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design 3 / project 2 - Brandtopias phase2 //Future Exchanges: Experiments In Material
The two proposed components are designed to accommodate the company’s philosophy of getting personal and closing the distance between them and the customers, while maintaining an appearance of a technology company of expanding reach around the world in the OTA business.
The Portable Globe is created to inject a little dose of travel into your everyday life, a component that can change your boring routine into an exciting experience to remind you not to lose yourself in work.
The travelling stones sit on a slightly different concept with the goal being to let people explore the world as well as the limits of Priceline Group’s services. Your actual movement translates into an exploration of the earth, literally jumping to unknown places who knows you might love to visit.
The main purpose of these two components is to encourage people to use the company’s services, through introducing what they can offer in a unique way and giving them a reason to want to use the service. It is a matter of how to stand out from the millions of competitors out there in the market of nine travel.
/final plate
design 3 / project 2 - Brandtopias phase1 //Brand Logics
This is an in-depth study of a certain company, Priceline Group in this case, and extract their design logics and implelemt these logics at the scale of personnel and facility landscapes.
The company owns and operate travel related services through six main brands; Booking.com, Agoda.com, Priceline.com, Kayak.com, Rentalcars,com, OpenTable.com. Each of the brands’ content are compared and analysed to get the result presented.
/final plate
project1
model photos
design 3 / project 1 - The Mechanism //outcome
project 1.2 - Devising Methodologies
/final plate
//Schinkel’s Palette
model photos
design 3 / project 1 - The Mechanism //outcome
project 1.2 - Devising Methodologies
/final plate
//Schinkel’s Palette
identify, synthesise and partially automate a design methodology or design code that is based on the observation of another architect to create devices to design with -or copiers- that constrain, limit or direct design based on the architect’s code, leaving only certain variables open.
design 3 / project 1 - The Mechanism //outcome
project 1.2 - Devising Methodologies
/manual
//Schinkel’s Palette
identify, synthesise and partially automate a design methodology or design code that is based on the observation of another architect to create devices to design with -or copiers- that constrain, limit or direct design based on the architect’s code, leaving only certain variables open.
The samples produced from the machine.
design 3 / project 1 - The Mechanism //outcome
project 1.2 - Devising Methodologies
/final models
//Schinkel’s Palette
identify, synthesise and partially automate a design methodology or design code that is based on the observation of another architect to create devices to design with -or copiers- that constrain, limit or direct design based on the architect’s code, leaving only certain variables open.
design 3 / project 1 - Beg, Borrow, Steal //midterm review
project 1.1 - The Mechanism /catalogue /study model draft
//Schinkel’s Machine
design 3 / project 1 - Beg, Borrow, Steal //outcome
project 1.1 - The Code /matrix /dossier /supporting information
//A Study on Karl Friedrich Schinkel
developing a ‘deep-reading’ and analysis of a series of projects by the chosen architect in which we will have to argue for, demonstrate and de-code the architectural language behind what we typically refer to as “style” or “identity.”
design 2 / project 2 - Neighbours //outcome
project 2.2 - Habitat /final drawings
//The Flow House
design 2 / project 2 - Neighbours //outcome
project 2.2 - Habitat /final model
//The Flow House
The flow house is located right at the riverfront in BLOCK 2 neighbourhood that’s full of nature. The house features giant glass walls facing the junction of two canals on the West and the community’s public area on the North to maximise natural light without much heat, as the Southern facade is cladded with vertical wood slats placed at a specific angle to guide in the wind and refracted light at a particular time on each part of the house. Part of the cladding are rotatable to allow the inhabitants to control the amount of light and privacy they want. The cladding also conceals the inner wall behind so while the house contains a lot of windows it still hasn’t lost it’s privacy. The curves of the plot are applied to the building’s surfaces to maintain a connection to its surrounding. The entrance slopes up from the public pathway up to a shared garden inbetween the plot and the neighbouring plot to enhance relationships in the community. Or the inhabitant can enter the house through a lift coming up from the underground garage into the foyer which separates the working from the living space.
Programmes in the house are organised in relation to its curved nature, keeping the services attached to the walls with open living and working spaces in the middle. The inhabitant enters the house through from a lift coming up from the underground garage to enter the foyer which separates the working from the living space. This is to prevent interruptions of the flow of circulation in the habitat as well as insulating the living spaces where the inhabitants will be spending most time in from Thailand’s blazing sun.
design 2 / project 2 - Neighbours //process
project 2.2 - Habitat /study models
design 2 / project 2 - Neighbours //outcome
project 2.2 - Habitat / case study /final case study drawings
Case study looking into the Magney House by Glenn Murcutt
design 2 / project 2 - Neighbours //outcome
project 2.2 - Habitat / case study /final case study model
Case study looking into the Magney House by Glenn Murcutt