A deck tech for the Monoblack deck in the Old School format for Magic the Gathering.
One Nice Bug Per Day
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official daine visual archive
art blog(derogatory)
PUT YOUR BEARD IN MY MOUTH
KIROKAZE

gracie abrams
"I'm Dorothy Gale from Kansas"
The Stonewall Inn

Product Placement

if i look back, i am lost
untitled
NASA
YOU ARE THE REASON
Cosimo Galluzzi
Color Me Curious
Claire Keane
todays bird

❣ Chile in a Photography ❣
seen from South Africa
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seen from Syria

seen from Ecuador
seen from Hong Kong SAR China

seen from Canada
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seen from United Kingdom
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seen from Russia
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seen from Malaysia
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@jasonvorthos-blog
A deck tech for the Monoblack deck in the Old School format for Magic the Gathering.
#cube
Notre ami Guillaume est venu nous parler de son Cube. Tu peux y drafter l'archétype Land Sacrifice. Une Strip Mine chaque tour c'est brutal.
Écoutez notre épisode qui sort aujourd'hui sur Youtube et Baladoquebec; https://youtu.be/tasgFLFcnbk
The Dragonsmile is Kari Zev flying ship.
The Sage of Lat-Nam and the Founding of the Third Path
The Saga The Founding the Third Path make reference to the #BrothersWar, when an alliance of magic-users from across Terisiare sought neutrality in the war between Urza and Mishra. They will become the Sages of Lat-Nam.
Comment jouer les goblins dans le draft ou le sealed de #MTGXHobbit ?
Regarder notre épisode sur les archétypes de #MTGXHobbit https://youtu.be/mdxdhG4j-0g #lotr
Est-ce que Duskwatch Hunter est une des meilleure commune pour le prerelease de #MTGXHobbit ?
Regarder notre épisode sur les archétypes du draft et sealed. https://youtu.be/mdxdhG4j-0g #lotr
On jase de Mystery Booster Commander Edition ET surtout des archétypes en draft et sealed dans le set The Hobbit.
Thrór map - MTG version vs original
Terrain Basique - EP395: Coup d'oeil sur Reality Fracture et 2027
On parle de nos parties de commander, on parle des Planeswalkers de Reality Fracture et on spécule sur les sets qui s'en viennent en 2027.
"If we don’t get blown off or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky-high for a football." - Thorin Oakenshield, The Hobbit
Pour Magic Old School, tu peux faire un bon deck avec 4 Mana Vault, 4 Icy Manipulator, 4 Copy Artifact, 4 Guardian Beast et 1 Chaos Orb
Les elfs dans The Hobbit
Extrait de l'épisode 394: Pro Tour Amsterdam et The Hobbit https://youtu.be/YZxPoZ3IiC8
Eldritch Moon Hanweir forshadowing 2 years before during Theros
Really cool forshadowing written by Ken Troop in 2014 during Theros block.
The Planewalker Ashiok know about Emrakul, and use that knowledge to power his nightmarish dreams. In the story "Dream of the city" (2014), Pollio, a citizen of Akros, have a nightmare similar to what become Hanweir, the Writhing Township during Eldrich Moon two year later
Oui il y a des Wurm dans le monde de Tolkien
Inquiring Minds Want To Know - Planes to Visit in the Future
In today’s information gathering, I’m interested to hear what planes you want to visit in an upcoming Standard-legal set. Here’s how I would like you to respond. Please list, in order, your favorites from one up to five. You can list less than five, but please restrict yourself to five answers. Number 1 should be the plane you most want to see us visit in the future.
If you’re interested you may also tell me why you want to return to that plane. You can list any known plane including ones we’ve never visited before. I need names of existing planes though and not “wild west plane”.
Here’s an example:
1. Innistrad - It’s my favorite plane
2. Fiora - I love Conspiracy and would like to see Fiora in a Standard-legal set.
3. Tarkir - Go back, but there better be clans.
4. Rath - I don’t know how you’d do it, but I’d love it.
5. Alara - More Esper please.
I would love to get a lot of data, so please pass this along to your Magic friends to answer as well.
Please number your answers as the data will be weighted. I will count them in the order listed if you don’t number them. Please don’t list the same plane more than once.
I would like a cycle of revisiting the past of known planes like in Urza Saga, Mtg Origins or M19
Let say the limitation must be after the mending so we can have Planeswalker cards:
1- Ixalan - A set about how the vampires conquered Tezeron a hundred years ago. For the tropes, use Game of Thrones / the Italians wars of the 15th century. Each nations has it's mix of colors and mechanic like in Khan of Tarkir.
2- Kaladesh during the Great Aether Boom in the moutain ranges of Lathnu and the badlands beyond. Energy are still scarce (only at rare) Tropes; western and gold rush in America. A Vedalken compete against an Aetherborn on who could join these location with their Aether-train. We have a really young Piran Nalaar following is father in the far west. We also get the origin story on how Dovin Baan spark ignited (flip card)
3- Shards of Alara - with origins stories of Tezzeret in the Tidehollow and Ajani in the jungles of Alara. We learn how their spark ignited.
4- Zendikar during the exploration era, like in the first set and no Eldrazi, except the reference with the forgotten gods. We get the origins story of most of the legendaries character native of Zendikar. Maybe a war on one of the continent with the 5 different tribes and their own mechanics like in Tarkir (Kor - Vampire - Goblins - Merfolks - Elfs)
5- Amonkhet - This one after Hour of Devastation. The wandering tribes in the desert explore ruins from the old civilisations before the coming of the God Pharaoh.
#mtg
The Lore of Zendikar: The Roil
“Zendikar’s terrain is racked with violent and erratic changes. The land itself seems alive, and it’s surface and botanical life often writhe as though in pain, causing tectonic chaos, extreme weather, and sudden destruction. Waves of geological upheaval sometimes wash across the world, leaving nothing unchanged in their wake. All this volatility is collectively referred to as “the Roil.”
The Roil always seemed to be a natural phenomenon, one of the peculiar characteristics of Zendikar that was perhaps tied to its unique mana, the hedrons, or its own fierce ecology. Planeswalkers recognized this volatility as what kept Zendikar dangerous and untamed - free of large cities, sophisticated commerce, and other trappings of well-developed civilization.
The rise of the Eldrazi intensifies the Roil, and it soon becomes clear that the Roil is Zendikar’s own effort to fight off the Eldrazi. The violent upheaval sometimes seems to target the Eldrazi broods, leading some survivors to try to follow the Roil as a means of protection against swarms of Eldrazi, but the Roil’s movements are too unpredictable to follow - and it’s all too easy to get caught in its tempests when it suddenly shifts direction.
The Roil’s effects are violent, enormous, and extreme. They include the following:
Rock Crags. Large boulders and shards of rock erupt from the earth, then subside when the Roil shifts away. These spikes vary in size - from large hills to gigantic peaks. The crags can uproot forests and destroy settlements.
Dust Storms and Tornadoes. Winds generated by the Roil can kick up dust, debris, and vegetation and turn them into a fierce, scouring wave or a devastating funnel cloud.
Tidal Waves. Over large bodies of water, the Roil creates tidal waves that can crash into the high cliffs and flood the forests beyond, or whirlpools that can suck a boat to the bottom of the sea.
Sinkholes. Ground that has been disrupted by the Roil often opens into sinkholes, as large sections of land unexpectedly plummet into the ground.
Gas Geysers. When the earth is displaced, geysers of noxious, sulfurous gas can erupt from underground. Some of these geysers are toxic and can kill nearby life.
Meteoric Growth. Because the Roil is magical in nature, it can affect biology as we as geology and meteorology. Under the influence of the Roil, a tangle of undergrowth can double its size in a day. Occasionally this growth persists; usually it dies down after the effects of the Roil pass.
Tectonic Upheaval. At its strongest, the Roil can dislodge entire plates of earth and create new ridges and peaks. These dramatic upheavals send shock waves through the entire continent and can change miles of landscape in mere minutes.
Occasionally the Roil takes on a literal life of its own. Elementals - animated forces of land and nature - are common enough on Zendikar, but when the Roil itself animates as an elemental, the result is a living vortex that devours everything in the vicinity, even the souls of the living.
Most of Zendikar’s inhabitants have no way to predict the approach of the Roil, though many animals seem to be able to sense its approach earlier than most humanoids. Flocks of birds might fly screeching out of the trees, or herds of oxen might stampede toward shelter. The Roil sends powerful tremors through water, so swimming creatures - including the merfolk - often have more warning of its approach than those confined to land.” - James Wyatt
Art by Raymond Swanland