Appreciate the little things in life.
A digital illustration of Zelda from The Legend of Zelda - Breath of the Wild, made in PhotoShop

ellievsbear
art blog(derogatory)

oozey mess
Stranger Things
DEAR READER
YOU ARE THE REASON
Peter Solarz
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Monterey Bay Aquarium

PR's Tumblrdome
noise dept.
almost home
d e v o n
Cosmic Funnies
Game of Thrones Daily

tannertan36
styofa doing anything
Jules of Nature

shark vs the universe
taylor price
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@jasmin-stahn
Appreciate the little things in life.
A digital illustration of Zelda from The Legend of Zelda - Breath of the Wild, made in PhotoShop
A narrative experience
Have a look at my most recent project "Overthinker"!
It's a diorama/game demo made in Unity.
It was made entirely by myself within 6 weeks, as my bachelor project.
Digital painting of Mercedes von Matritz from FIre Emblem Warriors Three Hopes, I've completed within 2 days
Here are some Progress pics:
I created a virtual map for our BA exhibition in Tiled with a team of 4 others. I mostly used this tileset, i did a while ago! Really was a blast, even though we only had a week to complete it.
Portrait practice featuring Vi from League of Legends
Here are some title cover concepts, I designed a while ago. They were for a school magazine.
A walk Animation I did for an upcoming university project. Since the Play/Narrative design team has not decided on a name yet, I shall call him moss boy for now.
BLOODY PLASMA ON ITCH.IO
Bloody Plasma is a 2D, topdown, horror game I've worked on in 4th semester. I was responsible for about half of the game art and the animations.
My biggest areas I worke on, can be spotted in the tileset, the character animation and the monster animation.
A sketch of a NPC, that I‘m designing for a university game project.
A view from the edge of the diorama to the horizon
Front view of the diorama
View from the middle
Close up foggy view
A showcase of a small Japanese market I modeled some time ago in Maya. Effects and lighting were made by myself in Unreal Engine 4
A 20 minute illustration of being embarrased.
A small 20 Minute illustration of blowing a kiss. Ah-Ch♡♡!
Rendered artwork of Datura
Fullbody character drawing of Datura
Concept Sketches and poses of my Character Datura!
About me
BIOGRAPHY
Starting my life in Königs Wusterhausen (Brandenburg, Germany), I developed an early passion for games. Which is mostly due to the influence of my older siblings and our N64 home console. Going on we moved a lot, which made me really curious to always try new stuff.
Reaching 7th grade I developed a strong interest in drawing and art in general. Throughout the years I further learned about those fields in school an also self taught myself a lot, until I finally became what people would call an artist.
To combine my interests of gaming and art I chose to study game design at the UE Berlin. And here I am, a 3rd semester student focusing in art and workflows in Unity, while still enjoying the little things.
Like creating beautiful memories with friends and nice food.
ARTIST STATEMENT
With my art I try to portray the bitter-sweet nature of life itself.
Therefore my work often portrays certain emotions, even though they might be very subtle.
What inspires me the most is the rich inner world of humans; all the different feelings, thoughts, perspectives and memories that stay hidden from most other people.
Another persons mind is something we can never really understand, so I think it’s really beautiful that I can share my view of the world through art.
My illustrations are mostly in a simple comic style or in pixel art, yet I still love to use a variety of mediums such as digital, pencil, gouache or water colors.
Although my art is pretty precise with the feeling I want to convey, I like to leave room for imagination and interpretation.
That’s why I often depict metaphoric objects within my work, which results in a lot of research, multiple mood board creations and finding the right music to work to.