People liked my win screen for the Grease the pan minigame :D
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@kinsey-dot-exe
People liked my win screen for the Grease the pan minigame :D
For Global Game Jam 2k17 my team and I made an Android party game I’m pretty proud of called Selfie Surf!
Basically it’s like Telephone but with selfies. 1st person gets a random word and has to take a selfie based on it, then passes the device to the next person who has to guess the word, who passes it to the next person who takes another picture, etc. until everyone has gone.
Then you get to view a gallery of everyone’s ridiculous photos paired with the words they were trying to interpret. We’re gonna be actively pushing patches and updates to make it better!
You can download it on Google Play
this is still the win screen for the butter minigame in Pan-Fried Panic. Unless someone tells me otherwise I’m gonna keep it that way.
Tfw you come up with an elegant solution you're proud of while 3 am coding
So I’m working on a butter spreading minigame (where you’d tilt your phone to spread butter around a pan) and I got basic trail drawing to work with the cute bread standin sprite but it’s rendering over the sprite for some reason. Obviously I still need to tighten everything up movement-wise, add the actual pan, and figure out a way to track coverage. The lil bread friend in the gif is controlled by me tilting my phone.
First Team Meeting for Cooking Game Went Well
2 team members got simple Unity apps to run on our phones. We admittedly played a lot of Overcooked ... For Research... If our game is anywhere near as fun as Overcooked we will have done awesome.
I’m working on a mini-game currently where you spread butter on a pan by tilting your phone and other teammates are working on other minigames so if Andres can get wifi/bluetooth connection to work we can have a very basic prototype soon. Currently it looks like our first “recipe” is gonna be cake. Hopefully we can finalize that soon so I can get art asset requests over to @abysmalvision who’s helping us with that.
Also I’m realizing I probably have the hardest minigame programming-wise and I’m looking into trail renderers in Unity, so the butter sprite which I can currently move by tilting the phone will make a “trail” and the game will know how covered the pan is.
My friend Aaron wants to be our “food consultant.” I trust him. His food is excellent.
Too Many Cooks
That’s the working title of my team’s capstone/senior game project. Essentially we have 20 weeks (2 quarters) to make whatever we want so we’re planning on making Too Many Cooks.
It’s a local multiplayer co-op for Android that’s kinda like a combination of Overcooked, Cooking Mama, and Space Team. You and up to 3 other friends work together playing little cooking mini-games and “throwing” ingredients to each other to make a recipe before time runs out. Basic design principle is goofy, chaotic co-op. Fun party game. Core mechanics are gonna get ironed out in the following weeks. It’s me and 3 other people.
This weekend we’re gonna work on connecting phones and making them “talk” so we’ll have a basis for multiplayer. We’re also looking for possible collaborators to help us create art assets
guess who’s back
It’s this blog
I’m starting up school again and therefore my Capstone Game Project is a go. Will be posting updates as me and my team move forward with our game. We’re pitching a concept on Thursday and I’ll put a basic summary up here for anyone interested. Maybe draw some terrible concept art. But, we do know so far: It’s a mobile game and it’s gonna be about cooking.
Making a Twine game for my Writing for Computer Games class called Raccoon Quest... You play as a raccoon, bent on vengeance. If you choose options a certain way you can get a skateboard and no one can stop me from playing Superman by Goldfinger when this happens.
Originally we had envisioned Left for Bread as a grocery store with possible future levels in more types of stores but design decided recently that our best bet with the amount of time we have left is to make one big level. So now it’s a Walmart. We’ve been joking about incorporating “Dark Walmart” into the game for months but now... we actually could.
The main idea for this level design would be that the Walmart is divided into sections, and each section has a “key item” that you need to find to get out of the section.
Left for Bread
I feel like I should make a post explaining Left For Bread before I start posting about it.
Left for Bread is a top-down 2D stealth game set in a Wal-Mart. The idea is that your mom sent you to the store to get some groceries but some of the items in the store have come to life and are trying to murder you so you have to sneak around, get what you need, and get out. I’m working on it as a project lead, programmer, and designer. It’s a yearlong project that we started back in the fall.
zeckros replied to your photoset “Screenshots from the Game Jam game I just finished up, called “Space...”
Sounds radical! Can it be played without the eye tracker too?
We are working on a version where you can choose to use the eye tracker or just the mouse so the mouse will now control both your gun and the light if you choose the mouse option. It won’t be quite as cool and the effect of trying to avoid looking at enemies, who will chase you if the light is on them for too long will be lost, but it’ll be playable. @zeckros
Screenshots from the Game Jam game I just finished up, called “Space is Lit” because Roldan and I couldn’t take ourselves seriously for long enough to come up with a different title.
It’s a top-down survival horror game where you try to escape from a dark spaceship infested with aliens. It uses the TobiiEyeX eye tracker to light up where you’re looking onscreen. As you shoot your laser gun or get hit by aliens, your energy goes down and your light gets dimmer. When you run out of energy, it’s game over.
One of my teammates and I are going to be doing some polishing work on this game (aka what we would’ve done if we’d had 2 more hours)
Every team got to keep the eye tracker we got to use and I currently have the one my team got. Our game got “Best Atmosphere” in the judging.
Me: Every once in a while shooting breaks.
Teammate: Every once in a while?
Me: Every once in a while the fragile crystalline structure that is our shooting mechanics breaks. Such is life.
My machine is being garbage so this is pretty much how I feel right now. Waiting for everything to work already…
This is the eye tracker we get to use and I gotta say it's pretty cool. The purple light only shows up on camera. FUTUUUUUURE.
I spent pretty much all evening trying to get Tobii eye tracking to work with a Unity light object. I learned that Unity light objects are really unnecessarily complicated cause you have to change about 50 settings to get them to show up. It still hasn’t shown up. I’m determined though.
Other things I learned: The eye tracking device tracks both of your eyes but also tracks one eye if it only finds one so b)