It is time- (Or: It Has Begin XD)
Greetings, my dear readers, it has been quite some time. First and foremost I would like to assure you that yes, I'm alive, and no, I have not abandoned my writing. But, I HAVE been distracted by somehing in the last few months, and I think its time to reveal it. I made a game! And not just a game, a Shadowgast game. I would like to present to you:
Beacon Run.
A tribute to the CR community, especially the Shadowgast fandom.
Ko-Fi This game begun its existance as a homework project for a game dev course I took about a year ago. I was supposed to implement a simple chase and pickup game and I thought, "Why use some random sprites when all I can imagine is small chibi Caleb chasing small chibi Essek around while Essek is trying to nom beacons?"
This idea lit a fire in my brain, and I just had to implement it but I had a very short time for the assignment. Iended up implementing something very simple, but I just couldn't let it go afterwards and vowed I was going to finish that small game and get it out for the fandom to play.
It has since been rewriteen, refactored and recoded several times, until I had something workable to show others. This is the place to mention the major contribution the people fo AIFL had on this little game. As I was maing this game, I shared its early stages with the server, and people have been kind in thier enthusasm, gave me ideas and provided invaluable criticism and feedback. They kept me motivated and kept me going through the lows of frustration one gets when coding. I got @bumble-b-goode 's permission to use their designs for the Weezards and drew my own sprites using that as inspiration. I ended up creating most of the assets for this game. Drawing the art assets took quite some time and I've learned a lot in the process.
Beacon Run not big or complicated as a game. In essence, is a tribute and a love letter to the Critical Role community and the CR crew. To the people who brought to life the Mighty Nein and have shared, and continue to share their stories with us on a weekly basis throughout the years. For Liam and Matt, who have weaved the tale of two broken wizards mending each other into better people, and keep their children of ink and paper alive for us to enjoy. The game: You as a player, are randomly assigned a little wizard to play for each match, so you can play as Essek or Caleb. The board dimensions and obstacles and even the flooring art are randomized for each match so each match is different. Your goal: to collect as many Beacons as you can during the allotted time, and end up with more Beacons than your rival which is the other wizard played by the computer. You gain projectiles over time, which are fake Beacons you can throw at the other wizard. If hit, the rival wizard is stunned for a short time, and drops several of his picked up Beacons for you to gather. However, beware! The rival wizard can also shoot you and stun you for a short while, and make you drop beacons as well. (You might notice that Essek gets stunned by sour lemon Beacons, while Caleb gets stunned by hand-knitted wool Beacons XD) In addition, when the rival is hit, he may drop a Magic Abeyance Bead which contains a Chronurgy spell. if you pick it up, it will provide a short time bonus for the match. In short, the game is a small, cozy game, made out of love for the wizards and the fandom, and I hope you'll enjoy it! I it still in the late stages of testing and development, as the feedback players provide is invaluable and lets me find bugs, add ideas and content suggested and tweak the mechanics to make it more enjoyable. So I would very much appreciate feedback, suggestions, con-crit etc. I would be happy to head what you like about it, what you think needs tweaking, ideas of content to add.... you name it! (Note that currently, the game does not work on mobile. I am planing to revamp the input system and add touch suport for mobile in the near future) Also it is worth mentioning that as I fix bugs, add content and tweak things, I upload new versions of the game so its worth following the Devlog and updates. The game is avaliable for play in the embedded player on the page, and also available for download to play offline (Though you might need to redownload it with every new version as I don't have an auto updater for it.)
In addition, if you like my work, feel like enabling me to make more of these or just want to buy me a coffee, It is always very much appreciated as it sure helps me stay afloat! Tip Jar
So, I hope you forgive me for my lack of writing for the last few months. I really wanted to get this out. I am trying to keep writing in my spare time, but the muses haven't been with me lately. I hope that now that this is out I can finally get my mind off it XD Stay tuned!












