen others that are live and worth a look, do get in touch and let me know.
I wish the campaigns good fortune in their last days and hope they all succeed in making their films a reality. If you would like to read more crowdfunding advice, then check out the rest of the articles on my blog.
The perfect length crowdfunding campaign
Last week I received a newsletter from Indiegogo outline 7 key crowdfunding stats.Ā Their first headline stat was that 30 day campaigns work best. I feel stating that is a little too simplistic and it needs to be somewhat unpacked. How in particular the length needs to be much more tailored to you and your campaign.
First off the Indiegogo stats.Ā
Their figures show that just under a third of campaigns succeed when they are 30-39 days long, which is hardly a ringing endorsement of the 30-day idea. When the rest of the time nearly 70% of campaigns succeed.
As a slight aside here, Iām somewhat surprised by the fact that a campaign of 0-29 days in length, are successful only 26.7% of the time compared to campaigns 40+ days in length which are 43.2% of the time. I naturally would have thought the shorter campaigns were more successful in general, so its interesting that 40+ days have more success than 30-39 days according to Indiegogoās stats.
Kickstarter recommend a 30-day campaign a few years ago when they dropped the maximum campaign length from 90 to 60 days, though they werenāt as literal as to say that youāre more likely to succeed if you run a campaign of 30 days.
They pointed out that as per the graph below that in general the longer the campaign the less likely it is to succeed. Going on to sayā¦.
āThis doesnāt mean that those longer projects failed to reach their goal because of the longer funding period, or that choosing a 30-day (our recommendation) duration would have caused them to succeed. Rather it means that choosing a shorter duration better positions a project for success.ā
Which oddly is in contradiction to Indiegogoās stats!
Ā As with the following graph showing every pledge ever made on Kickstarter in relation to when in the projectās lifecycle it occurred ā shows that most pledges happen at the beginning and end of a project. So if you have an over long campaign you can have soul crushing periods in the middle where there can be no pledges coming in for days ā which can in turn lead to a lose of momentum.
Ā My experience.
Iāve run 45-day, 21-day, 30-day campaigns all of which were the right length for the project at the time. Ā
The Fitzroy would have been unlikely to succeed if we had done less than 45 days. We were learning on the job how to run a crowd funding campaign and didnāt really get our heads around what we needed to do until after day 30. The first 30 days or so also was part of building the grown swell of support we would have had ideally done before the campaign started.
I could also imagine a scenario where a campaign lengthens its duration due to the team not being as available as they would like around the 30 day mark, or if a major holiday like Christmas happens right around this period.
The Enemy of Man had momentum behind it when we launched and we could dedicate a whole month of campaigning, so felt the full 30-day period was a good idea given the target of $250K.
I think there is something about a period of time longer than a month when it comes to crowdfunding. For backers it can feel like a long way away, so may lead to people thinking they will just come back at some point after 30 days ā maybe when they have been paid! Ā The often donātā¦
The Fitzroy Comic and One Last Dance both had lower targets of under Ā£20K. Having done a couple of campaigns before, we knew the amount of work they took to manage and we didnāt have the time and energy to commit to a longer than 21 day campaign (if memory serves we considered a 14 day campaign for the comic). We also thought if we reduce the time weāll keep momentum up, as it stays fresh in peopleās minds.
Sometimes it can come down to key date milestones you have to hit for the launch, end date or when you need the money by. If you think short campaigns are only for those with small targets, think again. These guys raised $630K in 21 days!Ā
In the end, you have to weigh up the time you have and how you want to run your campaign before committing to duration that is right for you. Just like you, every campaign is different and it needs to be treated as such.Ā
Pitching makes perfect
At the weekend I was fortunate enough to be asked to attend the London Screenwriters Festival and sit on the Pitchfest panel and listen to the pitches of many a writer.
Ā Itās a very unusual format. Essential itās a small room of commissioners and producers, who all sit at a desk and screenwriters queue to pitch to you. Once they get to you, they have five minutes to pitch their idea before a bell rings and the next contestant gets their turn. Itās a bit like speed dating for filmmakers. Itās an opportunity for writers to potentially get their screenplay off the ground but even better an opportunity to get feedback on their idea and pitch style.
I learnt three important things from the weekend.
Ā 1)Ā Ā There are a lot of writers putting themselves out there and developing great ideas.
2)Ā Ā Mars definitely is flavour of the month ā I think we can thank Matt Damon for the many pitches I got about Mars landings and space stations!
3)Ā Ā Practice really does make perfect when it comes to pitching.
Ā Albeit odd, the format is a fascinating one to learn and develop your pitch. Short sharp pitches with quick immediate feedback ā if only the rest of life could be like that, weād get good at things very quickly. The key is to do one thing really well.
Listen!
Listen to the feedback from the person you are pitching to. I donāt necessarily mean listen to the words coming out of their mouth; I mean listen to what they might or might not be saying to you with their body language. Are they actively engaged? Do they seem confused? Are they asking questions at the right time? This can be key to accessing whether your pitch is working and your idea is engaging.
Five minutes may feel like no time at all, though I think it was Spielberg who said you should be able to sum up your idea in fifteen words or less. The classic being āJaws in Spaceā ā Alien.
The thing that surprises me most is when pitchers donāt tell me the title of their script without being prompted and dive straight into a lengthy story of what happens in their script. Iāve had some great ideas pitched to me, but Iāve been lost in the rabbling nature of the lead character did this and then this happened to him and then he did that. On the flip side Iāve had average ideas, pitched in a really concise engaging format and Iāve really bought into what they are saying.
Iāve got a huge respect for anyone who writes, especially if youāre willing to put you and your ideas out there. It can be hugely challenging and daunting to put your script out there to take feedback and criticism, and I commend you if you are willing to do that ā especially if you are able to engage in active listening, which is something we can all learn to do in life.
I leave you with my favourite film scene about a film pitch ā the opening scene from The Player.
Crowdfunding straightforward Dos and Donāts
Crowdfunding campaigns on Kickstarter and Indigogo often overlook the most simple of mistakes. Iāve put together a short list of elements I believe anyone can apply to their own campaign without much hassle to put you on a road to success.
Donātā¦
Make an epic campaign video filled with all your hopes and dreams for the project ā explaining why this is your passion project.
Doā¦
Make a short concise and engaging video - think 3 mins max and keep the tone appropriate to the project.Ā
Don't...
Be greedy when making rewards and ask for $200 just for T-Shirt.Ā You are not a charity!Ā
Do...
Think of enticing and original rewards that will get people talking and sharing your campaign.
Don't...
Be self-obsessed and use lots of āIā and āMeā in the page copy, itās a turn off.Ā
Do...
Create more inclusive copy by saying āyouā or even better āusā and āweā.
Don't...
Completely rip off other peopleās campaigns. Its OK to learn from others and adapt what they have done successfully, donāt just copy every element of your campaign from someone else. People will see through for what it is - A lack of a lack of authenticity.
Do...
Show us originality within the confines of you and your project. Your unique intuition is the most creatively inspiring side you can share - so let us have it. Find out more about this from Judith Weston's Intuition.Ā
Don't...
Leave your audience in the cold or bombard them with updates when there is nothing interesting to say.Ā
Do...
Post interesting and engaging updates about the project and what youāve been up to. You can even cover how you might be feeling, if it seems appropriate.Ā
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If you're interested in finding out more tips, read my Top 5 Crowdfunding mistakes.Ā
I'd love to hear from you if you have any comments to add or if you want drop me a message hit the Contact tab.Ā
Playing a game of Patience
Iām under no allusions, making feature films is a tricky business.
When our team successfully raised £72,000 on Kickstarter at the end of 2012 to make The Fitzroy, I never would have thought that almost three years on I would be sitting here without a finished feature film. Though that is exactly the situation we find ourselves in, not for a lack of trying I might add.
Luck
In many ways I was lucky, as the film was only in development for around half a year before we managed to raise the funding to make the film. Many films spend as long trying to get funded as we have spent in production and post-production.
The success of our Kickstarter and the potential in the script we had, led us to be possibly over ambitious with the project. A feature film about a post apocalyptic 1950s Britain set on a hotel submarine was always going to be an ambitious project ā though perhaps we stretched ourselves too thin for the resources we had available. Not much funding meant putting our own money in to keep the production afloat, its meant having to beg, borrow and steal where possible and to ask constant favours of our post production team rather than spending money to get the job done in a timely fashion.
Though it was this same ambition that allowed us to get funding on Kickstarter in the first place.
In 2012 crowdfunding was still a relatively new idea, particularly in the UK and we had very few case studies to refer to. If we were going to reach our target it would be doing something no one else had ever done before. That ambition pushed us on.
Ā Tiresome
Ambition can only last so long. After time it does become very tiresome when a project has gone long past its delivery date.Ā I have friends and supporters who asked when the film would be ready. In the early days it was easy to answer these questions as the time goes by fewer and fewer people ask as it become somewhat embarrassing, and when they do ask I likely give a very jaded āsoon, soonā. But it feels like Iāve been saying that for two years now.
I feel bad for the people who have supported the film and who have helped make it happen ā I know many of them are desperate to see it. That said they likely arenāt as desperate as I and the rest of the filmmakers are. However much we love this project, we want to use it as a calling card to move on to other films and its difficult to do so until we have a finished film to show for our efforts.
Itās difficult to not lose your enthusiasm for something when it feels like at times your going around in circles and looking at the same problems for months.
Ā Keeping the end goal in mindĀ
When youāre talking about the same VFX shots for weeks on end it does become draining. However from time to time I step back and appreciate what we have and what weāve done. Thatās when I get excited and I think the film punches well above its weight.
Itās exciting that we have an inbuilt audience for the film. Iām delighted with how the film looks, the audio and music is a stunning accompaniment and highly original. The VFX are better than we possibly could have imagined. The VFX have certainly been the trickiest part of the film to nail and if we had our time again we likely wouldnāt have anything like the close to 100 visual effect shots we have. That said they elevate the film to another level and I hope by the end everyone will think it was worth the hassle.
As the real testament for the film will be when we start showing it to audiences and thats what really excites me. Itās that goal of showing the film to packed cinema audience that is extremely enticing. Even with the delays I think we have an opportunity to do something very exciting and somewhat unique with this film and we canāt forget the potential we have ā particularly compared to 3 years ago when the reality of a finished film was only a figment of our imagination.
At least now we will have a film;Ā thatās for sure and whatever happens we will be in a stronger position than we were before we had it. Weāve had achievements along the way and you need to celebrate them, whether they are big (winning two awards at SXSW for the titles) or small (simply wrapping a long and tough dayās shoot).
Itās about having patience in your goals and taking the necessary steps to get there, even if they are just baby steps - they help make up the giant steps that bring you closer to the finishing line that makes it all worth while.
So when will the film be finished? Ā Soon, soon...Ā
Kickstarter - Campaign Runner
Enemy of Man
On the 6th April the Enemy of Man Kickstarter campaign finished having just hit its target of $250K with 2 hours of the campaign remaining, it was a nail-biter. Ā I was more invested than most campaigns I usually get behind. A year prior I had met with Steve Harvey Ā the producer of Enemy of Man, and what followed ended up with Andrew Harmer, Liam Garvo, Martin Walker and myself running their Kickstarter campaign.Ā
<iframe width="640" height="480" src="https://www.kickstarter.com/projects/vincentregan/enemy-of-man-feature-film/widget/video.html" frameborder="0" scrolling="no"> </iframe>
Blown Away
Steve Harvey's company SP Locations helped us out massively with all the location gear on 'The Fitzroy'. So when he asked our location manager Martin Walker if he could meet up for a chat to discuss a film he was thinking of using Kickstarter to raise finance for, it was the least we could do. I had no idea of what to expect, I knew Steve had worked on huge productions like the Batman and the Harry Potter films and he gave no suggestions as to what this production was before we met up. So when he pulled out his laptop and showed me the complete teaser trailer for Enemy of Man directed by Vincent Regan, to say I was blown away was an understatement. He went on to explain how they were looking to raise finance on Kickstarter with the rest of the finances raised via other means. He asked for any advice I may have on how to go about something like this, of which I happily shared my thoughts. Steve also asked if I knew of anyone who could help with the day to day running of the campaign and social media, as they were too busy to be as hands on as they would like and they weren't all that clued up on social media. At the time I couldn't think of anyone, and said I would have a think and come back to him. It was left there.
The Plan
Impressive nature of the trailer really resonated. Usually these things looked cobbled together, this had a slickness to it you don't often see from Indie productions - it stuck with me. I discussed the project with Andrew and Liam from 'The Fitzroy' and we all agreed there was an oppotunity to get involved in something very exciting, potentially helping a film at another level all together. So we decided to put together a plan for how we would run the Kickstarter campaign if Enemy of Man were our film.Ā
There were two major stumbling blocks. First of all - why? Why Kickstarter? Why should a film of this nature, with the stars it has attached for a globally recognised story need to turn to Kickstarter funding? There was a real danger that fans would feel it wasn't within the essence of what Kickstarter was about.
Secondly, there was the target. This is a multi million dollar feature film, and $1 million had been discussed as the possible target. Even if $1 million dollars was reached, this is only a portion of the funding and if the target was to be met we couldn't guarantee the film happening (though I don't think you can quite guarantee any film 100% will happen even if the budget is found, you get the point). Kickstarter campaigns like Veronica Mars, Wish I was here and theĀ Newest Hottest Spike Lee JointĀ had targets in the millions and were partly able to meet them because they were able to offer rewards associated with the delivery of the final film as they were only looking for money on Kickstarter to begin with. We didn't feel feel this possible on Enemy of Man. It was obvious to us, the film would be a large scale production, so what were we to do - be colourful with the truth and say we had raised so many millions and now we just need another million to make the film happen? The community are too smart for that and would see through it in 5 minutes flat - as shown by Zach Braff funny enough, who I think could have gone on to reach a much higher target if he hadn't openly admitted that he had turned down financing to get the film funded on Kickstarter.Ā
The best solution we had to both these problems was just to be open and honest about it. Yes this film has a commercial look and feel about it that you might think would be easy to finance, though funny enough its tricky to finance a Shakespeare movie without a proven audience (Kickstarter ended up being just that audience). Then to go on and focus the rewards for the film around the companion short film 'Instruments of Darkness' which was made at the same time as the trailer. These we could guarantee with some integrity.Ā
Wheels in Motion
We still thought it important to offer the feature film as a reward, after all thats why the vast majority of people would be looking to back. So for all pledges of $15 or more we suggested not only do you get the script with notes, a copy of short film - as an early adopter we would also supply the finished feature film if and when it were to be finished. This we felt was very competitively priced for a Kickstarter film campaign.Ā
The plan we proposed was sent to the Enemy of Man team. What followed was a series of meetings where we became more and more involved, to the point of no return and it was clear we would be the ones entrusted with running the Kickstarter campaign, the marketing of it and the social media. I should add, I've never had the intention of being a crowdfunding campaign runner or manager (or what ever its called), this was just an oppotunity that came up for a very exciting film that was very difficult to turn down.Ā
There was one last major issue to deal with, the target. Now the figure of a million had been mentioned, as had doing the campaign in dollars or pounds. We soon came to the conclusion that doing it in dollars was the way to go, as this would be easier to break into the American market we so badly needed. (Ironically this decision would go on to cause a roughly 4-5 month delay in the start of the campaign, as it turned out launching a US campaign wasn't as easy as we had expected!)Ā
The target figure was debated and went back and forth. Certain members of the team wanted to go for $1 million or $500K as they felt the film had potential to be as big as Veronica Mars, I never quite saw it that way. Veronica Mars had such a huge target audience that were keen to see a feature film made for show cancelled before its time. Enemy of Man has big name actors involved, though were tens of thousands of their fans desperate to see them in a Macbeth movie, we weren't so sure. There was also no pre-existing fanbase for the film as it had yet to be really promoted. To add to that, the campaign couldn't fail - if it had of done, it was sure to put an end to any chance of the film ever happening. So we proposed and agreed on a target figure of $250K, enough money to get the film into pre-production allowing the finance to be completed independently and a safer, realistic target given the stumbling blocks outlined.
What if...
I won't go into detail about the day to day running of the campaign (I'll perhaps save that for a future blog). Looking back at what happened with the campaign, I'm pleased with how it went and obviously delighted to see it hit its target, I am somewhat surprised it didn't seem to really catch alight until the final few days of the campaign - almost as if fans, like so many other projects, knew that was the time to get behind the project or else the Kickstarter would fail. There was a really steady flow of support throughout the 30 days, with plenty of people backing, sharing and talking about the campaign online - with lots of media and publications picking up the story. I guess I had half expected the campaign to go viral within the first 12 hours of launching it, thanks to the names involved and the trailer created - I had expected it to take on a life of its own. Upon reflection I wonder if that was due to the target. Was $250K really that exciting, when the big Kickstarter projects were making millions? Perhaps if the target was a $1million then it would have been a story in itself, something else for fans to get excited about and get there teeth stuck into. "Have you seen what these crazy guys at Enemy of Man are doing? And they need a Million Dollars to make it happen! #KickstartMacbeth"... Something like that at least. I guess we'll never know, as we weren't able to risk not hitting the target.Ā
The Kickstarter Agency!?
In the end it was fascinating experience, it certainly had its challenges and it was at times essentially working on someone else's baby, though the process was rewarding and I'm glad I did it. Myself and the other guys involved in running it have since moved on to other projects. As pre-agreed, those creating the film are entrusted with the day to day running of everything related to the Kickstarter, marketing, creating the film and delivering all the rewards.Ā
In the weeks post the campaign I wondered what it would be like to do crowdfunding campaign management as a business - running other people's campaigns. Could be mastered? Taking the initial campaign from conception right through to final delivery of rewards, developing the marketing and practical processing the steps involved - as there is definitely a gap in the market. I imagined creating an agency beginning with a small team that could plan and prepare everything that goes into running a Kickstarter campaign and running multiple campaigns at once. It would be a fun, dynamic and exciting place to work, where new things would be happening all the time and exciting pieces of content created. The service could be scalable, dependant on the campaign and the target. Over time it would then start to become something so much larger, where we could market and promote our own films. I thought whatĀ a brilliant idea, and I could even begin to slot the personnel in place to create the perfect team dynamic. There was just one problem, I fundamentally didn't believe in it!
RUN YOUR OWN CAMPAIGN
After Enemy of Man it was more clear in my head than ever - the best people to run a crowdfunding campaign are the very people who are looking to raise finance to get what ever it is they are doing off the ground. Ryan Koo from No Film School puts it much better than I ever could in this piece on 'Don't hire someone to run your Kickstarter campaign'. In the end who's going to care more about your campaign the person paid to run it, or the person who cares passionately about what they are trying to do? Who will put in the tough hours? Who will know more about the thing they are trying to raise funding for? Who will come across more genuine about why they need to hit the target?
That is why if you are looking to raise funding through Kickstarter, do it yourself! There is so much good information out there to research and people who will happily give you any advice you needĀ (Even check out my previous tips!). If you put in the hard work, supporters will repay you. If you apply and commitment yourself, you'll get one hell of a kick out of it. After all, isn't trying to fulfil YOUR creative ambitions why Kickstarter was set up in the first place?
So now I'm following my own mantra, and I've turned down other requests to raise funding for other peoples campaigns and I'm now running a campaign for the next short film I'm producing called 'One Last Dance'. Its directed by Luke Losey, stars Jonathan Pryce with music by Orbital. I'm incredibly excited and enthused, as its a film I'll be producing - I'll be able to throw my passion into it in a way that was possibly lacking with 'Enemy of Man'. Check out the campaign here and let me know what you think: http://www.onelastdance.co.uk/ks
Do you agree or disagree with any of my thoughts shared? Have you hired someone to run a Kickstarter campaign or done it yourself? If so I'd love to who how you found the experience.Ā
Film maker
About āOne last danceā
The story of āOne last danceā is set in the faded grandeur of Herne Bay on the Kent coast, the English coastal town is the canvas, the language of weathered railings, a lone bench overlooking the sea, a row of locked beached huts framed against the English sky. Images like these tell the story and the telling is as much in what is missing - the spaces in between - as it is in what we literally see on screen.English seaside towns conjure up both a melancholic and intoxicating nostalgia. Faded sea-front grandeur blends with the atonal electronics of unplayed arcade games. In these places layers of memory are real - fossilised and immortalised in the strata of peeling paint and varnish - glimpses of an earlier or other age that seems to satisfy our sense of nostalgia for something lost.
Blog:
The kick starter campaign film is very nearly ready, apart from having to live with my own performance (it easy to see why many many actors never watch themselves - its gruelling), despite (my own) misgivings about my performance - its all coming together. Kick starter campaign films by their very nature need to be short and sweet, the viewer can make their own mind up about how much more they want to investigate your project at their leisure.Ā
We when first started i had all these ideas about how we do it, i even spoke to people i know in advertising to get their take on it. I thought making something really funny would be memorable, then suddenly remembered you need to be funny to do comedy, stream of consciousness - very cool idea but typically it went off such different tangents, it became irrelevant before we even started editing. The truth is a campaign film needs to be inclusive and like acting, unless its really truthful it just dosenāt move anybody, becoming gimmicky and no one wants to invest in a gimmick film, especially not a really long boring one.
During the process of making the campaign film we have had to catch up with key people involved; Paul Hartnoll was erudite and confident in front of the camera (more used to it than i am). His ideas on what film a soundtrack delivers emotionally and how the composer drives them were incredibly insightful, very open minded and not precious about his art. Other people make pigeon holes for artists not the artists themselves, to be an artist is to (try) and work fearlessly. I know from my own experience that people often donāt want you to do something different or donāt feel you will be able to do something different your damned if you do / damned if you donāt or with resounding regularity i hear that iām to arty to be commercial and commercial to be arty. I learnt to stop worrying and love the bombā¦
On Sunday we went to visit our amazing actress Sara Kestelman at home to get her take on what drew her to āOne Last Danceā, she (like everybody else) is in awe of Jonathan Pryce as an actor but ultimately, she felt a deep connection with the character, people live on our hearts and can change how we feel about where we are now - those ephemeral moments when we can choose to be happy with the present by coming to terms with the past. Saraās part in the film is pivotal - she appears as a vision to the old man (Jonathan Pryce) and they dance together for the last time.The dance is at the core of the filmās narrative. The point where its real and emotional elements meet, just like the limbs of our dancers, the ankles and knees brushing as one leg passes the other, become one.Ā
For Jonathanās character the dance represents both love and death - his life and his loss. John finally reconnects with his past and so is free once more to embrace the present - to reignite his passion for life. Saraās character channels these ideas, and imbues them into her personality, If not to transcend death then to constantly remind us, as a memento mori, of the inexorable passage of time.Ā Sara felt keenly that the film was able to look at older people in way that spoke of romance, sensuality and sexuality that is often denied them by society as a whole.
Nokia Asha with Holger from James J Heath on Vimeo.
See Brazilian band Holger ( myholger.bandcamp.com/ ) fire up mobile internet on their Asha handsets to rock the streets of SĆ£o Paulo with a guerilla gig.