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Y’all like redraws? Enjoy xD; Some of these are over 10 years old. :U
DND, refreshed adopts and stuff! Sneak peeks O:
HEYY my 2nd color tips pdf is now available ! ^o^ hope you enjoy!
BUY HERE or HERE
For artists who have problems with perspective (furniture etc.) in indoor scenes like me - there’s an online programm called roomsketcher where you can design a house/roon and snap pictures of it using different perspectives.
It’s got an almost endless range of furniture, doors, windows, stairs etc and is easy to use. In addition to that, you don’t have to install anything and if you create an account (which is free) you can save and return to your houses.
Examples (all done by me):
Here’s an example for how you can use it
Great find, thanks!
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v__tori asked about: uhhh posing characters interestingly when theyre just like talking or standing around, this is comic related so camera angles factor into that too i guess,,
I’m going to answer the second half of this question in this post (framing), you can find the first part about posing & acting here!:
http://lesbianlinkle.tumblr.com/post/169046249855
As with the previous post, I will be focusing largely on sequential story telling (comics, storyboarding, etc), but it will still apply to a single image!
So when framing your shot, you want to think about what exactly it is you’re trying to say.
As an artist, you’ve got two ways of giving your viewers information: Through what they can read (dialogue), and through what they can see.
Writers are often told “show, don’t tell,” and this is just as relevant for art! Wherever possible, you want to show your viewers what it is you’re trying to say to them. Your audience is smart, you don’t need to spell everything out for them.
Where you place your camera changes what the viewer sees, so what is it that you want to tell them? How do you want them to feel about this situation or character?
Here’s a scribbly example for you:
With the first panel, I wanted to mostly focus on Greta w a lil bit of Edel in the shot… but most importantly the view is a little off kilter! :
Tilting the horizon line like this is called a dutch angle, and using it gives a shot a sense of unease, disorientation, or in this case desperate, frantic action! (I also just happen to like drawing stuff slightly from above LMAO)
So: - What is it that I wanted to tell the viewer? Greta is worried about Edel, and there’s some sense of urgency here. - How did I want the viewer to feel? I want the viewer to feel concerned and a little uneasy.
The next panel isn’t really anything special, Greta is the main focus so she’s the only one in the shot! A mid long shot like this lets you see how Greta is acting.
The next 3 panels are closeups of their hands. What I wanted to tell the viewer is that Greta is scared, and how tightly she’s holding onto Edel. So, the focus shifts from Greta’s face to her hands.
Then we zoom back out to some mid long shots so you can see their faces again & how they’re interacting. The sixth panel is also quite close to them, it gives the shot a sense of intimacy!
Does that make sense? I hope so 💦
As with the previous post, I would recommend studying films - this time to get a better understanding of shot framing, and some ideas of what kinds of shots you can use.
While you watch, ask yourself these questions:
What kind of shot is this? [Link: here’s some types of shot], [link: and here’s some more]
Where are they trying to make me look?
How does looking at this make me feel?
With this in mind, why do i think this shot is framed this way?
Your main aim in doing these studies is to try get into the head of the artist/director.
To give you an idea of what you’re looking for when you’re studying these films, lets have a look at a couple scenes from kung fu panda 3:
So: Po goes off to fight Kai, everything’s been building to this point and Po seem’s to get a strong start!
We’re given a wide shot of the two of them sharing equal portions of the screen, on a level plane. As neither one of them dominates the screen, we’re given the impression that they are equals.
Quickly however we learn that Po’s signature move does nothing to Kai, and shown just how much stronger he is than Po. Immediately, Kai is given more screen presence, the angle changes to look up at him, giving that sense that Po is inferior. Because of how the shot is framed, Po is literally beneath Kai.
We’re shown Kai looking down on Po’s fearful expression,
And pretty much every shot after this has us looking up at Kai, low down from the ground, or looking down on Po from high above. The intent here is to create a sense of fear and anxiety, by putting us and/or the protagonist beneath Kai.
These shots are also tilted a little, remember the dutch angle I mentioned earlier? They’re doing the same thing, creating a sense of unease with the unsteady ground plane.
But then these roles are reversed later when the tides change, and Po becomes stronger than Kai. At this point, Po is the one lifted above Kai, and Kai is left looked down upon, giving the viewer a sense of power over him!
While you’re studying these scenes, I recommend doing some 3-tone thumbnail studies to really get a feel for the composition.
Don’t worry about making it look pretty, just try to understand how the shapes are being arranged in the shot. Why do you think the shot designer made these decisions?
The more you try to understand why something has been done this way, the more you can apply it to your own work!
For some further reading, I recommend Flooby Nooby’s 3 part blog post series on the cinematography in the Incredibles, which you can find here: floobynooby.blogspot.co.uk/2013/12/the-cinematography-of-incredibles-part-1.html
There’s a wealth of information inside, but it’s also very long! Take your time to process what’s being said, and read it over a few times.
You can also find some more stuff in my composition & panelling tags: http://helpfulharrie.tumblr.com/tagged/composition http://helpfulharrie.tumblr.com/tagged/panelling
I hope this helped! If you’d like, you can support me on Patreon, Liberapay, or Ko-Fi so I can keep writing these posts! 💕
The lip sync tutorial they DON’T give you
I mentioned on twitter that I wanted to do a lip sync tutorial and immediately got some people who were interested so I put one together real quick!
I’m going to use a bit of unfinished lip sync from my taz animated part as reference. They’re just gifs so no sound, but you should still be able to tell that he’s saying “I’d say a solid B… Solid B minus.”
Anyone who’s looked up how to do lip sync has seen phoneme charts. Phonemes are just the shape your mouth makes when you make certain sounds.
When you do lip sync, you want some kind of reference to make sure it’s right
What’s easiest is to say it yourself and pay attention to the shapes your mouth is making. Since you’re going frame by frame, your audio is slow enough that you can make each shape slowly and distinctly and you can get each individual phoneme down in the animation.
Don’t do this.^
An easy way to tell if you’re animating lip sync wrong is if you run out of frames to make each shape. You don’t need them! Making each shape is unnatural. People talk quickly and the mouth doesn’t have the time to get into each shape. They blend together, sometimes to the point where the shape doesn’t change at all!
Not only does the 2nd gif take less frames and energy to make, it’s more relaxed, it looks less distracting, and his lips are much easier to read!
These are reference charts to show the differences more clearly
This is the difference between getting swallowed up in every last detail and paying attention to reality.
What matters more than hitting every syllable is making it look natural and flow with the acting. That’s why anime mouth flaps can work so well. A strong pose through the whole body matters more than one mouth shape.
some resources for people who want to start animating
free animation programs
the 12 principles of animation
51 animation exercises (from beginner to expert)
glen keane animates a scene
my advice: have fun and play–play is learning | always be watching real life to see how things move | also be watching cool animations to learn from them | it’s hard but so worth it when things turn out well, good luck!
LINKS(aka tutorials by ppl who make better tutorials):
Paneling 1
Paneling 2 (text heavy)
Crossing the 180°
Simple comic panel Tutorial
Guide to comic panels (+OTHER LINKS)
Comic strip artists kit
LETTERING
Webcomic Guide by Tapastic users!
Lettering by ZombieSmile
How I draw comics (also by ZombieSmile)
an ask about comics part 1
Start a webcomic?
A thing about perspective
If you dig yourself mor einto it, you’ll find more and more helpful things, even for a style you might want in your comics and whatever more! But I should probably stop the link spam here….
But if you have any more questions, ether you want to know form me or if I know a tutorial, go ahead and ask!!
Was getting some of my images ready to be made into prints today so I thought I’d make a guide for anyone else interested in making prints of their work :D
Posts
I'll hopefully start up posting again as I recently started to study animation again; I've got some exercises, drawings, and other works to show y'all soon, too!
I know I've said this before--but hey, I've got help this time! :D
I have some art prints that were made while testing! These are the only ones of their kind and I will not be printing any more of these. 👀
Each is 11" x 14", framed
$100 (USD) each + shipping
DM me if you'd like to snag one.~
I accept PayPal and Venmo.
Thank you, and goodbye, 2022 😘
Hello, ✨ 2023 ✨
Christmas is when your parents understand your dragon desire to hoard artbooks 😎
Featuring Simone Grünewald's Draw What You Love book! ✨
me: i accept and open myself up to the fact that in order to improve my life i will have to do things that are scary
me when the things are scary:
Queuing this for January too.
Look I know everyone is getting the porn bot follows but like .. what's are they even for? What's the point of them? What are they trying to accomplish?
Okay, so... tumblr is 'free' right? It costs nothing to create an account and utilize the service. So the startup costs of running a pornbot army is zero, right?
Wrong!
Shady websites sell kits to create/operate pornbot networks. You pay $$$ for an engine and a collection of scripts tuned for various free websites. And apparently (I guess) there is a new tumblr script that comes preloaded with a zillion girlie names + 3 digits, so all the prospective pornbot meister has to do is start the script with some seed values and wait for their bot army to grow.
In order to fly beneath the radar, these scripts operate in stages. First they create the account then follow a few high profile blogs. THAT is why, when they first follow you, they're just a generic stolen cheesecake pic named (randomly generated name) ChestyMoorbutt754 with an otherwise empty profile.
Then after a preset number of days/weeks they start blogging 'content' like bit.ly links to malware or whatever. Along with some legit-looking reblogs to keep up appearances. All these scripted behaviors are configurable.
Their hope is that some certain percentage of idiots will (1) click thru the hosted links to an intermediary landing page (with ads, naturally) that acts as a portal to buy subs for OnlyFans, Sinder etc, or (2) interact with an actual chatbot that eventually convinces the poor schmuck to enter their credit card info so it can be hijacked.
We're seeing a new flood of bots NOW because twitter is floundering and all the talk about twitter alternatives (like tumblr) has caught the attention of the guys who make/sell pornbot tools.
Who are the ones REALLY making profit off all of this. Not the pornbots themselves, but the darkweb dweebs who sell the accounts & kits. Because selling access to pornbot armies is guaranteed income whereas who the hell knows how successful any given pornbot will be in the wild. After awhile, the pornbot army gets detected & shutdown or the customer running the botnet get disillusioned and quits or both... then the cycle begins anew with new sheep to be fleeced.
Just like in the 1840s gold rush era, it wasn't the miners who got rich; it was the guys selling picks & shovels.