This is the best one everyone
Lint Roller? I Barely Know Her
Show & Tell
"I'm Dorothy Gale from Kansas"
almost home
The Bowery Presents
Claire Keane

Love Begins

#extradirty
untitled
Cosimo Galluzzi

No title available
macklin celebrini has autism
h
Not today Justin

gracie abrams
Color Me Curious
The Bright Sessions
KIROKAZE

if i look back, i am lost
One Nice Bug Per Day
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@kahoots-avatars
This is the best one everyone
Jackpot
This is getting kind of ridiculous.
There are two five leaves in there somewhere
I lost count
This is the lucky clover bouquet. Reblog for seven days of good luck!
OK GUYS!…. This… I cannot figure out for the life of me… I am working in Blender with Avastar, trying to rig this DAMN HAND. And for some reason (And I’m sure its right under my nose) whenever I utilize the shape sliders for the bones, it deforms the wrist like this. Is there anyone out there that would be able to offer some advice? Rigging seems to be the bane of my existence at this present time…
Oh yeah, by the way, V1.0 of the kobold is out
https://marketplace.secondlife.com/p/Orange-Nova-Snaggletooth-Kobold/7326289
nbd, only half a year of work ( ´ _`)
The update is currently being delivered, but if you fail to receive it, go pick up a redelivery in Yggdrasil
CHANGELOG;
V1.0 CHANGES; - Body unified into one attachment, gender and butt options are now HUD-driven - Added six new handposes - Added three tongue poses - Added three new tail poses (Only changes tail length) - Added nipple toggle - Added nose toggle - Added multiple mouth expressions - Added a de-snaggled mouth option - Added HUD alpha masking panels - Added functional scripted unrigged head (Does not support tonguestate switching) - Added 9 new skin colors - Retextured scripted eyes, 8 colors with emmissive masking - Added a HUD-driven applier system for ease of texturing, especially for assymetrical skins - Added an attachment-driven applier system for third-party modkit content creators - New and final HUD has been built - Added neck adapter to support use of third-party heads
FIXES; - Skins have been revised and polished, numerous minor issues removed - All animations reuploaded and revised, numerous priority issues and speed issues resolved - Stray vertex weights in tongue fixed - Numerous normals issues fixed, notably in the crotch area when female bits were selected - Easter egg UV’s have been re-done to work with default textures, and moved to the “Extras” folder - Stray vertex weight issue above eyelids have been resolved (Caused havoc with unrigged head eyelid states) - Arm and leg stumps have been removed - these seemed to cause users more harm than good.
We hope you enjoy the finished (Hopefully, there’s always somethin’) avatar!
(Flanowski convinced me not to hike up the price, blow him some kisses as well.)
How To: Remove Boob Bones
… With the Vertex Weight Mix modifier!
1. Set CHEST as group A! 2. Set L_PEC as group B! 3. Set Mix Mode to add! 4. Make sure the modifier sits above Armature! 5. Hit apply! 6. Now do it again with R_PEC! 7. Now go into Weight Paint mode and CLEAN completely away L_PEC and R_PEC (set it to 1.000)!
You’re done! You can stop using exclamations now.
It’s for converting fitted mesh ladies tops into flat-chested versions, or to prep for converting back to classic rigged mesh. n.n/
http://blender.stackexchange.com/questions/42778/how-to-merge-vertex-groups
Painted Dog UVs
If you’re looking for the UVs for the PD, you can get them here:
http://tinyurl.com/painteddoguvs
A color poster of the new Painted Dogs and just a few of my personal favorite colors!
Kahoots Cape Dog Release Party 12th April 8pm Second life time Canines contest Avatar Raffle DJ Becky N spinning the tunes Host Becky D Don’t miss out!
OK! These are our color options so far! I need at least 8 more before we’re done. Anyone have any suggestions? Leave me a note, or send me a color palette! I’ll throw up a final color selections post once we’ve received options that you guys would like!
And in the bottom two, all the different colored parts on the nose, ears, mouth and tongue will be recolorable via our updated HUD! Just wanted to show off the options! Thanks guys!
We’re nearing completion!!
Coming along quite nicely!
Gettin the legs DONE.... ooomgosh. So much texturing! I’ve got just the tail and hands to finish up and then its ON TO RECOLORS!!
So, I've been reworking some of the parts to the painted dog, and the major piece that had been bugging me we the EARS. Yesterday, I made a whole new pair. I think they're a much needed improvement, and I would LOVE anyone's critique on this. I also added a buttload more fur texture detail to the textures themselves. And, as always, the insides of the ears, mouth, the tongue, ears, paws, and claws will be color changeable. The fluff on the side of the head now blends seamlessly into the avatar, so there won't be any weird transition of shading! And EYELASHES, cause everyone loves to bat their lovely lashes.
ONE LAST THING, as much as I have checked, the head fits with a good chunk of mesh hair out there.
I know its been a long time in the works and there have been a few bumps in the road, but I really hope that the wait will be worth it with this avatar. Once all the coding is complete (And its at about 98%), Kahoots will hit the ground running with new avatars for you all.
Another progress picture of the Painted Dog! We're nearing completion! Hope you guys are excited as we are~
COMING SOON EEEEEEE :3
PREVIEWS SOON TO COME. New body shaders, very detailed skin, a few new features and an all new HUD. While work has been slow due to full time work, we continue to try to improve our newest avatar. Our goal is to make each avatar an improvement from the last. WE'RE GETTIN' THERE! 8D *shuffles out*
SOON