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🩵 avery cochrane 🩵
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occasionally subtle
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Misplaced Lens Cap

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@jebweaver
John Silver Appreciation Week: Tuesday - Most Memorable/Favourite Quote
Who are you that I ought to pay you any mind?
I’m no one. From nowhere. Belonging to nothing. I’m a wretch like you. And yet…mountains of gold have changed hands because I chose it. Thousands of men in Nassau are living in fear of my return because I decreed it. Hundreds of dead redcoats in a forest not far from here, because I made it so. I’m the reason grown men lie awake at night. I am a new beginning for Nassau.
{ i love black sails but also john silver gives me hardcore @jebweaver vibes }
[ shhh i am mediocre at best. <3 ]
Bury it.
Thoughts of his older sibling came with fond childhood memories. Afternoon hours filled with the warmth of golden sun at their backs as they ran through the city, the sound of their joined laughter echoing off the walls of the alley behind their home in Lordaeron. The days spent on the banks of winding rivers, overturning rocks and logs in search for critters and insects to poke and prod at. Those spent on the outskirts of the city where he and his brother often visited to make believe they were grand warriors, brandishing sticks like finely sharpened blades. Marcis, aiming to best the comparatively hulking veteran soldier that was his brother, and Aarin, seeking to put an upstart runt into his place. It was a part of their fiction -- stories they weaved for one another to make the exchange more real.
Regardless of what games they played to entertain themselves at such a young age, it had been just that -- games. Their feigned combat would rarely go too far under Aarin’s guidance, the ‘seasoned soldier’ keeping control over the younger, more eager brother with ease. Each misstep and accidental graze with their play weapons drawing a temporary pause from the elder -- an exchange of words, inquiring if the younger of the two were in pain. The breaks in their play often drew Marcis’ ire and sent him on a tangent of curse words he was far too young to be speaking; he didn’t need to be babied. He was a big boy. Bigger than Aarin, even if he wasn’t.
The reflection often brought a smile to Marcis’ visage, scarred lips curling in amusement as he thought about how eager he was to prove something to someone.
No. It wasn’t just someone.
It was his brother. A person bound to him beyond the shaky bonds of friendship, but blood and upbringing. Someone he grew alongside -- admiring, idolizing. Someone he aspired to be like during the formative years of his life, because everything that Aarin was, Marcis wanted to be. Aarin was big and strong, and always joined his dad when he went out to gather firewood. He was brave and protective, the other children in the neighborhood wouldn’t dare pick on Aarin Stonewell’s younger brother -- while he was around, at least. Not to mention he could reach the top shelf of the cupboard, and nobody could climb trees like him.
Looking back on it, it stirred a queer, tight feeling in his chest to realize just how much Marcis loved him. He still did. Even if he forgot how to show it somewhere along the path his life had taken him on, and his pride refused to let an earnest apology sound from his lips. Aarin had spared him few words since their reunion a few years ago in the streets of Stormwind; not something he held against the man, considering all that had transpired between the twilight of his youth and now.
The captain’s only eye flicked from the long forgotten book in his hands, darting to the door of his cabin. A familiar blanket of golden rays cascaded through the glass wall of his quarters, casting the emerald stalks of cared for foliage awash with an amber glow. The elongated shadows his plants gave stretched along the varnished floorboards, teasing his legs with the signs of a setting sun. He’d been thinking about his brother for longer than he expected.
Marcis gingerly folded the book within his grasp, placing it aside upon the nearby table. He’d finish it later. The chair beneath him groaned as he lifted to his feet, and the aged floorboards sounded their own protest as he padded across them in his trip toward the door.
It was time to bury the hatchet.
Person recording: “Say frog!”
Child: “Fuck.”
Person recording: “Say frog!”
Child: “Fuck!”
Person recording: “Frog!”
[Person offscreen giggles]
Child: “Fuck!”
[Person offscreen bursts into laughter]
Look at that round face, I’m DYING.
Shanaris teaching her kids to speak after @jebweaver gets a hold on them.
age your children, shanaris. marcis needs to teach them to swear immediately.
Hunting
The flourish passed over from one to the next, the Ebon moving with practiced steps. The Forsaken that have befallen her fell back upon their training and their interpersonal talents, but still did little to hold back the onslaught. The woman was a phantom of war, eased into the heartbeat of combat as sure as her own heart had long since stilled.
Each body fell, their stagnant and blackened blood barely coating to her blade’s frozen edge. It was satisfactory to hunt the stragglers of this land, close enough to Forsaken territory to catch the occasional patrol or civilian yet far enough to avoid the bulk of the forces. Still, all it served was to elate her starvation for combat’s draw. She needed more.
Fell the last did her hand, swiping across his abdomen to split at the spine. He collapsed, legs falling limp as they placed a distance from his torso. The Ebon wasted no time mounting him, dropping to knees atop his broken torso and staring down into the glowing depths of his terror stricken eyes. While she could not feel pain, given his lack of feeling a blade’s bite, she could still sup of his terror and it was ambrosia.
She set her blades to the air, and driving both down, she separated his arms from his torso with relative ease. He was limped, death being now a certainty to her designs. But she would have her fill. The blades set down at her side, drawing from her hip a small curved dagger. This blade could inflict upon undeath that which the frosted runes of her main armorments could not: Pain.
The black blade dropped, driving into the shoulder of the Forsaken. Immediately it would emit the softest of crackling sounds, the dark magics deriving the haunted memory of pain and forcing it into the consciousness of the man. Though his nerves sent no signals, the dagger’s magics could create perfect replicas. And for one who had not felt pain since his rising, the flood was more then he could handle.
The scream emitted, toothless maw dropping wide as his rotted tongue fell aside. Depths bellowed in agony to her twisted metal intrusion, the Ebon glaring to his broken form as her hand moved to press to her communicator.
“Marcis” she began, awaiting his reply. After a moment she spoke again. “This is for you..”
A crack would echo over the comms as she twisted the blade to splinter against his bone and drive deeper. What followed would be his pained scream carrying the agony of her act.
“Sing for him..” Maggie’s words fell under the scream before she released the communicator’s button, allowing them alone time once more. Satisfied, she lifted the blade out only to drive it down into his eye. A twist to one side, an opposing twist, and he would silence forever.
A few moments needed to be claimed, the elation from the murder a drug and she had taken a large dose. Rising to stand, her body turned off and looked among the carnage.
A good start..
(( @jebweaver mention))
((MY DUDE.))
Advantageous mediums.
It was a night like many others, nothing particularly odd or out of place. He spent it as usual, locked within his cabin, combing through alchemical notes and texts, experimenting with mixtures of ingredients on hand. One of the many endless nights, intended to be endured in the wait for a sleep that would never come.
The legs of his chair screeched against the floorboards as he pushed from his desk; a night spent without a bite of his preferred vice was a rarity, and tonight would be no different. Rangy legs ate the distance between one end of his quarters and the other, and the vine-encrusted, ornate doors of his liquor cabinet swung open easily enough. The drink uncorked, the vessel of his favored warmth rose to his scarred tiers... yet he didn’t have the focus to take a pull.
The world around him swam subtly, at first, drawing the knit of his brows in a display of mild confusion. He glanced to the door of the cabin-- surely the tides weren’t so violent within the harbor. He’d turned on heel and uneasily made his way to the door, each step coming with more and more dizziness and unsteadiness-- and he’d only made it half way before he had to take pause, bending at the hips so he could brace himself against the edge of his bed. An azure hue dropped to his hand, breath shaky in tune with the trembling of the bottle in his grasp. He fumbled with the cork in his opposite hand, hoping to seal the vessel so he could toss it aside until he accidentally knocked it from his grip. Glass clambered to the floorboards, spilling the contents across varnished planks. Marcis wasn’t far behind it. The captain’s weight toppled heavily, landing face-first into the growing puddle of pungent whiskey.
Darkness enclosed around the edges of his vision, and his awareness flicked off like a lightswitch. There wasn’t time to call for help. There was no time to panic.
When he’d come to, it wasn’t in a pool of drink. Nor was he even in his cabin-- the backdrop of dimly lit, foliage rich planters and aged furnishings now replaced by another, equally familiar setting.
His childhood home. A place long abandoned and long reduced to cinder and ash. It was a quaint little abode; perhaps a tad bit dirty and unkempt -- and above all else, tight-- but comfortable in it’s own respects. A hearth sat on the far side of the room, flame crackling and popping within stone walls. The light within illuminated just enough to keep all corners of the dining area just above complete darkness, casting long shadows across the derelict looking walls and filling the room with the familiar, homely scent of burning firewood. Cob webs clung to the corners, hanging off furniture edge and around the few, weathered paintings that (unsuccessfully) kept the walls from looking too drab.
To his left sat a cabinet half-filled with forgotten and dingy silverware, coated in a fine layer of dust. A trio of scratched tankards rest on the lowest shelf, two of which wore the same veil of dust and neglect as the rest. A lone, capital letter was carved upon each of the utensils; “J”, “M”, and “A”. There was space for another vessel upon the shelf, though it was nowhere to be found. Not on the table that sat before him, stretching toward the hearth. Not on the ramshackle kitchen counters and cast-iron range to his right. Not on the end table that rest behind him, near the door.
Bewilderment coursed through the man, subdued by the oddest feeling of comfort. He wasn’t here-- he couldn’t be here, but ‘here’ was still ‘home’. True, it wasn’t how he remembered it. It was dirtier, derelict, and distinctly... empty. Even so, being within the place had stirred some queer feeling of warmth in his chest.
The man’s one eye directed downward toward the edge of the table, narrowing in a somber moment of concentration. Relishing the moment and storing it away was far easier than trying to fight it, even if it was a dream.
An underwhelming vision broke that concentration; a lithe, pale hand stretching from his peripheral to plant a tin tankard before him. A lowercase “m” adorned the handle.
“You’re early, Marcis. That isn’t like you.”
A familiar voice rung out through the quiet home-- light, filled with a playful reservation but firm.
The color fell from his face as he twisted, peering up and over his shoulder to lay eyes on a face he’d never been able to forget. Blonde, wispy strands framed her face even now, drawn up into a messy bun over her delicate, pale countenance. Her features were alight with fondness, and the most feigned version of disapproval as soft blue eyes met with his own, lone orb by hearth-fire.
“...M-... hey, mom.”
Marcis’ voice sounded far from his usual; shaky, breathless, and barely above a whisper. His jaw set by reflex, and not because of anger.
“‘Hey, mom’?”
The woman parroted, already moving around him to busy herself with cleaning the table of the clinging spider silk.
“You haven’t visited in years and that’s all you have to say? Unbelievable.”
The captain watched her with an intensity, gaze shifting between the softness of her face, and the deft workings of her hands as she went about cleaning. Silence was the only thing he offered in response to her chastising. This was a dream-- no, a nightmare; Maria Stonewell had died a long time ago, and it was only a matter of time before she reminded him of the fact.
A light snort left the woman, reading the period of silence.
“Calm yourself, sunshine. I was only joking.” She looked up from her work, thin, pink lips curling into a playful smile. “It’s good to see you.”
Those words only made a lump form in his throat. This was insulting, what his mind was doing to him right now. Teasing him with something that’d long been lost -- reminding him of family that he could never see again, making it seem so real and vivid. Insulting, yes, but losing his cool wouldn’t do much in the situation but exacerbate whatever was occurring here. That’s how he justified it to himself, anyway. There’s no way in hell he could’ve wanted this again. Marcis’ own smile quirked to life upon his lips, a tired reflection of his mother’s ghostly display. His eye fell away from her features, blinking away the blur that encroached around his vision. “... s’good t’see you too, ma.” “That’s more like it.” The woman let an airy chuckle ring from her dainty frame, already traversing around the table to make her way into the kitchen. “I hope you brought your appetite. You and Aarin both have grown so much since we last saw you, and your father has been working around the clock just so we’d have enough food on the table to feed our two little men this year.” A breathy laugh left Marcis, punctuated by a sharp sniff. Her back was turned, nobody saw his tears landing on the table aside from himself. His hand lifted to drag a knuckle across his eye. He didn’t feel like a man right now. “... m’not a little man, ma. M’grown. Light’s sake, m’almost thirty n--” A heavy hand landed upon his back, nearly tossing him forward into the table and disrupting the moment he was struggling with. A gruff voice echoed out, now -- like the texture of sandpaper against his ears. Marcis’ jaw set immediately, and a new wave of waterworks leaked from his red-rimmed eye. Silent, but flowing freely now between shaky intake. “You may be a man now, son-- but you know you’ll always be our kid. It’s how bein’ a parent works.” Marcis could hear the smile crossing his father’s grizzled face, and ivory teeth couldn’t clench any harder. “Lifelong job.” “... h-hey, old man...” He didn’t look over his shoulder. He couldn’t. Not with his father. It took all of his composure alone to keep his voice steady and free from cracking. “Hey, boy.” The man’s figure meandered around Marcis’ chair, pulling out one of the three remaining to take his spot there. Movement occurred, unseen by Marcis due to his sudden inability to open his eye, the metallic thunk of a tankard being dropped into place following. A heavy, satisfied exhale came, and though he couldn’t see him, Marcis could feel his heavy, hazel gaze. “I hear you’re into sailin’ now -- I’d never imagine it in a million years.” “A-ye, dad...” Marcis’ hand lifted, swiping at his nose. He was crying. There was no ignoring it anymore, though his father didn’t seem to take notice despite having full view of his face. Nothing about his voice was sturdy or strong, though humor lurked somewhere in the depth of his voice. “I fell in love with a girl, once -- she turned m’land legs into sea legs...” His laugh came out broken. “I don’t recommend namin’ anythin’ y’plan to keep for a while after a woman.” A guffaw split the relative quiet of the room, loud and warm. Marcis’ eye cracked, bleary gaze settling upon the man in a moment he’d actually like to see. Joel Stonewell had a boxy jaw-- hidden under the great swell of a salt and pepper beard. A strong, pronounced nose, and sharp, severe looking eyes. In humor, though, they were anything but. “I warned you about the women, didn’t I?” Joel shot his son a ‘I told you so’ look, thick arms crossing his barreled chest. He wore a mop of blackened curls, much like Marcis’ own, which inclined toward the kitchen. “You think it’s all fun and games until you find out you care about ‘em-- and then you’re stuck with ‘em whether you want to be or not.” “... Oh, shut up, Joel.”
Conversation continued for what felt like hours in the dingy household, food distributed gradually over the course of the night. Tears made way to laughs, and the insult he’d initially felt receded into nothing more than an afterthought. He was too enthralled in catching up with something he’d never had the chance to cherish -- the day old adage of ‘youth being wasted on the young, and wisdom on the old’ had never been more applicable. As a child, his parents were troublesome to his wants and desires. Always attempting to save Marcis from himself-- to keep him out of trouble. He’d resented them-- he’d abandoned them.
Now he could pretend he hadn’t. At least for a night. Pretend, he did. He’d regaled his parents with his adventures over food and drink -- stories of himself, his friends, his work. Stories of the seas, all the happenings of the world in it’s current state... half of the time he felt like he was just rambling, but still they absorbed and listened. Clung to each and every word he had to offer, occasionally prying further into the finer details of his stories, satisfied by the slightest elaboration.
It was only when he turned the attention toward his parents, did something chime in the distance. It sounded like Stormwind’s bells, marking the change of the hour in the distance.
Joel and Maria exchanged glances with one another, a faint frown playing upon both of their faces. Collectively, they placed the silverware into place beside their emptied plates, and hazel and blue turned to aim at Marcis’ features. Maria spoke first.
“I suppose Aarin isn’t going to show up for dinner this year...”
The disappointment in her voice caused Marcis to wilt, even though it wasn’t directed at him. He, too, placed his silverware down -- hand crossing the table so he could gingerly take his mother’s hand into his own.
“M’sorry, mom. M’sure he’s just... y’know. Busy or somethin’. Th’man is deeply involved with his work, from what I’ve heard. He’s--” “Involved with the Light, I know. I’ve heard.”
For the first time of the night, the statement had caught him off guard. How did she know? Marcis shot a look to his father, who did nothing but lift his sizable shoulders in a shrug, and took a pull from his tankard. The delicate voice of his mother moved on quickly enough, sighing as she removed her hand from Marcis’ grasp. “... oh, well. You came. You haven’t in a while-- and it was good to catch up with you.” The woman turned her gaze down to the table, already collecting the dirtied dishes. “Though, I believe it’s time for your father and I to turn in.” Joel nodded in agreement, lips pursing tightly under the veil of his beard. Hazel turned upward and locked with Marcis’ lone eye, and those severe looking hues seemed to steel at what he saw on his son’s face; disquiet. The bear of a man set his elbows atop the table, leaning closer to give an affectionate punch to the younger man’s shoulder. “Lose the long face, lad -- we ain’t goin’ anywhere. Come by and visit more. You know where we are.” “Aye. I know where y’are.”
He parroted, eye downcast from his father’s so he could look upon his cleaned plate. He hadn’t actually eaten in weeks, and it was odd he’d ingested so much over the past few hours. Marcis carefully moved his silverware into place -- a courtesy for his dream family. “I... know I don’t think I’ve ever said it, but... I want y’to know that... uh...” His cadence paused, still staring hard down at his plate. “... I love y’. Both of y’.”
The words had left him with difficulty -- being emotionally open was not Marcis’ forte, and the silence that followed the simple admission between child and parent caused his brow to knit. When he glanced up, the familiar forms of his parents were gone. The plates were gone -- the silverware he’d just used were gone, and the chairs Joel and Maria Stonewell occupied previously were tucked snugly under the table. Everything returned to as it was before his mother’s arrival -- cob webs clinging to table and brass candelabra, tin vessels back in position upon the cabinet.
The tolling of the bells hadn’t stopped since it began, and with each ring, it sounded closer. Mounting until it seemed like the humble abode was built upon the steps of the cathedral itself, bellowing reverberations causing dust and debris to fall from the rafters above. The fire cracked abruptly, sending embers and sparks from the safety of stone to sit upon dried, derelict wood -- and flames were impossibly quick to form. Consuming fire crawled along the walls, reaching for the ceiling as Marcis made little to no move to rise from his chair.
He only cast an impassive, empty eye across the interior of the structure as it, and himself, were taken by flame.
Marcis pushed himself up from the floor an indeterminable amount of time later, casting a bleary eye around his cabin. He smelled of whiskey, and he had a dream to forget.
@jebweaver
NOOGIE
This is my new favorite thing.
Kindred spirits.
Why isn’t there a light... Everything up until then had been a pipe dream--the operation nothing more than a simple act of ghost-busting and piecing together a long lost mystery that revolved around strange happenings in the depths of Duskwood. A derelict house atop a hill. Odd thoughts planted in the recesses of the Collective’s minds. A Hallow’s End worthy tale of lost and found, and the ferrying of a shattered corpse of a young girl from her shallow grave to where she called ‘home’ in life. They had burned her remains in the only still standing structure of her home-- a hearth, beset by ruins of stone and long fallen trees. Her form manifest once she’d been put to rest. A child of ten years old with locks of gold, flame churning around her ethereal frame. Ghostly words intoned upon all of them. An exposition that lasted just long enough to tell the tale of where and how, why and who. It all meant little to Marcis. She left as quickly as she came, the flames enveloping her as she gave her final, despair invoking lamentation. “Why isn’t there a light... they said there would be a light...” Marcis didn’t know. He couldn’t have known. He was an oddity, but he wasn’t omnipotent. His flippancy melted along with that last cry, and the light-hearted man was sucked hollow as he was blindsided with terrible answers to questions he’d long had. There wasn’t a light waiting for some people-- maybe there was no light at all. Her name was already fading from the grasp of his frayed recollection, but still he knew himself and the undeserving child would meet their fates in the same hallway. A long dark, met with a door that swung ajar with an otherworldly enthusiasm and exposed what he feared the most; nothing. He’d waited until the others had filed out before sliding from his perch and coming to stand before the ash filled hearth. A man by the name of Jirdenth had collected his own share of her remains-- but still, the pile of ash that lingered there was enough. Enough to know something sizable had been burned there. Enough to link to the blonde child, and imprint her visage upon the inside of his eyelid. It was enough to relate with. Marcis emptied a vial upon the stones; a potion or extract of some sort that would’ve provided use in something he could actually prepare for.
It made a decent enough home for his share of the child’s ashes-- sifted through his leathery hand. A vessel for a stranger.
Starvation.
Sleep never came easy for Marcis-- not anymore. His experiences with the bodily need in the past months could be described as ‘fitful’ at best, often awoken by his own thrashing and murmuring, blankets disheveled atop him and wrapped around his appendages. His skin, slicked with sweat. His breathing uneven, and ragged, set to match the fluttering of his heart. Most would be concerned with the developments, but Marcis-- Marcis was a stubborn, short-sighted man. It was an easy thing to do for someone like him, writing it off as nothing more than his past decisions catching up with a guilty mind, and gave his difficulty in slumbering as little weight as possible.
One night, he awoke like he had for many days beforehand-- with an overwhelming swiftness and fright. This time his cabin’s roof was not what met with his eye-- instead, midnight darkness. Stars. The sudden realization that he was standing on his feet almost made him lose the balance he’d apparently held effortlessly up until his awakening.
Shock and confusion churned inside him as he attempted to shake slumber from his consciousness. To Marcis, it was an impossibility that he wasn’t still dreaming. A nightmare, that he’d wake from in the moment after something terrible visited him. He waited. That moment never came, and he was left with nothing. Quiet streets, a passing guard on horseback, who eyed the half-nude captain oddly as he meandered past. If this was a nightmare, it was a horribly mundane one, and the big-bad that would pop out to scare him awake seemed to be operating off of a different schedule than the one Marcis was held to. Five minutes had passed before he’d turned on heel and began the trek back to his ship, still not entirely sure of the angle of this experience. Perhaps it wasn’t a nightmare, after all -- a simple lucid dream, most likely. He instinctively lifted his hands to count his extended fingers when something crunched beneath his foot, and a jolt of pain caused him to rise off his aching appendage. An audible hiss echoed out as crimson dribbled down from the sole of his foot, lifted in examination and easy to eye by lamp-light. Glass on the stones below, shards lodged in calloused flesh. It wasn’t a dream.
He’d heard of and seen people sleepwalking before, but he’d never been one to suffer. Not that he had any wherewithal to confirm it, but-- no-one had ever told him...
_____
Over the days following that first, terrifying experience he’d succumbed to three more bouts of sleepwalking. Succumbed. Efforts had been made to put a stop to his ‘problems’-- herbal sleep aids, locking of his cabin door... he’d even asked his right hand man and token navigator, a young man by the name of ‘Reacher’, to watch the door to make sure he didn’t wander off at some point in the night. Reacher nearly fell from his chair when Marcis sauntered back through the galley, and grew just as pale as his captain when they’d found the door to his cabin locked just as tight as it was when he’d put himself down just a few hours earlier. It was clear after that night that sleeping could no longer be a source of comfort for the man. His bed became an omen; silky sheets and plush, well-crafted pillows a reminder of something strange and unknown, rather than the safety and comfort it previously provided. The very idea of slumber stirred something terrible in his heart and mind. If his best efforts were for naught-- if his best, most trusted man couldn’t keep tabs on him while he slumbered... As far as Marcis was aware, he’d only aimlessly wandered in his sleep. The thought of his body doing something-- anything more than just that terrified him to his core.
It had gotten so discomforting and dreaded that he eventually made the conscious decision to go without. An attempt to leave himself so exhausted that his body simply wouldn’t have the fuel to explore and act without his knowing. A last ditch effort to put a stop to what plagued his mind during the waking hours, and a hopeful solution to his dilemma.
Going one day without sleep wasn’t unfamiliar, as he’d found the need to do so numerous times in his life up until then and it passed without any difficulty. Discomfort came with the second, however, and only mounted as the third swung around... and then the fourth. The fifth, sixth and seventh... Days became weeks. Weeks became months, and then his time spent awake simply became... irrelevant.
Fatigue was there. It was always there. It made his mind fuzzy; things hard to recall in that familiar sort of way that most everyone experienced at some point or another. Trivial information he’d stretch to recall, lingering on the tip of his tongue but eluding the awareness to sound. His muscles ached with it-- made his arms and legs heavy, along with his eyelid. His casual movements became sluggish and sloth-like in the wake of such an overwhelming feeling of enervation. Even so, regardless of how tired he felt, how much his mind wandered and frayed at the ends... he refused to relent until his body would shut down on it’s own accord. He’d resigned himself to passing out wherever he stood, whenever the fateful moment would arrive. Much like that moment where he expected to awaken from his ‘lucid dream’ within the harbor, it never came.
Counting his waking hours became a fruitless endeavor, and days were becoming hard to distinguish one from another save for the events that occurred during them. Everyday life became one long day that slipped into one long night, only for the cycle to repeat itself without any real definite end or beginning. The thoughts that came with this bitter realization pushed him just a bit further into the spiral of despair he’d set into motion an indeterminable amount of time ago.
Each day made him jaded, and less hopeful that his plan was having any sort of affect on his condition. _____ Marcis didn’t understand. He wasn’t sure if that confusion could be attributed to his decaying faculties or if his state was just as much of a mystery to himself as it was to the few who he’d opened up to. How could a human being simply forgo the need for sleep? He’d become so enraptured in starving his body of needs and fuel that he’d even cut down on his meals. Each punctuation lacking day coming with less and less subsistence in form of caloric intake until he’d gone an uncountable amount of hours without food or water. He’d felt weaker, of course, and the constant hunger pains were there but still... his body wouldn’t give in upon itself. Everything he’d done to himself... everything he was subjecting himself to. He couldn’t wrap his head around it. How could this be happening? How could he be upright, and still drawing breath?
The fatigue that plagued him was growing to be less of an obstacle as time unraveled. Nothing more than a background condition that he was rapidly adapting to. When he needed to move, he could. The deftness and underlying strength of his actions surprised himself more than anyone else, save for maybe his crew who were explicitly aware of this strange, mysterious disease that tormented their captain. A mysterious disease that was rapidly changing their captain from the man that he used to be before. Before those lives he’d both willingly and unwillingly given. Before he’d lost his eye, and what shattered remains of humanity that he’d clung onto. Before his mistake, and before that terrible, godforsaken trade he’d agreed to.
Nemesis.
She was inhuman-- an abomination upon the face of the planet that he couldn’t bring himself to share the same plane of existence with. She belonged elsewhere, with the other horrors of the unknown that defied what should be. Belonged in the dark-- belonged in myth and in macabre, foreboding tales one would tell their children to ensure they behaved. She made his skin crawl; the hairs on the back of his neck stand on end when he caught sight of her unearthly form. Her contortions. The way she moved, ‘talked’... Her very essence reached into him and drew forth a revulsion and disgust he’d never felt before. A gripping fear he’d never felt before-- a blooming hatred that now swelled in his chest at her thought. Kikiro. Vicorpore. Whatever she wanted to call her two parts -- Marcis had his own title for the collective. Monster. He watched her from mere feet away; her vessel turned away and flush with the seas that stretched in the Stormwind harbor. A part of him wondered what was churning in her mind, if anything at all. Did she have a plot-- a plan? Did any sort of remorse or regret dwell inside the doll? An inkling of a conscience? Or was she exactly what he viewed her to be; a lifeless corpse piloted by dark magics. A mindless tool of death and horror. Did it matter, either way? She was dangerous, and unpredictable. A liability within the fold and even more so outside of it. The day old adage of keeping your friends close and your enemies closer echoed in his mind, overshadowed by the question of where one needed to draw the line. No. The line had already been drawn a long while ago, and it’d been crossed more than once. Marcis’ hue sharpened as it sat upon Vicorpore -- his internal conflict drawing to a swift, adamant end. The feeling of dread when he thought of her was still there, but it had been overshadowed by his resolution -- his loathing that spurred him to the only conclusion he could logically reach. Masnira’s pet or not, she needed to be expunged. When the time came, Marcis would be there to put an end to it. ((I’ve been listening to witch-house music which reminds me a lot of Vic, it’s late and I’m bored so. HERE MAS, HERE’S A THING FOR KIKI~ <3)) @ pursuing-perfection
Confusion.
...Marcis... There was nothing but darkness around him-- swirling, enveloping, twisting around his limbs and flowing through his frame freely. It swallowed him whole, and sucked the breath from his lungs. The pressure on his chest threatened to cave his lungs, shatter his rib cage into a thousand splinters that he’d never have a hope of assembling again. Even though he could feel his chest rise and fall with each breath his body took, he was drowning. Damp. Cold. Something tickled the sensitive flesh on his neck. This sensation was new. His eye cracked and he was treated to a window of the night-time sky, broken by the fan of a partial canopy of foliage above. It took a moment of digestion for the man to realize what was above him-- but the conclusion only lead to more questions. What was below him? Where was he? A shift permitted his view of the dew-slicked grass around him, reaching up from his peripherals like hundreds of spindly arms, threatening to pull him below the surface again. His senses flooded back all at once, and the noise that reverberated in his skull reminded him of flight. A wind tunnel. The captain shot up from his lying position, sucking in a great breath as he recoiled from his unconscious state. He was alone, prone within a small clearing in what looked to be the outskirts of Elwyn Forest. There were no more voices-- no more winds or feelings of suffocation. Only the soft chirping of crickets and the distant call of nature and his own uneven, shaky panting as he filled and emptied his lungs. What happened?
A cerulean hue drifted from his surroundings and down to his frame. His gun was in his hand, and it ached to pull his digits from around his weapon’s handle. He felt compelled. A flick of his wrist dislodged the chamber of his revolver, and he felt a knot form in his stomach from what he’d found within the cylinder of his weapon. His jaw set. All of the slots were loaded, save for one. The ball and accompanying charge was missing. What happened, Marcis?
"No repercussions." Marcis' grin stretched from ear to ear as he connected the dots, ivory tiers gleaming with visible mischief. A measured step brought his shorter frame to flush before the taller Draenei, hand rising to hook her horn and forcefully tug Masnira down to meet his height. The smile left as he connected his scarred lips in a heated, demanding kiss with the Mistress' darkened mouth. He tasted of whiskey. It broke slowly, purring his departing words. "Power was always kind o'sexy."
[[Note this is AU as hell and pretty out of character for Mas cause in reality Marcis would be dead beyond dead for doing that.]]
The Mistress pulled from the kiss with a resonant hiss, the bitter sound to match the clench of sharpened teeth to the revulsion. She snapped her eyes to the man, one hand unfurling like a tendril from the depths to claim his wrist and peel his hand from her horn.
“I’ll forgive this. Once.”
She released his wrist, rising up and claiming stature once more. She needed mouth wash, and therapy.
((Oh you're goddamn right he'd be deader than dead, but I'm dying here.))
The man leveled Masnira with a playful, lopsided grin as he took the brunt of her contempt in stride. He was already making ground away from Masnira as he spoke; even a shameless man knew when to beat a hasty retreat, but maybe not when to keep his stupid mouth shut.
"S'alright. 'Once' will last me th'rest of m'days."
i crave simple things in life like fresh sourdough bread with a shallow but ornate dipping bowl containing olive oil/balsamic/fresh herbs on a moonlit evening overlooking the sea in some fuckall, Mediterranean location where i’m left alone to eat my bread and let the iodine from the sea air heal my torn up spirit & also six hundred million dollars in unmarked duffle bags stuffed into a swiss bank account box i receive for completing a job of dubious morality
@we-are-rogue
Location: fuckall, the Mediterranean. (Now all I miss is the untraceable six hundred million dollars, and we’re set.)
Any advice on how to write a heist story something like oceans Eleven?
Well, you can start by watching Ocean’s Eleven, and Ocean’s Eleven, and then Leverage, and then Burn Notice, and then The A-Team, and then Mission: Impossible, and then all the other heist stories like The Italian Job or Heat. Watch, read, uncover as many stories about criminals as you can from fiction to nonfiction to reading security analyst blogs. Read the spy memoirs, the thief memoirs, the fake ones and the real ones. Check out magicians, hypnotists, card tricks, and sleight of hand. Watch the making ofs and director’s commentaries looking for clues behind the thought process of these stories. The hows and the whys as you look into the research they did. Burn Notice, for example, is famous for using stunt props and technological rigs that work in real life. Like using cell phones to create cheap bugs on the go.
The worlds of criminal fiction and spy fiction rely on being able to present (or convincingly fake) a world which feels real. A heist is all about exploitation. So, you need a world with security structures to exploit. You’ve got to know how things work before you can craft a way to break them. Social engineering, hacking, and every other criminal skill is about breaking the systems in place. So, you’ve got to get a baseline for how law enforcement and security analysts work. What security systems are set up to look like. The ways we go about discouraging thieves. Better yet how people behave. Real, honest to god human behavior.
So, you know, pick somewhere in order to start your research. Get an idea of what you want write about stealing, then learn everything about the object, the museum, the city, the country, and its customs as you can.
If you’re setting a heist in a futuristic or fantasy setting then luck you, you get to make all of it up.
Learning the plot structure and conventions of the heist genre is the first step. This means watching lots and lots of heist movies, shows, and reading books. Over time, as you become better at critical analysis, you’ll begin to see specific story structures and character archetypes emerge.
The Heist Story is a genre. Like every other genre, it comes with its own structure, cliches, archetypes, plots, and genre conventions which necessitate the narrative. The better grasp you have of those, the better you’ll be at writing a heist.
For example, a heist story like Ocean’s Eleven relies on a collection of thieves rather than a single individual. The character types are as follows:
The Pointman - Your planner, strategist, team leader, and the Jack of All Trades. Can also be called the Mastermind. They’re the one who can take the place of anyone on the team should they fall through. They’re not as good as a specialist, but they’re very flexible. Narratively, he plans the cons and subs in where he’s needed.
The Faceman - Your experienced Grifter, here for all your social engineering needs. These guys talk their way in.
The Infiltrator - Your cat burglar or break-in artist. Basically, the conventional genre thief. Your Parker, Catwoman, Sam Fisher, or Solid Snake. The stealth bastards, they’re all about silent in, out, and playing acrobatic games with the lasers.
The Hacker - The electronics and demolitions specialist. Usually this is the guy in the van overseeing stuff remotely. Your Eye in the Sky. Their skill set can be split up and swapped around as necessary.
The Muscle - The one who is good at fighting. They’re combat focused characters, usually with mercenary and special forces backgrounds. Though, that’s optional.
The Wheelman - The one who handles the getaway. They’re your often overlooked transport specialists. It’s not just that they can drive, they’re skilled at getting lots of people around, figuring out how to move your valuables, and exiting hostile cities or countries undetected. They get the team in and they get them out.
For an example of these archetypes, I’m going to use Leverage. Nathan Ford, The Pointman (technically, he’s written like a Faceman). Sophie Devereaux , The Faceman. Parker, the Infiltrator. Hardison, the Hacker. Eliot, the Muscle. They all take turns being the Wheelman.
Other examples like Burn Notice: Michael Westen, the Pointman. Sam Axe, the Faceman. Fiona, the Muscle. They all take turns with explosives, Michael will invariably take all the roles during the course of the show.
Ocean’s Eleven has multiple variants of these archetypes, all broken down and mixed up.
You can mix and match these qualities into different individuals or break them apart like in Ocean’s Eleven, and more than one character can fill more than one role, but that’s the basic breakdown. For example, your hacker doesn’t need to be a guy in a van overlooking the whole security grid. One guy or girl with a cell phone can sit in the lobby of a building with an unsecured wireless network and crack the security. Welcome to the 21st century. The skills don’t necessarily need to take the specific expected shape.
What you do need is the basic breakdown: You need someone to plan the con, you need someone to be your face or grifter, you need someone to break in, you need someone to watch the security/electronics, you need muscle to back you up, and someone’s got to cover the getaway.
These shift depending on your plan, but this is the expected lineup for a heist narrative. The first step of a heist narrative is not the plan because we don’t have one yet. We’ve got an idea. Pick your target. Maybe it’s a famous painting. Maybe it’s a casino. Maybe it’s a rare artifact from a private investor’s collection loaned to a museum for a short period of time. Maybe it’s art stolen by the Nazis during WWII. Whatever it is, figure it out.
The next step is simple. If you want the thing, you’ve got to find a way to get it. This is a big job, your standard thief won’t be able to pull it off alone. So, you gotta go recruiting. Get your team together. Make sure to establish the goals of the different members for joining. Who they are. Their pedigree. One might be an old flame or an old enemy. This is where we lay out some character driven subplots.
When everyone’s together, we’ve got to lay out the plan. Before we have a plan though, we need to establish where the object is and the issues in getting it. Why this has never been done before. So, what are the challenges? Invariably, an object worth a great deal of money will have a lot of security protecting it. Figure out what that security is, who the item belongs to, what sort of retribution do the thieves face beyond what they might expect. Lasers, pressure plates, cameras, security, other career criminals, mob bosses, the rich and powerful, whatever.
After that: How do you get it? Then you’ve got to plan the con, while taking everything into account.
Then, We prep the Con. There will be steps to take before the con can be put into place, your characters taking their positions in plain sight. Stealing whatever pieces you need to make it work. Casing the joint. Etc.
Then: Run the Con. This is the part with the actual stealing. Better known as the first attempt. Things go well, there may be a few mistakes, but things are going well and then we…
Encounter Resistance. While running the con, something goes wrong, pieces fall apart, the thieves come close to success but the object gets moved and they suddenly need a new plan. New information may pop up, it may be one of your artists was running a con of their own separate from the rest. If there’s a double cross in the works then this may be when and where it lands.
We’re ready now, so it’s time hit up: Steal the Thing, Round Two. Your characters put their new plan into play and get about thieving the object of their desire.
Lastly: The Get Away. This is the part where your thieves make for the hills with their stolen treasure. This can be short or long depending on the kind of story you’re telling and other double crosses may occur here. It could be the end of the story or the beginning of a new heist.
Heist stories are like mystery novels. They’re all about sleight of hand and misdirection. You’ve got to keep just enough information on the table to keep your audience on the hook, and just enough information off the table to surprise them later on the twist. Yet, when they go back to re-read the novel again, they’ll find the answer was there all along. They just didn’t see it coming.
If anything, learning how to write a well-done heist or a mystery or any kind of novel in this genre will teach you a lot about how to manage your foreshadowing and create superb plot twists. Like any good con, you need to lay out all the conflicting pieces where people can see them, let them draw their own conclusions, withhold the critical context, and then hit them with the whammy.
Like lots of audiences, new writers (and even some old ones) can get distracted by the shock and awe. They see they’re impressed by the conclusion, not the lay-up. If you want to write any kind of fiction, you need to learn to see past the curtain and pay attention to the critical pieces leading into an important moment rather than the moment itself.
Good writing isn’t modular, you can’t just strip out pieces and run with them because you’ll end up missing the crucial, sometimes innocuous pieces that ensured the scene worked. Like the Victorian Hand Touch, every moment between the two leads and most of their scenes with secondary players are working for that singular instance of eventual, gleeful catharsis.
If you’ve got a plot twist coming in your novel, every sentence from the second you start writing is working towards it. You start laying out your pieces, funneling in your tricks, and playing with misdirection. You may have multiple twists, to cover yourself, divert your audience, congratulate them for successfully guessing your ploy, and reassure their initial suspicions before catching them again on the upswing.
The clever writer is as much a con artist as their characters. The only difference is the target of their con is their audience. The tricks in their bag are narrative ones, and they work with the understanding that it doesn’t matter if someone guesses the end so long as they’re entertained by the journey. A great story stays entertaining long after the audience has figured out all the twists.
So, don’t get caught up in Red Herrings and frightened about not being able to outsmart other people. Tell a good story with conviction and heart about a bunch of crooks out to steal their heart’s desire.
That’s all there is to it.
-Michi
This blog is supported through Patreon. If you enjoy our content, please consider becoming a Patron. Every contribution helps keep us online, and writing. If you already are a Patron, thank you.
Amazingly helpful.
Any advice on how to write a heist story something like oceans Eleven?
Well, you can start by watching Ocean’s Eleven, and Ocean’s Eleven, and then Leverage, and then Burn Notice, and then The A-Team, and then Mission: Impossible, and then all the other heist stories like The Italian Job or Heat. Watch, read, uncover as many stories about criminals as you can from fiction to nonfiction to reading security analyst blogs. Read the spy memoirs, the thief memoirs, the fake ones and the real ones. Check out magicians, hypnotists, card tricks, and sleight of hand. Watch the making ofs and director’s commentaries looking for clues behind the thought process of these stories. The hows and the whys as you look into the research they did. Burn Notice, for example, is famous for using stunt props and technological rigs that work in real life. Like using cell phones to create cheap bugs on the go.
The worlds of criminal fiction and spy fiction rely on being able to present (or convincingly fake) a world which feels real. A heist is all about exploitation. So, you need a world with security structures to exploit. You’ve got to know how things work before you can craft a way to break them. Social engineering, hacking, and every other criminal skill is about breaking the systems in place. So, you’ve got to get a baseline for how law enforcement and security analysts work. What security systems are set up to look like. The ways we go about discouraging thieves. Better yet how people behave. Real, honest to god human behavior.
So, you know, pick somewhere in order to start your research. Get an idea of what you want write about stealing, then learn everything about the object, the museum, the city, the country, and its customs as you can.
If you’re setting a heist in a futuristic or fantasy setting then luck you, you get to make all of it up.
Learning the plot structure and conventions of the heist genre is the first step. This means watching lots and lots of heist movies, shows, and reading books. Over time, as you become better at critical analysis, you’ll begin to see specific story structures and character archetypes emerge.
The Heist Story is a genre. Like every other genre, it comes with its own structure, cliches, archetypes, plots, and genre conventions which necessitate the narrative. The better grasp you have of those, the better you’ll be at writing a heist.
For example, a heist story like Ocean’s Eleven relies on a collection of thieves rather than a single individual. The character types are as follows:
The Pointman - Your planner, strategist, team leader, and the Jack of All Trades. Can also be called the Mastermind. They’re the one who can take the place of anyone on the team should they fall through. They’re not as good as a specialist, but they’re very flexible. Narratively, he plans the cons and subs in where he’s needed.
The Faceman - Your experienced Grifter, here for all your social engineering needs. These guys talk their way in.
The Infiltrator - Your cat burglar or break-in artist. Basically, the conventional genre thief. Your Parker, Catwoman, Sam Fisher, or Solid Snake. The stealth bastards, they’re all about silent in, out, and playing acrobatic games with the lasers.
The Hacker - The electronics and demolitions specialist. Usually this is the guy in the van overseeing stuff remotely. Your Eye in the Sky. Their skill set can be split up and swapped around as necessary.
The Muscle - The one who is good at fighting. They’re combat focused characters, usually with mercenary and special forces backgrounds. Though, that’s optional.
The Wheelman - The one who handles the getaway. They’re your often overlooked transport specialists. It’s not just that they can drive, they’re skilled at getting lots of people around, figuring out how to move your valuables, and exiting hostile cities or countries undetected. They get the team in and they get them out.
For an example of these archetypes, I’m going to use Leverage. Nathan Ford, The Pointman (technically, he’s written like a Faceman). Sophie Devereaux , The Faceman. Parker, the Infiltrator. Hardison, the Hacker. Eliot, the Muscle. They all take turns being the Wheelman.
Other examples like Burn Notice: Michael Westen, the Pointman. Sam Axe, the Faceman. Fiona, the Muscle. They all take turns with explosives, Michael will invariably take all the roles during the course of the show.
Ocean’s Eleven has multiple variants of these archetypes, all broken down and mixed up.
You can mix and match these qualities into different individuals or break them apart like in Ocean’s Eleven, and more than one character can fill more than one role, but that’s the basic breakdown. For example, your hacker doesn’t need to be a guy in a van overlooking the whole security grid. One guy or girl with a cell phone can sit in the lobby of a building with an unsecured wireless network and crack the security. Welcome to the 21st century. The skills don’t necessarily need to take the specific expected shape.
What you do need is the basic breakdown: You need someone to plan the con, you need someone to be your face or grifter, you need someone to break in, you need someone to watch the security/electronics, you need muscle to back you up, and someone’s got to cover the getaway.
These shift depending on your plan, but this is the expected lineup for a heist narrative. The first step of a heist narrative is not the plan because we don’t have one yet. We’ve got an idea. Pick your target. Maybe it’s a famous painting. Maybe it’s a casino. Maybe it’s a rare artifact from a private investor’s collection loaned to a museum for a short period of time. Maybe it’s art stolen by the Nazis during WWII. Whatever it is, figure it out.
The next step is simple. If you want the thing, you’ve got to find a way to get it. This is a big job, your standard thief won’t be able to pull it off alone. So, you gotta go recruiting. Get your team together. Make sure to establish the goals of the different members for joining. Who they are. Their pedigree. One might be an old flame or an old enemy. This is where we lay out some character driven subplots.
When everyone’s together, we’ve got to lay out the plan. Before we have a plan though, we need to establish where the object is and the issues in getting it. Why this has never been done before. So, what are the challenges? Invariably, an object worth a great deal of money will have a lot of security protecting it. Figure out what that security is, who the item belongs to, what sort of retribution do the thieves face beyond what they might expect. Lasers, pressure plates, cameras, security, other career criminals, mob bosses, the rich and powerful, whatever.
After that: How do you get it? Then you’ve got to plan the con, while taking everything into account.
Then, We prep the Con. There will be steps to take before the con can be put into place, your characters taking their positions in plain sight. Stealing whatever pieces you need to make it work. Casing the joint. Etc.
Then: Run the Con. This is the part with the actual stealing. Better known as the first attempt. Things go well, there may be a few mistakes, but things are going well and then we…
Encounter Resistance. While running the con, something goes wrong, pieces fall apart, the thieves come close to success but the object gets moved and they suddenly need a new plan. New information may pop up, it may be one of your artists was running a con of their own separate from the rest. If there’s a double cross in the works then this may be when and where it lands.
We’re ready now, so it’s time hit up: Steal the Thing, Round Two. Your characters put their new plan into play and get about thieving the object of their desire.
Lastly: The Get Away. This is the part where your thieves make for the hills with their stolen treasure. This can be short or long depending on the kind of story you’re telling and other double crosses may occur here. It could be the end of the story or the beginning of a new heist.
Heist stories are like mystery novels. They’re all about sleight of hand and misdirection. You’ve got to keep just enough information on the table to keep your audience on the hook, and just enough information off the table to surprise them later on the twist. Yet, when they go back to re-read the novel again, they’ll find the answer was there all along. They just didn’t see it coming.
If anything, learning how to write a well-done heist or a mystery or any kind of novel in this genre will teach you a lot about how to manage your foreshadowing and create superb plot twists. Like any good con, you need to lay out all the conflicting pieces where people can see them, let them draw their own conclusions, withhold the critical context, and then hit them with the whammy.
Like lots of audiences, new writers (and even some old ones) can get distracted by the shock and awe. They see they’re impressed by the conclusion, not the lay-up. If you want to write any kind of fiction, you need to learn to see past the curtain and pay attention to the critical pieces leading into an important moment rather than the moment itself.
Good writing isn’t modular, you can’t just strip out pieces and run with them because you’ll end up missing the crucial, sometimes innocuous pieces that ensured the scene worked. Like the Victorian Hand Touch, every moment between the two leads and most of their scenes with secondary players are working for that singular instance of eventual, gleeful catharsis.
If you’ve got a plot twist coming in your novel, every sentence from the second you start writing is working towards it. You start laying out your pieces, funneling in your tricks, and playing with misdirection. You may have multiple twists, to cover yourself, divert your audience, congratulate them for successfully guessing your ploy, and reassure their initial suspicions before catching them again on the upswing.
The clever writer is as much a con artist as their characters. The only difference is the target of their con is their audience. The tricks in their bag are narrative ones, and they work with the understanding that it doesn’t matter if someone guesses the end so long as they’re entertained by the journey. A great story stays entertaining long after the audience has figured out all the twists.
So, don’t get caught up in Red Herrings and frightened about not being able to outsmart other people. Tell a good story with conviction and heart about a bunch of crooks out to steal their heart’s desire.
That’s all there is to it.
-Michi
This blog is supported through Patreon. If you enjoy our content, please consider becoming a Patron. Every contribution helps keep us online, and writing. If you already are a Patron, thank you.
Amazingly helpful.
Rekindled.
Looking down at the glossy mirror his makeshift barber held, Marcis felt an odd sensation wash through him. Unfamiliarity with his image. He looked a new man-- cleanly shaven and freshly cut. The beard that’d found home upon his features was gone, reduced to the closely-shaved stubble that he used to steadily maintain. His mane, gone with it -- chopped shorter than it’d been for years and lacking the lazy curls they’d naturally shifted into with his length. Even his face looked odd; not what he remembered it as. It looked fitting in it’s current state, weathered and tired, marred by scars and missing one of those now-dull looking cerulean hues. He wasn’t sure what had spurred him into changing his appearance, now that he was looking at his mug in a streaked reflection. A longing for change, perhaps? A restlessness that spread to aesthetic, rather than just lurking inside where it belonged. The mirror fell away and stole his reflection, Marcis’ remaining eye casting upward to meet with the young man whom had tended to his appearance. Reacher-- his token navigator. He was maybe twenty, and his appearance reflected that of a man much older than himself. Tattoos adorned his countenance-- brands upon his neck and shoulders. A bronzed skin that reflected Marcis’ own, a roadmap of bleached scars that rivaled his captain’s save for their variety. Whips made most of Reacher’s flesh. Blonde, messily kept hair-- locks tied back into what could only be considered a bun by a man’s standards. There was youth left in his hazel hues, but it looked tarnished. By his past, by the present, accelerated by the prospect of the future. Seemed everyone on his ship was aging much quicker than they should, even those that deserved it the least.
“Thank y’, Reacher.” Marcis managed a half smile, one met with a modest nod and the familiar silence that accompanied the entirety of the Fortune’s crew. Before the captain could rise from his chair, an object was held out to him-- the roll of a cigarette extended by the calloused digits of a sailor. It spurred Marcis to return to his chair, accepting the offering with a grateful tip of his skull. Before he could even manage to draw his lighter, Reacher had departed from the galley-- slipping topside to roam the deck.
He left his captain to his lonesome; left his captain to a thousand and one thoughts. His navigator knew his superior’s preference. Marcis should be focused on his endeavors-- focused on the work he’d been taking care of in the past couple of weeks. An outpost doesn’t build itself, supplies do not amass without someone orchestrating. Workmen do not pool without direction and promise of new chances. There were many things he should be focused on, but his mind refused. When cerulean flickered closed, a streak of red flashed though his mind’s eye. Pages, chess pieces, birds. What haunted him was not singular -- interjected with tendrils of smoke, inky surfaces, a burning sensation where his right eye should have been. Blood, corpses with familiar faces; faces that melted away into the ivory contours of bone. Bone that crumbled to dust. Dust that he inhaled and filled his lungs with until they’d felt like they were going to burst. His thumb struck the flint of his lighter, drawing him from his macabre reverie, and the captain debated never blinking again.
The idea drew the smallest of smiles across his lips.