Sketchbook #5 View the live project Just a quick sketch to echo a bigger project I'm working on that I'll share more about shortly. As always, way better if you view the live version (it's always changing and updating). Code on Codepen

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Kiana Khansmith
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Sketchbook #5 View the live project Just a quick sketch to echo a bigger project I'm working on that I'll share more about shortly. As always, way better if you view the live version (it's always changing and updating). Code on Codepen
Trampoline Definitely view this one in your browser I took yesterday's shape jumping work and attached some Uncontext data to it. Uncontext is a great project that lets you connect to a socket and get a constant stream of data that you can use to do whatever you please with. In this case, one of the variables determines the color of the shape, another the rotation speed, another the velocity of the object from the time it spawns, and another the gravity for that object. Limits had to be placed on rotation speed and gravity/velocity for it to not get out of hand from time to time, but otherwise the Uncontext data is applied directly. One of the goals with these projects is to use very simple ingredients like basic shapes, small color pallets, and motion to create something interesting to watch. It's a bit weird that the experience ends up living in a browser window, but I have grander plans for that in the future. This project—as well as the others I've posted—changes based on the size of your browser window. I like this one a lot on a mobile phone, but it's also perfectly entertaining on a laptop screen. You can view the code as always on Codepen, and you can view the project in context on Uncontext (ha, ha).
Sketchbook #5 View the live project A small element from something else I'm designing inspired me to create this. In the spirit of Kanye: I inspire me. Just this once. The shapes are basically the same code I've been using in the past few projects, but they track a vector point that has acceleration and gravity. So, that's good. Color pallet is very "Sony Classics" and I'm happy about that. Peep the codes on Codepen
Sketchbook #4 View the live project This sketch is important to me because it's weird. My goal is to not be too precious about these things. I had a very clear goal with what I wanted to create when I started this sketch and by the time I wrapped up it was interesting and not at all what I set out to do. There's a certain roughness to it that I quite like and wouldn't generally set out to do. Codewise, this is more of the same. Rotating things. Polygons. There's a ton of code to build the grid which I realize in retrospect was not a graceful way to handle it at all. But why refactor when you can make more weird shit? Play with it on Codepen if ya like. The code on this one is a disaster because of the abrupt finish, and that's a-ok.
Sketchbook #3 View the live version Continuing to build on the core idea of circles and growing them. The big breakthrough from a p5js/Processing perspective here was simply not overwriting the background on each draw call. I started off with something very different in mind, but when I stopped erasing the background I was inspired to take a different path. The variations in shape come mostly from number of sides per polygon (5 -17), the rotation speed, and the size increase for each subsequent shape. This one tends to look fun on big or weirdly long/tall windows. The code's a bit all over the place on this one. Take a look on Codepen and screw with it if you want to. One of the things I'm having a harder than expected time with is naming variables which will be comically obvious if you check out the code.
Sketchbook #2 View the live version Continuing on with not being afraid of drawing circles. This is just a bunch of dots drawn in a radiating circle whose angle is manipulated by the current frame of the project. I was surprised by how easy it was to make this. Definitely a big fan of sine and cosine for the first time as an adult. I did some funny math to determine the spread and size of the dots that yields very different results depending on the dimensions of the browser window. Some of them are not so great. It's a sketch so I'm allowed. Check out the code on Codepen and mess with it.
Sketchbook #1 View the live version Here begins the creative code sketchbook. I was always intimidated by drawing circles but found it to be stupidly easy after some help from John Brown and simply putting in the effort. I then went stupid and made circles go around circles. Check out the live version. It'll fill your browser and set all the sizes and distances based on your browser size. You'll also get between two and five first level orbiters and between one and three orbiters on each of those. This was built with p5js. Check out the super sloppy stream-of-consciousness code (which you can mess with live) on Codepen.