How To Avoid Having A Pile of Dead Webcomics - MY NEW THOUGHTS
So I made that original post way back in 2016, and while I still mostly stand by a lot of that advice for avoiding rebooting a webcomic a ton of times, or starting a new webcomic and then immediately dropping it, my opinions have also changed a bit, and since people still repost this, I thought Iâd set the record straight so hopefully no one overthinks starting a webcomic as a result of some old Tumblr post of mine.
At this point, I say if you have a passion webcomic project that youâre dying to make, whether itâs a huge epic or not, and whether youâre an amateur or not, just make it. With webcomics, the only way youâll figure out your writing strengths and improve your art/comicking is by doing, and it only makes sense to work on the story youâre currently obsessed with. Avoiding the project you really want to do will probably only stifle you and kill your motivation.
As much as I find it ridiculous that I rebooted one webcomic three times and hate how much time I wasted doing that, I also know I had to learn by doing, so perhaps no matter what it wouldâve had to play out that way. I just dropped that past advice to try and help people avoid needless reboots for the wrong reasons, as my reboots were in part for the wrong reasons.
Now Iâm going to go over my past pointers with my current thoughts-
â1: At the beginning, aim shorter.â
I think this is good advice, but only if you want to do some experiments beforehand so you go in with more of an idea of what youâre doing, or if you have some shorter story ideas you think would be fun to do first. However, if youâre just too into your BIG ideaâŠthen just make that. Youâll enjoy yourself more and youâll learn your strengths and weaknesses either way. If you reboot it later, then you reboot it. Thatâs webcomics. :P
â2: NEVER start a comic on a sudden inspiration.â
I still stand by not starting a BIG webcomic you just recently became inspired to do, but thatâs because I personally have a very fickle brain that can be totally into one idea for a couple of months, and then all of a sudden I wonder what the hell I was thinking. XD But that advice was really only for people with similar mindsets.
I also now say to make as much art or writing as you want for it while youâre into the idea. Nothing at all wrong with riding your newfound inspiration and at least getting it out of your system! Itâll also probably help you decide how much youâre really into it or if itâs just a passing fancy. And then if you start the webcomic and end up dropping it early on anyway? Oh well. Any practice is good practice.
â3: If possible, avoid rebooting old chapters because of amateur art/writing.â
I mostly stand by this when it comes to rebooting because of art (unless you have no choice because of publishing reasons or really want to fix some errors or inconsistencies), because you will always look back and cringe a little, because youâll never stop improving!
Rebooting because of writing I understand more though. Sometimes you just outgrow concepts and storylines you came up with when you were in high school or just newer to writing, and you start to feel it. If you think itâs time for a change via reboot or new project, then follow your gut. Youâve learned more about your strengths and weaknesses and upgraded as a writer and artist! Itâs fine!
Also, as much as you may love your past OCs, donât be afraid to try out making new ones! There is no âbetrayalâ in moving on from your old characters. Or you can even take old OCs and put them into new projects. There are no rules with webcomics, so make yourself happy!!
â4: Even with a longer series, have an ending in sight.â
Another tip I still mostly stand by, only because it makes things easier to know where things are headed. But honestly, webcomics are slow-moving as heck and youâll have plenty of time to change things as you go, if you want to, and that includes the ending. I also like the idea of coming up with a list of multiple endings. Pretend your comic is like a video game with many possible end results depending on what path is taken. Even explore the âbadâ endings youâd never use just for the potential ideas that can come from it!
I also mention âtrimming unnecessary bulkâ in the storyâŠand that I consider more subjective now. I do recommend it if you feel like something is kinda boring to you and itâs possible to avoid it or speed it up in some way, but of course, some âunnecessaryâ moments are in fact, necessary. Moments of character bonding, quiet or atmospheric scenes, they can add a LOT to a story. It doesnât always have to be âjump from point A to point Bâ.
â5: Donât let readersâ opinions sway you!â
Okay, this one I REALLY still stand by, because so much criticism can be based on personal taste. You really have to use your own judgement on whether someone is giving you criticism that you believe can actually help you improve, or if theyâre just wanting you to change your story/characters to what THEY want to see. If youâre writing a horror story, would you listen to advice from someone who hates horror? If you want to write a timid character, should you listen to someone who gets needlessly mad about timid characters and only accepts tough ones?
And those are my current thoughts as of 2026.
My number one tip now isâŠjust make the webcomic.
No webcomic, finished or unfinished, is a waste of time. Itâs all art.