The encounter is much more important than the loss. Losing people is sad and painful. And even when knowing that, coming to know people and spending time with them is much, much more valuable. That those encounters are precious and irreplaceable. Of course, losing things is sad, but there are so many people waiting for me to meet them. So many precious moments to be spent. And one day I will let everyone know, that having been born is such a wonderful thing.
so I finally finished watching Charlotte like years after the rest of the internet and the main thing I took away from the series is that I ship Kumagami and Shunsuke really hard now
SO I thought I would post a little guide on how to get the trophies in the PS3/Vita versions of Little Busters!, in case you're an idiot like me who likes to play games in languages you don't understand. I say 'guide', mostly it's sort of bringing together information I got from other places, because there are definitely things I probably wouldn't have been able to work out by myself (see: the School Revolution ending).
Probably play the PC version in English first so you have the basic game structure/flow in your mind, also play it in a language you understand first because it's a great game??? Mostly I wanted to unlock all the trophies and try the minigames from Saya's route and was able to pick the game up cheaply on eBay, so here we are.
UNDER THE CUT: General information! Useful links! Differences to the PC version/s! Trophies that require no effort! Trophies that require some effort! Also, spoilers probably! DO YOU KNOW THE SECRET OF THE WORLD.
CE allows you to skip forward through the text, and also has a jump-forward-to-the-next-option button. Along the same lines, it has a rewind button and a jump-back-to-the-previous-choice button. There's no penalty for using these - hitting a good end or a bad end both will bring up the "save/don't save game data?" screen, from which you can freely rewind if you've accidentally ended up with a Bad End where you didn't intend to. The 'hardest' part of going through the game in a straightforward manner is getting on a character's route in the first place - once you're on a character's route, 90% of the bad ends can be easily rectified by going back to the previous option and picking whatever option it was you didn't pick before. (The exception to this is Refrain, where picking the correct options for victory is slightly more complicated, but you should know that.)
Rewinding also works for the battle scenes, by the way. Swapped away an item you didn't mean to do? Rewind and get it back! Lost a battle you wanted to win? Rewind and try again! Trying to find someone specific to battle/get items from? Rewind until you get the desired outcome! IT IS INCREDIBLY BROKEN. It saves a lot of saving/reloading, though. Oh, it works for minigames, too - there's one trophy in which this comes in incredibly useful...
LIST OF USEFUL LINKS:
http://tlwiki.org/?title=LB!:Walkthrough - Easy to follow, and still applicable to CE a majority of the time - addition of the new routes aside, the game doesn't really seem to have changed the choices or requirements for all of the routes from the original PC version. Of course, it's in English and CE is in Japanese, which may be an issue depending on your level of Japanese fluency. I am extremely not fluent in Japanese, but being able to recognise/read hiragana/katakana/character's names is useful. Also useful is knowing whether the option you're picking is a positive or a negative - generally if a choice is between "do something" or "don't do something", the latter will have "nai" (ない)in there somewhere and that rarely steered me wrong.
TLWiki also has notes on the additional routes, but by the time I got to them I was using a different walkthrough anyway, just to be sure. TLWiki's walkthrough is good at picking out just the options that are necessary for getting into character routes (and so lets you know which options don't affect that and which ones you can play around with), but I wanted to be sure (especially in the case of Saya, who has a route which is very different to any of the others in the game).
http://seiya-saiga.com/game/galge/vita/littlebusters_vita.html - Walkthrough for the game, with specific focus on the Vita/PS3 versions and with information on how to get the trophies. Pretty much the only place on the internet I found with any information on how to complete the KINNIKU YAY YAY route in this version, because it is slightly different to how things went on the original PC version. Worked fine for most of the routes and Muscle Sensation, but a little unclear in regards to Saya's route. Has the bonus of being in Japanese, and so the options you're looking at on here match up with what you're seeing in the CE version.
https://i.imgur.com/b58ELOJ.jpg - Maps for Saya's dungeons. I knew Saya's route was about a labyrinth under the school and there were Shadow Executives and shooting minigames and all of this but I still feel I was unprepared for quite how literally an actual dungeon-crawler it was. Looking at this should help make the various walkthroughs a lot clearer.
That said, unless you're trying for the School Revolution ending, it feels like it's quite easy to get Saya's ending just through perseverance, really. I was trying for the School Revolution ending, failed to get it, tried to replay, got Saya's True End by accident. Probably don't go for the School Revolution ending first (it's like a joke ending/alternate ending for Saya).
On the map, the S is your starting position, T is where traps are, the star is your goal, the yellow squares initiate shooting sequences, and the white squares are empty rooms. Sometimes you have to go back and forth between rooms a bit to eventually trigger dungeon progression, but just keep at it.
Riki's shooting minigame is... really hard? Or at least, I never got the hang of it. However, if Riki fails, Saya will just replenish his health no questions asked, so there's no real negative consequence for it. Saya's shooting minigame is a lot easier and quite fun, and I'm not too sure if I ever ran out of health with her on it? However, like with the various traps, it should just start you over from the beginning of the current dungeon floor anyway, so neither consequence is too terrible. The most tedious part was getting through the final floors of the dungeon as Riki, where failing a single battle is enough for a OHKO and starting over from that floor's start point again. Set the battle sequences to easy, it's fine.
Speaking of which, I'm not too sure what the consequences are of turning Saya's shooting sequences off entirely. Unlike every other minigame in the game I think they do affect her ending, but it might just be the School Revolution ending that it affects (since getting it requires a shooting sequence with ~the boss~). Saya's route is long and hard to skip through, so don't take the chance if you're unsure. That said, I think I turned off Riki's shooting the first time through but not Saya's during the replay segment? It might be okay. I don't know. Experiment! The more you play around in her route, the more the mechanics become clear.
http://myanimelist.net/forum/?topicid=663905&show=260#msg31202415 - This person did a walkthrough on how to unlock Saya's Ecstasy mode (die enough times to enough traps and she turns masochistic and gets a huge HP increase/ability to heal, but you have to die a specific number of times to a specific number of traps) and how to get the School Revolution ending and they are basically a hero for doing so. Just follow this route for the School Revolution ending, don't mess around with trying to decipher Japanese walkthroughs like I did at first before I found this.
http://www.playstationtrophies.org/game/little-busters-converted-edition-ps3/trophies/ - List of all the PS3/Vita trophies, their descriptions, and their pictures. All of them are listed on the trophy list as being secret except for the platinum trophy and the watching-the-opening trophy, so it's useful as a list to see which ones you still have yet to achieve.
MINOR DIFFERENCES COMPARED TO THE PC VERSION
I was intrigued by the fact that that donut option that leads to Komari's three different colours of underwear is now absent (that is, the option and subsequent scene still exists, but the CG is zoomed right in to Komari's shocked face so we don't see her underwear at all, and the actual choices you make are irrelevant - although might be referenced in the text?), so I had a cursory look over the CG gallery to see what was different from the vanilla PC version.
Most obviously, the aforementioned underwear scene is no longer present, and the scene where Riki falls on Mio similarly now completely avoids the panty shots. The CG of Komari washing Rin's back has some additional steam around Komari's lower half, and soap suds covering up her visible nippleage. Similar to this, the CG of Saya and Riki in the hot springs had visible nipples in Ecstasy, which are no longer present in the CE version. What am I doing with my life.
Saya also had a CG in Ecstasy in which Riki flipped her skirt, although I don't know the context for that scene. Whatever it was, however, it's since been changed to the wind blowing at Saya's skirt and Riki freaking out in order to cover her (and her visible weapons) up. Also, if we're being picky, Saya's end credits roll originally referenced her h-scene, which I'm assuming the CE version doesn't do. I was watching her ending on Youtube to check something and noticed that, but there's no easy way of going back through the game to get the credit roll (unless you do the smart thing and make a save beforehand), so I'm not in a hurry to go back and check or anything. Probably it is different. Rewrite had the right idea, having all the end credit sequences in the gallery. OH WELL
There's actually kind of a surprising lack of additional CG for these versions - Ecstasy-exclusive routes aside they didn't really add all that much, to be honest. Why no CG for winning the baseball match/the pancake party!? Maybe they wanted to make it truly not necessary in case you really REALLY don't want to have to bother, but, I don't know.
The only two CG scenes present in CE that weren't present in the original PC version (and are probably present in Ecstasy) are one of Rin and Komari talking on the roof, and one of Kud straddling Riki for a kiss (likely the lead-in to her h-scene, which doesn't go any further in this edition. Kanata has a similar sequence, where the fully-clothed part of her h-scene is the only part that the CE contains). Kud's ending CG has had some changes, probably to go along with the rewrite her route had for Ecstasy and subsequent versions; originally the CG had two versions, one with her smiling and one with her reaching out her hand. There are now four versions - the normal one, one with tears in her eyes, her reaching out with tears in her eyes, and one of her crying a lot. Again, if we're being picky, the CG that you get for following Sasami's mini-route within Kud's route is still there, but has been moved in the gallery to be in Sasami's section as opposed to being in Kud's section of the gallery. Makes sense.
DIFFICULT CG
I was stuck at 99% for ages it was totally frustrating. Generally, it's the same as the PC version - getting through the game normally, you're probably going to be missing Kurugaya's True End and Rin's Romance End. Additionally, Kud also has an Alternate End for this version, acquired in much the same way that the other two are.
The one that had me stuck at 99% was the aforementioned CG of Saya's skirt flipping - I'd got her True End and hadn't got it and wasn't sure how to get it and was worried it would be overly difficult to acquire, but after failing to get her School Revolution ending/accidentally getting her True Ending/replaying for the School Revolution ending, I got the option for it in a fairly straightforward manner. Not sure if you can only get it after seeing her True End once, or if I'd just not picked the right options for it to show up the first time. Replaying her route seemed to do the trick, anyway.
TROPHIES THAT YOU WILL EARN JUST BY PLAYING THE GAME TO COMPLETION WITHOUT ANY EFFORT
Watch the opening sequence
Finish Komari's route
Finish Haruka's route
Finish Kurugaya's route
Finish Kud's route
Finish Mio's route
Finish Rin1
Finish Rin2
Get the group photo event
Complete Refrain
Finish Saya's route
Finish Sasami's route
Finish Kanata's route
Complete all of the heroine routes
Unlock all of the trophies (platinum trophy)
(That's more than half of them!)
TROPHIES THAT REQUIRE SOME LEVEL OF EFFORT
- Kurugaya's True End
- Kud's Alternate End
- Rin's Romance End
These three are only available post-Refrain. Replaying Kurugaya's route once post-Refrain will get you the True End, and subsequent playthroughs will give you the option for each ending (apparently, though I haven't played to confirm it. Probably also the case in the PC version). Kud's alternate requires specific options picked - these aren't available the first time through, but it is possible to replay hers directly post-Refrain and still get her standard ending, so keep that in mind. Rin's requires a Refrain replay, as you'll know from the PC version. Each alternate ending will net you one (1) trophy.
- Win the baseball game
As it sounds. If you've won the baseball game in the PC version, then it's much the same. I didn't notice any dramatic differences, although I think Rin might have some new/different moves available? Anyway, I didn't have any problems with it and won the baseball game the first time I attempted it (although I didn't attempt it until post-Refrain to begin with), but I have read about people having had to reload quite a few times. It probably has random elements to it, which is kind of annoying since the actual winning game sequence takes sooooo loooooong.
- Mask the Saito appears in the battle rankings
- Defeat Mask the Saito
- Be #1 at the battle ranking
It should be easy enough to get these three in one playthrough, and of course, you can't defeat Mask the Saito unless he's appeared in the first place. Again, if you've done this on the PC version - or are following guides for the PC version - this shouldn't be any different. The only thing to note is that no matter what date you beat Mask the Saito, you won't get that trophy - or the one for winning the battle rankings - until the scene that concludes the battle rankings on the evening of the 27th. So if you've just beaten Mask the Saito and are worried because the trophy hasn't popped up, don't worry, it'll happen later.
- Something to do with Mio and the battle ranking
This is the one I was most unsure about, but it turned out to be not that big a deal. Basically, at some point in the battle ranking sequence it's possible for Mio to get assistance from Mad Suzuki, as per the Mask the Saito OAV. I think the only requirement is that you need to have cleared Mio's route beforehand - I'm not sure if it triggers when you battle her or if you need to witness her fighting someone else, but either way, it's not a problem.
- Beat the Unknown Lifeforms
Kind of easy to describe but difficult in practice; I never really bothered with the Unknown Lifeforms in the PC version since there's no real reward for getting through all of them, but now that THERE'S A TROPHY BEHIND IT I CAN'T STOP MYSELF.
Anyway, the main thing here is that it will take you three playthroughs to get this, and also it's probably better to wait until post-Refrain so that Rin starts with her strongest base stats. Do the baseball game to raise them, try to swap her strong items during the battle ranking. You'll fight the Unknown Lifeform once on the 18th, once on the 19th and twice on the 20th, and successfully beating it those two times on the 20th will unlock the subsequent form on your next playthrough (I'm not sure if you have to play to a good end following this, but I did so anyway just in case).
The final form of the third Lifeform is the hardest (makes sense, since it's the last) and it might just be the hardest fight in the game. However, if you've prepared beforehand and are prepared to rewind the sequence a lot if you lose, you should win eventually. I had post-Refrain Rin up against it armed only with the Japanese Legends Box Set, and she beat it - it took about 10-15 tries, but it is possible. If you are better at getting decent battle ranking items to her, you may have an easier time with it than I did.
- Muscle Sensation
You're probably familiar with this from the PC version, but it looks like Ecstasy probably expanded on it. I don't recall if you could only get it post-Refrain in the PC version, but you can definitely only get it post-Refrain in this version. Trying to do so pre-Refrain will trigger the event, though, which is mildly confusing; you'll get about 3/4ths of the event, then another option to choose "muscles", but Riki will refuse to go any further with it. Post-Refrain, however, it continues. Oh, how it continues. If you have any trouble getting it/getting to Kud's route in order to trigger it, just follow that Japanese walkthrough I linked above, that worked fine for me.
- Catering minigame
Probably straight-up one of the hardest trophies to get. Most of the others can be unlocked through save-reloading/rewinding, but while rewinding is very helpful here, you still have to be fairly proficient at the minigame to begin with. Also the minigame as standard is basically impossible, so you might be staring at the list going "oh god I'm never going to platinum this game". You have 60 seconds to play with, and need to get 45 perfect dishes served in that time - I scored 44 and the trophy didn't pop and then 45 and it did, so 45 seems to be the minimum. So what can be done about this?
SHAMELESS USE OF GAME-ENGINE EXPLOITS, THAT'S WHAT. The way it works it that you have the four trays of food, on which items will appear. However, only one item will appear at a time (albeit very quickly) - after each item, pull up the system menu, and that should give you the time you need to look over the dishes and see which ones are ready to serve. It's not foolproof, though - it might still take several attempts to get used to the dishes and what food is required on each of them, and it's also perfectly possible that in the time it takes to move the cursor to the dish in order to present it, Rin will have covered it in cup jelly. If you are on the right or leftmost trays, you can hit right/left again for the cursor to loop around to the left/rightmost tray, which may help. Also, the system menu covers up the two middle trays, which is awkward for when you have that one tray that needs about seven items on it and you can't see which ones it already has without unpausing. It is difficult and I don't know how you're even meant to do this without the exploit, but here we are. Persevere. I believe in you!
- Saya's Ecstasy Mode
- School Revolution Ending
You can't get the latter without the former (I believe), so I think it's okay to group them together. I am absolutely not sure as to if you need to get Saya's True End first before you can unlock these. The requirements for the School Revolution end are kind of stringent and it's kind of easy to mess up and end up in the True End as default, so you might want to get her True End first. On the other hand, the consequential implications of the School Revolution ending make it basically THE MOST TERRIFYING ENDING IN THE GAME so, you know, do them in whatever order you feel like.
As previously mentioned, Saya's Ecstasy Mode is unlocked after she's failed against enough traps in the dungeon that she unlocks a whole new level of power, but which traps and the amount of times you need to fail against them seems kind of... obtuse and arbitrary. Just follow the link above, unless you really want to flail around not knowing what you're doing and ending up in the True End accidentally all of the time. A rule of thumb that may help is that Saya goes through a few levels of dialogue when she fails against traps, going through "ugh, it's going to happen again" through to outright yelling "COME ON, LASERS!" (or whatever) at the traps. Once you've got to the point that she's yelling at the traps that dialogue will repeat and it's probably safe to move on; look to the linked Japanese walkthrough for which traps cause this, and the dialogue to look out for that means you're at the 'maximum level'. You should have Ecstasy Mode unlocked on the 7th floor, which gives you the 8th floor to play around with it, seeing how it works.
To get the School Revolution ending, you need to beat Tokikaze Shun on the 8th floor. Without Ecstasy Mode, he'll be untouchable in battle and you just won't be able to harm him at all, let alone defeat him. This is also where you need Saya's minigames turned on; turning them off means you won't get the chance to battle Tokikaze Shun in the first place, which, I guess, means you'll be railroaded into the True End. Whether the minigames are required for her True End, however, I'm not sure.
Kengo is the only main character not to be represented by a trophy. Kengo bb :'(
yayyyy I got all the trophies in PS3 Little Busters! woo
maybe I’ll post a few notes on how to trophy GET in case there are other idiots like me out there who like to play videogames in languages they don’t understand
At today’s Aniplex X Key Presents The New Project conference in Tokyo, Japanese composer and writer Jun Maeda appeared on stage with the announcement of a new project: Charlotte. It will be an original anime series that will air in 2015. The anime’s official website is now live and re…
no but back in the day I remember trying to get Air working on a computer that didn't have Japanese text support, and I managed to get it working, but actually playing it was kind of...
I remember getting stuck, and looking up walkthroughs on Japanese sites, and having to mess around to get the walkthrough text to display in the same sort of gibberish the game was giving me in order to have any idea what options I was supposed to select
and also I'm pretty sure I only got as far as some point where if you've done the correct prior options you can continue but if you didn't then all three options lead to a game over, I think it was on Kano's route? GOOD TIMES
I mean, I think I did eventually later go on to beat the game, but, you know. Still all in gibberish. NOW I GET TO PLAY IT AND ACTUALLY UNDERSTAND IT