Morphing the selected vertices from male to female
The eyeballs and mouth must stay in the same position, in order to work with the same rig.
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Morphing the selected vertices from male to female
The eyeballs and mouth must stay in the same position, in order to work with the same rig.
Final tests in Unity before Infinity PBR publishes the Half-Orc character - the trousers are quite tight, so I’m just making sure they deform without clipping the body.
a skinning error which I just had to share :)
Half Orc male walk. I rigged and animated him. The belt accessories are purple because I was checking for mesh clipping :) See the final characters here.
When you hit the randomise button in Andrew’s demo, you can see the variety of body shapes you can make with this character :)
Hand position controller. This will make animating weapon attacks much easier!
As you can see, the club handle needs to be fatter to fit in the hand properly.
Elf modification options - testing his clothes move with his body morphers.
Animation test! For dangly belt accessories. Excited to animate Half Orcs!
I rigged and animated these Elves!
You can check out Infinity PBR’s “Elf set” here.
I made a load of facial morphers for this character, to work with video facial tracking.
Baby dragon. I rigged and animated this character.
You can see the full animation set here!
I modelled, rigged and animated this character.
Rendering some jelly
Jawbone animation test. This Golem didn’t have any teeth, or mouth interior, so he couldn’t open his mouth.
Animation test for Gazer character...
See final animation here! https://youtu.be/wmQIz86inr8?t=97