p-progress?
almost home
NASA

No title available
let's talk about Bridgerton tea, my ask is open
Monterey Bay Aquarium

★
sheepfilms

izzy's playlists!
ojovivo
The Bowery Presents
I'd rather be in outer space 🛸

shark vs the universe
Sweet Seals For You, Always
will byers stan first human second
𓃗
One Nice Bug Per Day
The Stonewall Inn
Show & Tell

Love Begins
"I'm Dorothy Gale from Kansas"

seen from France
seen from United States
seen from Myanmar (Burma)
seen from Pakistan
seen from United States

seen from Malaysia
seen from Colombia

seen from Argentina
seen from Colombia

seen from United Kingdom

seen from Colombia
seen from Colombia
seen from Colombia

seen from United States
seen from United States
seen from United States
seen from United States
seen from Brazil
seen from United States
seen from United States
@jormungandev
p-progress?
This networking stuff is hard
Local multiplayer and controller support (mostly) works. Going to be working on online next
Equipment and inventory
Working on some backend progress lately so not much visual progress. But here’s a triceratops mage.
New map generation
Adding some new bosses and a map system (though at the moment levels are so small you don’t need a map, might change soon)
Been working on map generation lately. Different areas use different generators now so dungeons look dungeony and caverns are caverny.
Demo day build out, featuring:
- 5 levels
- 9 enemies
- 3 bosses
- 3 weapons
- 11 enchantments
p-pls play and gib feedback
The different bullet modifiers (laser/lightning/etc) can now stack instead of replacing each other.
Also different levels now have different tilesets and colours as well as different enemy types. The enemies all act the same though so will be working on them next.
Still working on this~
Changed the UI a bit, weapon effects are now represented by icons instead of text to make it easier to see at a glance, and the health/mana bar are simplified. Probably gonna be sticking to monochome but added a few more shades. Colours change depending on the level too.
LD40 game is up and finished. Pls play 😙
https://ldjam.com/events/ludum-dare/40/elf-fortress
Making a mini-Dwarf Fortress clone for Ludum Dare. Elves block each other’s movement and get grumpy when they bump into each other, and too many angry elves can lead to a riot.
Halloween / Demo day
Just got back from Japan, thought I’d be able to work on this a bit when I was over there but my laptop decided to break day 1. Basic mechanics are in though, guns have randomised effects and you can combine them together to make better ones. p-pls giv it a try and let me know what u think...
Going to cut out the magic stuff for now and make a spooki game for halloween. Need to find a better font for my UI...
😈 👻 💀 🎃
Looks like the judging for Ludum Dare is finally up, so here's my entry: https://ldjam.com/events/ludum-dare/38/hivemind-holiday I originally wanted to make a game where you had to chase the other campers away so you could enjoy your holiday alone, a bit like a reverse Animal Crossing. Added a talking function and linked it up to the old chatterbot I used for the waifu jam, so you could talk to the npcs and find out what they like and dislike. Unfortunately when I went to set up some more bots, they didn't work properly, and I ran out of time to finish my original idea. But the basics all work, so you can walk around and chat to the chatterbot. Not terribly interesting but basic game is better than no game