AnasAbdin
Show & Tell
ojovivo

Kaledo Art

roma★
Stranger Things

祝日 / Permanent Vacation
Keni
noise dept.

Origami Around

❣ Chile in a Photography ❣
occasionally subtle
No title available

Kiana Khansmith
NASA
Alisa U Zemlji Chuda
Not today Justin
i don't do bad sauce passes
almost home
Cosmic Funnies

seen from United States

seen from United States
seen from United States

seen from Netherlands
seen from United States

seen from Australia
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seen from United States
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seen from Malaysia

seen from Türkiye
seen from Canada

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seen from Bangladesh

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@karkaqueen
monnon probably loves having her picture taken let’s be real
@trahearnes took literally the best shot of looska the world will ever see
= pew…..pew…..
= pew…pew…pew (tiktiktiktik)
+
= PEWPEWEPWEPWEPWEPWEPWEAHAHAHAWEHWAEAWEHAPEWAEHWPAEHAWPWEHWA
Doodles of Fëhar, my delightful necromancer //
the chronicles of rangers photobombing my gifs continues~
if you're making frostfang or astralaria then you might say you've
got an axe to grind
@binarytransprivilege misread “Bookkeeper” as “Beekeeper” and then I was obligated to make an actual beekeeper sylvari because reasons
This is Beekeeper Mellifera, she is small and fat, much like a bee.
And a GW2 fact I don’t remember if I’ve shared: the reason that Falling Damage puts you in combat is because, for some reason, direct damage in GW2 can only happen/be applied to characters “in combat”. I’m guessing this may have to do with how combat actually works in GW2 ((You can use most skills/weapon attacks without a target, so I”m assuming that some of the weirdness comes from the ability to swing a weapon/do moves that should create damage w/o actually doing that damage)
The really funny part about this, though, is what that means from a literal standpoint
Because if you evaluate how fall damage actually happens, fall damage is you hit the ground and the ground hits you back, killing you
Thinking more about this, it’s probably because GW2 is built on a very heavily modified GW1 engine. Guild Wars 1 had no movement verticality: you couldn’t jump at all. The engine was not built or programmed to have “gravity” or “fall damage” because it was unnecessary. Anything you could “jump down” was small enough to be treated by the game as a slope, and anything higher than that you just couldn’t move off of.
So when the decision was made to add jumping and let players move vertically in GW2, they had to basically jerry-rig a fall damage system into the engine to compensate for GW2. GW1 also didn’t have any mechanics for you to take damage without being in combat either (which makes some sense, given how the game functioned).
So they MacGyvered Fall Damage to, in essence, work like this:
The collision map in GW2 is (probably) an untargetable, invulnerable "mob” that does damage to you when you touch it based on how far you moved down the Z axis before you “hit” it
Once again, those dastardly, Devious inquest have installed a device underneath my computer desk that shoots me in the dick every time i post
i already reblogged this but i forgot to @ leah @binarytransprivilege because holy shit is this not looska