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@kiitzuna
hi im cerise i make music and like sonic the hedgehog @goomyloid is my twin find out more and listen to my music by checking out my carrd
🍎 Contributor Spotlights ❄️
We’re glad to announce Cerise will be joining this project as a musician.
Revenge for the lovely @kiitzuna >: 3
Mew!
First 2 days on Art Fight 🔥
@goomyloid @kiitzuna @sanaciity @aquastellae @kiwuikiwi
o yea here's my reaction/mild voice acting for ch5 weird route w/ @kiitzuna. i am a reaction channel now
whos kiitzuna
Something I noticed when Susie confronts Kris and asks what happened between them and Noelle, when the completely blank dialogue box comes up (which IIRC is a first for both negative routes in UT and DR), the rain stops. And when the player makes their presence known to Noelle, there's wind blowing in the room. I really wish people talked about it more because the implications are so fascinating! It's as if the players desire to make a different ending is outright breaking the game. I really wish this aspect was being talked about more, it's stomach churning in the best way. So ambigous, too. Was Kris silent because of how angry and terrified they were? Or is the implication that the player simply isn't letting them even have dialogue options with their newfound power? God I can't wait for Chapter 5
okay this one really caught my eye because ive thought about this a little before
(i had like. just finished rewatching sao alicization with some of my friends and the concepts that they talk about are kinda eerily similar to some of the things happening in deltarune and just in real life with the use of ai becoming so entrenched in society)
both negative routes in UT and DR comment on a similar thing
how much does it take for you to see a character that isnt real as something or someone with feelings, and how far can you push it until everything starts to fall apart?
the game is hardcoded against NPCs. they don't have freedom, theyre not like kris where they have some semblance of "freedom" through us as the player. everything is fully out of NPCs control because toby has already decided their actions, he's written this story and every thing they say and do is predetermined. where they'll go, how they'll act, etc. with the idea of these characters being individuals, we begin putting humanity into them- or we remove humanity from them by enacting our desires over their own and indulging in inhumane actions with them.
but what happens when the characters turn against us? what happens when they no longer want to follow the path that we've put them on? i feel like a character understanding the actions we are forcing them to take and acting out against us puts them on the same level as us. they have clear desires and wills that go beyond what we are able to impose on them, so do we empathize with them and relinquish some of that control or do we grip on tighter and further the divide?
with the concept of humanity and empathy being such a central part to utdr i think that playing with the concept of where the line of humanity falls is really interesting
at what point do we begin to see something not alive as an equal?
when something that we've deemed to be inhuman challenges us, do they gain 'humanity'?
at what point do the "lives" of the virtual influence the way you see reality?
we're still playing a game we didnt create, so did we ever have control here?
when you have no definitive proof that we are not all leading predetermined lives and something from the virtual world breaks those chains and questions us with the same thing, are they really any different?
idk if this is really that coherent its kinda just a big jumble of hypotheticals and questions but i understand what you mean and god i hope everything gets worse
i hope kriselle kill eachother in the end or kris kills the player or something IDK MAN i just want to see what happens and i think your suggestion is cool
#words lowkey
take this little angel noelle idea i sketched on a post it note at work as a prize
very interesting how i lowkey knew and nobody believed me
so..... kriselle. right guys?
⚠ DELTARUNE CHAPTER 3+4 SPOILERS ⚠
tw// csa mention
to preface, this is just my own reading. you are free to interpret the weird route and its contents how you wish. you are not required to take my reading as the end all be all.
horror has always had somewhat of an inherent sexual (and queer) undertone to it but it doesnt mean that you cant write it without it- i love horror that blends real life psychology and human experience with the otherworldly because there is SO MUCH you can do with it and it gets scary because most of the time it feels like something that could actually happen under the right circumstances… although when youre including a supernatural element (such as the player) the circumstances change and you need to recategorize and take more care to understand certain actions while still being conscious so that you are not just writing something torture porn-esque. this is an otherworldly entity (the player) taking the place of the human (kris) and acting within human bounds (kris cannot shapeshift or anything like that, we're limited to what their human body is capable of) to perpetuate the horror.
in context of the couch scene this is the moment that kris can no longer hide the existence of the other entity inside them from noelle. the secret is entirely out in the open and noelle knows that there is something unbelievably wrong with kris. i dont think noelle understands that it's us, the player, doing this to her because she doesn't know its a game but she absolutely knows that whoever it is is not kris. we are forcing noelle to confont that it was all real, it wasn't a dream, and it finally snaps her when we put the thorn (i.e. thornring) back on her finger. we've pushed noelle to her limit, 'used up' all of who noelle originally was and forcibly turned her into another 'vessel' for our actions.
the loss of innocence is a common trope explored in horror, but i personally feel like this is moreso focused on the loss of autonomy than the loss of innocence. ch2 is noelle murdering monsters en masse and probably being berdly's cause of death. that innocence is already gone, but innocence can take on various forms and meanings which can alter the way we perceive certain situations as more one thing than the other. the thorn is representative of our control over noelle, we force kris to pierce it back through her hand during the couch scene which cements our authority over her. i understand why people could interpret the scene as being mainly the loss of innocence, with the rose wilting it could be read like an allegory for deflowering, but i believe that the scene is moreso focused on us removing her limitations. we've overflowed the pot on the stove and now she's stronger than ever. even not on the weird route, noelle exhibits behaviours of wanting to strangle berdly and take control of her life for once, whether joking or not. she was already really fascinated by her own power in ch2, finding out that yes actually she isnt powerless and she can take things for herself, as long as she listens to kris- hence her saying 'Thank you.' towards the end of the route.
what makes weird route kriselle so interesting is that kris doesnt want this. when noelle is close to kris and she begins to trigger the downfall of events, kris is trying to cover her mouth desperately to stop her. kris wants nothing more than to keep noelle from experiencing everything all over again. it's not just kris abusing noelle torture compilation. with not only closet scene where kris is trying to hit us with the hockey stick but also the bathroom scene we see just how fucking ANGRY kris is at us- literally beating the shit out of the soul…. both in a 'why would you ever make me do this?' way but also in a 'you broke her' way.
we've taken these childhood friends with such a strong connection and forced them to rip themselves to shreds. we've broken them to their core. i don't think noelle is capable of saving kris, i don't think she wants to anymore. in the few moments she had left between the start and the end of the couch scene, she's lost that will.
noelle's now broken, she's lost herself because we took her autonomy. just like kris. a cage. a vessel (not literally.). we've given her the power to take whatever she wants, we've removed her limitations, we've made her stronger.
as long as she listens to us.
------------------------------ start of edit ------------------------------
with that being said, @enuratled made some good points and connections in their reblog of my post and i want to elaborate on/include them in the main post due to wanting to ensure that im not coming off as discrediting or attempting to disprove the loss of innocence reading while explaining more of my position.
"...it's not necessarily that i disagree but I think loss of autonomy is loss of consent, loss of ability to consent and I think that's very much what the rose deflowered imagery is pointing us towards."
the loss of autonomy is the loss of consent which in turn can also mean the loss of innocence. all of these tropes and concepts are intertwined and you can't really fully separate them, although the loss of autonomy/consent/innocence doesn't always indicate a sexual connotation. my reading chooses to focus more on the psychological rather than the sexual, so i guess its just my piece of the puzzle when it comes to dissecting this. there is clearly a reading here that involves a sexual undertone because of the defloration and understandably so- this is something that happens in real life and depending on your background or perceptions may be the first thing your mind jumps to when you see this scene play out.
"it uses the same dialogue, noelle begging herself to move but being unable to, it has the rose being deflowered, it has kris forcing the ring onto her hand, it happens in her fucking bedroom! her most private space! the place where she's supposed to be the safest! she asked them to come in! in this case, the imagery of sexual assault is being used to convey the inability to consent."
a good point on the reading of csa. this makes the reading more prominent and ties it back into autonomy and consent.
"...a lot of good readings of the weird route comes hand in hand with discussions about comphet, and how dangerous it is to force these very gendered roles onto kids (or teens) who explicitly don't conform, or want to conform to these things. snowgrave, as much as it is about autonomy, power and player control, can also be read about gender and sexuality, especially with how it utilises this imagery of marriage."
ive read the hellspawnmotel analysis many times over and its one of my favourites, i think the concept is really solid and you echo the same sentiments with that here. there is clearly a strong theme of identity/gender/sexuality beneath the surface of deltarune and especially with weird route kriselle.
I understand that [c]sa is a very taboo topic, and it's not necessarily in-line with the usual host of 'dark' themes we expect to see in games like this, but that doesn't mean the narrative can't utilise the commentary that comes with it, or the imagery used for it. again, I don't think it has to be read as sexual assault, but I don't think that's an unfair or unearned reading.
i agree, it being taboo doesnt mean that the reading isn't or can't be there. i am not attempting to say 'you cant see it like this!' or 'youre wrong and im right!' because everyone is entitled to their own perceptions of a scene, especially when it is not explicitly stated or shown in the text. personally (just me, you dont need to feel the same), i feel it's just too heavy to be thrust onto us if that is the intended context with no warning. maybe thats the intention, to drop it on us with no warning like it would happen in real life, but i honestly can't see that being how it was originally intended.
i think where this scene creates so much clashing of readings is again that you cannot really separate loss of autonomy from loss of consent and loss of innocence from either. these tropes can be interpreted in different ways- sexually, psychologically, physically, etc. its up to you to decide how you want to read it. the reading of csa has a lot of evidence for it and a strong argument. i dont think its wrong, but im personally not sure that should be our main takeaway.
my main reason for why i emphasize the focus on the loss of autonomy in the way i have is that a lot of people have decided to take the reading of csa as what happens explicitly, treating this scene as if you've genuinely done this to noelle.
if this is to be taken literally like how a good chunk of the fandom is treating it unfortunately, we're the ones who are doing this to noelle and kris. these actions are our own. they're our choices. this isn't kris, its us, the player. i do not want to be responsible for the sa of noelle, i wouldnt want to play a game where im forced to commit csa. it doesn't feel right. i don't think toby would put that into deltarune directly. you can read it as csa being what happens after the screen cuts to black if you want to, but honestly thinking about the implication that i as the player forced kris to rape or deflower noelle makes me want to curl up, puke blood, and die.
i dont think anyone wants to be burdened with that. thank you to @enuratled for allowing me to use parts of their reblog in my edit, and i hope this adds a bit more context to the entire post and where i come from! everyone can read it in their own way, and i do not wish to discredit anyone by suggesting a different reading of the scene. please consider reading their additions to my post in their reblog to see everything they said, as i believe it does hold a lot of merit.
------------------------------ end of edit ------------------------------
UPDATE: rose was patched out. i feel kind of vindicated but my feelings are honestly mixed....... you can still interpret the scene how you want but i think it's pretty clear toby didn't intend for the graphic to be taken that way. sucks we had to lose the rose because of that but it's for the best considering.... theres a lot of ways that the fandom was taking the csa allegory too far and blending it with other ones which snowballed into a whole new thing and i kinda dont want to go through a year of kris misgendering and "toby fox put child rape in his game". (even though he didnt. its an allegory. one that i dont personally wish to focus on but others can at their own will.) which i think is kinda reasonable
UPDATE 2: THE VISUAL WAS CHANGED AGAIN! this time i feel like it lines up with my analysis even more and really conveys how visceral and painful it is
the way that it both shatters out from her heart to indicate we've broken noelle and extends out like blood vessels... this is us turning noelle into another vessel for our curiousity....
shatter effect - we've broken noelle
extending out like blood vessels - tied to the heart/SOUL and 'vessel' can be a play on vessel/cage
the extensions having small sharp protrusions - rose stems have thorns
idk man i think the scene is perfect
this visual is so insane i love it
edit uhhh again(???): i want to clarify i dont think we are turning noelle into another ACTUAL vessel. she's not going to be like kris. theres some weird implications with that.
hahahahahahahahaha bringing this back after chapter 5. well that sure was fucking interesting
so..... kriselle. right guys?
⚠ DELTARUNE CHAPTER 3+4 SPOILERS ⚠
tw// csa mention
to preface, this is just my own reading. you are free to interpret the weird route and its contents how you wish. you are not required to take my reading as the end all be all.
horror has always had somewhat of an inherent sexual (and queer) undertone to it but it doesnt mean that you cant write it without it- i love horror that blends real life psychology and human experience with the otherworldly because there is SO MUCH you can do with it and it gets scary because most of the time it feels like something that could actually happen under the right circumstances… although when youre including a supernatural element (such as the player) the circumstances change and you need to recategorize and take more care to understand certain actions while still being conscious so that you are not just writing something torture porn-esque. this is an otherworldly entity (the player) taking the place of the human (kris) and acting within human bounds (kris cannot shapeshift or anything like that, we're limited to what their human body is capable of) to perpetuate the horror.
in context of the couch scene this is the moment that kris can no longer hide the existence of the other entity inside them from noelle. the secret is entirely out in the open and noelle knows that there is something unbelievably wrong with kris. i dont think noelle understands that it's us, the player, doing this to her because she doesn't know its a game but she absolutely knows that whoever it is is not kris. we are forcing noelle to confont that it was all real, it wasn't a dream, and it finally snaps her when we put the thorn (i.e. thornring) back on her finger. we've pushed noelle to her limit, 'used up' all of who noelle originally was and forcibly turned her into another 'vessel' for our actions.
the loss of innocence is a common trope explored in horror, but i personally feel like this is moreso focused on the loss of autonomy than the loss of innocence. ch2 is noelle murdering monsters en masse and probably being berdly's cause of death. that innocence is already gone, but innocence can take on various forms and meanings which can alter the way we perceive certain situations as more one thing than the other. the thorn is representative of our control over noelle, we force kris to pierce it back through her hand during the couch scene which cements our authority over her. i understand why people could interpret the scene as being mainly the loss of innocence, with the rose wilting it could be read like an allegory for deflowering, but i believe that the scene is moreso focused on us removing her limitations. we've overflowed the pot on the stove and now she's stronger than ever. even not on the weird route, noelle exhibits behaviours of wanting to strangle berdly and take control of her life for once, whether joking or not. she was already really fascinated by her own power in ch2, finding out that yes actually she isnt powerless and she can take things for herself, as long as she listens to kris- hence her saying 'Thank you.' towards the end of the route.
what makes weird route kriselle so interesting is that kris doesnt want this. when noelle is close to kris and she begins to trigger the downfall of events, kris is trying to cover her mouth desperately to stop her. kris wants nothing more than to keep noelle from experiencing everything all over again. it's not just kris abusing noelle torture compilation. with not only closet scene where kris is trying to hit us with the hockey stick but also the bathroom scene we see just how fucking ANGRY kris is at us- literally beating the shit out of the soul…. both in a 'why would you ever make me do this?' way but also in a 'you broke her' way.
we've taken these childhood friends with such a strong connection and forced them to rip themselves to shreds. we've broken them to their core. i don't think noelle is capable of saving kris, i don't think she wants to anymore. in the few moments she had left between the start and the end of the couch scene, she's lost that will.
noelle's now broken, she's lost herself because we took her autonomy. just like kris. a cage. a vessel (not literally.). we've given her the power to take whatever she wants, we've removed her limitations, we've made her stronger.
as long as she listens to us.
------------------------------ start of edit ------------------------------
with that being said, @enuratled made some good points and connections in their reblog of my post and i want to elaborate on/include them in the main post due to wanting to ensure that im not coming off as discrediting or attempting to disprove the loss of innocence reading while explaining more of my position.
"...it's not necessarily that i disagree but I think loss of autonomy is loss of consent, loss of ability to consent and I think that's very much what the rose deflowered imagery is pointing us towards."
the loss of autonomy is the loss of consent which in turn can also mean the loss of innocence. all of these tropes and concepts are intertwined and you can't really fully separate them, although the loss of autonomy/consent/innocence doesn't always indicate a sexual connotation. my reading chooses to focus more on the psychological rather than the sexual, so i guess its just my piece of the puzzle when it comes to dissecting this. there is clearly a reading here that involves a sexual undertone because of the defloration and understandably so- this is something that happens in real life and depending on your background or perceptions may be the first thing your mind jumps to when you see this scene play out.
"it uses the same dialogue, noelle begging herself to move but being unable to, it has the rose being deflowered, it has kris forcing the ring onto her hand, it happens in her fucking bedroom! her most private space! the place where she's supposed to be the safest! she asked them to come in! in this case, the imagery of sexual assault is being used to convey the inability to consent."
a good point on the reading of csa. this makes the reading more prominent and ties it back into autonomy and consent.
"...a lot of good readings of the weird route comes hand in hand with discussions about comphet, and how dangerous it is to force these very gendered roles onto kids (or teens) who explicitly don't conform, or want to conform to these things. snowgrave, as much as it is about autonomy, power and player control, can also be read about gender and sexuality, especially with how it utilises this imagery of marriage."
ive read the hellspawnmotel analysis many times over and its one of my favourites, i think the concept is really solid and you echo the same sentiments with that here. there is clearly a strong theme of identity/gender/sexuality beneath the surface of deltarune and especially with weird route kriselle.
I understand that [c]sa is a very taboo topic, and it's not necessarily in-line with the usual host of 'dark' themes we expect to see in games like this, but that doesn't mean the narrative can't utilise the commentary that comes with it, or the imagery used for it. again, I don't think it has to be read as sexual assault, but I don't think that's an unfair or unearned reading.
i agree, it being taboo doesnt mean that the reading isn't or can't be there. i am not attempting to say 'you cant see it like this!' or 'youre wrong and im right!' because everyone is entitled to their own perceptions of a scene, especially when it is not explicitly stated or shown in the text. personally (just me, you dont need to feel the same), i feel it's just too heavy to be thrust onto us if that is the intended context with no warning. maybe thats the intention, to drop it on us with no warning like it would happen in real life, but i honestly can't see that being how it was originally intended.
i think where this scene creates so much clashing of readings is again that you cannot really separate loss of autonomy from loss of consent and loss of innocence from either. these tropes can be interpreted in different ways- sexually, psychologically, physically, etc. its up to you to decide how you want to read it. the reading of csa has a lot of evidence for it and a strong argument. i dont think its wrong, but im personally not sure that should be our main takeaway.
my main reason for why i emphasize the focus on the loss of autonomy in the way i have is that a lot of people have decided to take the reading of csa as what happens explicitly, treating this scene as if you've genuinely done this to noelle.
if this is to be taken literally like how a good chunk of the fandom is treating it unfortunately, we're the ones who are doing this to noelle and kris. these actions are our own. they're our choices. this isn't kris, its us, the player. i do not want to be responsible for the sa of noelle, i wouldnt want to play a game where im forced to commit csa. it doesn't feel right. i don't think toby would put that into deltarune directly. you can read it as csa being what happens after the screen cuts to black if you want to, but honestly thinking about the implication that i as the player forced kris to rape or deflower noelle makes me want to curl up, puke blood, and die.
i dont think anyone wants to be burdened with that. thank you to @enuratled for allowing me to use parts of their reblog in my edit, and i hope this adds a bit more context to the entire post and where i come from! everyone can read it in their own way, and i do not wish to discredit anyone by suggesting a different reading of the scene. please consider reading their additions to my post in their reblog to see everything they said, as i believe it does hold a lot of merit.
------------------------------ end of edit ------------------------------
UPDATE: rose was patched out. i feel kind of vindicated but my feelings are honestly mixed....... you can still interpret the scene how you want but i think it's pretty clear toby didn't intend for the graphic to be taken that way. sucks we had to lose the rose because of that but it's for the best considering.... theres a lot of ways that the fandom was taking the csa allegory too far and blending it with other ones which snowballed into a whole new thing and i kinda dont want to go through a year of kris misgendering and "toby fox put child rape in his game". (even though he didnt. its an allegory. one that i dont personally wish to focus on but others can at their own will.) which i think is kinda reasonable
UPDATE 2: THE VISUAL WAS CHANGED AGAIN! this time i feel like it lines up with my analysis even more and really conveys how visceral and painful it is
the way that it both shatters out from her heart to indicate we've broken noelle and extends out like blood vessels... this is us turning noelle into another vessel for our curiousity....
shatter effect - we've broken noelle
extending out like blood vessels - tied to the heart/SOUL and 'vessel' can be a play on vessel/cage
the extensions having small sharp protrusions - rose stems have thorns
idk man i think the scene is perfect
this visual is so insane i love it
edit uhhh again(???): i want to clarify i dont think we are turning noelle into another ACTUAL vessel. she's not going to be like kris. theres some weird implications with that.
cromaka for coping
see, my roots are reaching for you
Do you have any advice on how to draw more character interactions and include more storytelling on your artwork?
As much as i study and practice my fundamentals and yadda yadda i feel like this is the one thing that just refuses to click for me. I've read books on how to draw comics and the likes and i do have plenty of ideas for character interactions, stories and such. But i just can't seem to put these ideas to paper no matter how hard i try
I'm asking you because you're really really good and i look up to your work a lot on that aspect! some advice on where to start would be appreciated ^^
i had to think about this one for a bit before i could answer... because i looked through your work and it seems as though you're quite familiar with fundamentals and the Why behind character interactions and such (nice gabriel bodypillow btw), things like body language and different angles, color and character design, etc... so there's only so much i can explain with an abstract idea like Enhancing Storytelling, but i will attempt to share my thoughts from the perspective of my own work. hopefully it helps and it's not just paragraphs of Obvious stuff...
if i ask myself Why im including a specific character interaction in this scene or that scene, more often than not i'd reason it as the interaction itself being baked into the story im trying to tell. it's not just something i add in to fill space, but rather it's something to propel the story forward or send the reader a specific message. from this point of view, i think it's very beneficial to have a deep understanding or connection to the characters on an emotional level, to the point where there are things in your mind that you're not sure you could communicate with words, but want to convey anyway. like seeing an image and being gutpunched or moved by it without being able to explain precisely why.
i suppose if you take these pages as an example, the contact between kris and noelle communicates something alongside the dialogue, w/ that kind of unspoken closeness that they share.
you could also turn this idea on its head and create a scene where the expressions, body language or interactions directly contradict the tone of the dialogue or what it's saying.
like on this page, noelle's mind is simply wandering, thinking that there's parts of her that might be nice to know about, when the visuals show that 'part' of her as something grisly, raw and unsightly. the idea that all of this is meant to convey is the parallels of what happens to noelle on each route, of her daydreaming about becoming something different, vs. that actually happening in the weird route. this is also rooted in my own fascination of how different things can end up on different routes in a video game. in the end, everything i draw goes back to what i find interesting at my very core, lol
ultimately, i tend to think about character interactions and the subtle details in them as the driving force for the story. like, if a character is Standing There And Talking, is there something about seeing them speaking -- like their expression or how they're standing -- that adds to the dialogue itself? maybe it just sets the tone for what they're saying, or it suggests how they feel about a situation or another character, etc... Why Is It Important That We See This, basically.
now all of that sounds like a lot of Conceptualization Talk and not physically putting the pen to paper (/tablet) but i think hammering down why this interaction needs to be in your story will help motivate you to actually draw it, since it helps me at least... i think another thing worth practicing is just having the utmost confidence in the decisions you make, whether that's with paneling or writing or drawing each character, the angle you view them from and all that. even if it's a decision you think of as artistically amateur or even lazy, there can be some meaning derived from it. all of this is to say, if your plans are too ambitious and you're afraid to draw it, it's ok to start simple. have your two characters just talking to each other with straightforward side profiles; you can build up the interaction from there. if your characters dont Have many facial expressions they can show (like with ultrakill characters) -- how can you use those lack of expressions to your advantage? maybe you put more personality into their body language, or you use their lack of expressiveness to purposefully obfuscate their emotions, so the reader must come to their own conclusion about what's happening.
if we're taking another step backwards into How Do I Even Start This Comic In The First Place I Don't Know How, my basic suggestions for paneling are just: look at other comics/manga for inspiration, make sure your flow/reading order is reasonably clear and straightforward, and go with your heart. it's very easy to get stuck at the beginning before you've drawn anything, but you should go in with little fear while feeling excited and confident about your idea. draw as if you are So Obviously Right about Everything and you know exactly what you're doing. it's a comic, there aren't a lot of ways you can mess up. there might be decisions your brain makes subconsciously that you can step back and look at while thinking, "ohh, i thought of this because __" or "i was inspired by __ because im trying to convey something similar," etc... if anyone wants any advice on how to structure shorter fancomics, i have another ask i answered here about it not too long ago...!
anyway, if none of that was helpful, hopefully it was at least interesting... my TLDR for you is basically, approach your idea through the lens of each panel & interaction being deeply intertwined with the story you're trying to tell, how the actions/imagery enhance or purposefully contradict the dialogue, and there's no need to get too ambitious or Lifechanging with it if that's what's holding you up. go in with confidence, but you can also ask your friends for suggestions. a lot of it can be subconscious, but you can also go back and put intentional thought into some of the things you show with body language and symbolism (i also have a post talking about symbolism...). think of ways to use your circumstances with the characters and setting to your advantage. i could go on.... but i'll stop here because im losing my train of thought. i hope some of this helps you get started..! you got this! goomy believes in you
on the other side of that door
@lightinthedarkzine is fiiiiiinally out!!!! everyone's pieces are viewable for free and accessible to everyone so please consider checking out the website at https://deltarunezine.com where you can download individual pieces, or get everything all at once!!
i contributed a 9 minute ukg/dubstep track called 12:25AM, focused on sound design and capturing the more eerie atmospheres within the deltarune OST. ended up sampling around 27 different songs for this! i really hope everyone enjoys!!
welcome to my chemical plant we specialize in god awful yuri here
Today we have @aquastellae ! This drawing is so, so cute!!! I love the pretty highlights…