Posting on my main @kipaia from now on!
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Cosimo Galluzzi

Discoholic 🪩
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I'd rather be in outer space 🛸
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Lint Roller? I Barely Know Her
PUT YOUR BEARD IN MY MOUTH
Sweet Seals For You, Always

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2025 on Tumblr: Trends That Defined the Year
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Mike Driver

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@kipaia-2
Posting on my main @kipaia from now on!
Hey guys I'm going to be swapping this blog to my main this weekend, go follow @indecipherable-sylph if you don't already, that blog will *become* kipaia on Sunday
changed my mind, doing this tonight. This blog is staying up but I will not be posting here anymore. This blog is becoming kipaia-2 and @kipaia is now my main!
Hey guys I'm going to be swapping this blog to my main this weekend, go follow @indecipherable-sylph if you don't already, that blog will *become* kipaia on Sunday
sometimes
[source]
anyway ghoul!Tamlen sends me nuts. he says that Urthemiel has ordered for the Wardens to be hunted down and killed, so early confirmation that the Archdemon knows exactly what Grey Wardens are and the threat they pose to him. there are no ghouls present at the shriek assassination for other origins, which probably means nothing but just makes me think that Urthemiel used Tamlen because he knows the connection between Tamlen and Warden Mahariel. and to know that Mahariel was made a Warden kind of implies that Urthemiel was watching Duncan too.
BioWare have announced that Dragon Age: Dreadwolf has hit its Alpha Milestone, a huge step forward in the game's development [source].
A blog post by BioWare General Manager Gary McKay reads:
Game Update
A New Milestone for Dragon Age: Dreadwolf
Moving closer and closer to completion. Hello,
In my last blog, back in February, I talked about the next Dragon Age™game entering the production phase. Well, we’ve come a very long way since then, and the team is incredibly happy to announce a huge step forward in the development of the game you now know as Dragon Age: Dreadwolf™: We have just completed our Alpha milestone!
Up to this point, we’ve been working hard on the various parts of the game, but it’s not until the Alpha milestone that a game all comes together. Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. We can see, hear, feel, and play everything as a cohesive experience.
NOW WHAT?
Of course, the game is not finished by any means, but Alpha is one of the most important game development milestones for a number of reasons. First and foremost, we can now turn our sights toward bringing the visual fidelity to its final form and iterating on gameplay features. The big question now is, “Where do we focus our efforts?” To answer that, we solicit feedback from a number of sources, including our Community Council members who each have unique perspectives and experiences, our quality verification team, and extensive internal playtesting. Gathering feedback from multiple sources gives us the greatest insight on where we need to spend more time improving the experience.
Additionally, we can now evaluate the game's pacing, how relationships evolve over time, and the player’s progression, as well as narrative cohesion—essentially how the story comes together. We can take the story we’ve written and see if we’re expressing it well through the characters, dialogue, cinematics, and ultimately, the player’s journey. Now that we have the ability to do a complete playthrough, we can iterate and polish on the things that matter most to our fans.
Hitting Alpha was the culmination of so much effort from the entire team and we used this milestone as an opportunity to come together and celebrate. We held a hybrid-style event with people onsite while others joined remotely and the team showcased their work to everyone at BioWare. We even took some time to do something fun and non-work related—a virtual escape room where we had to work together to help someone on camera find their way out. It was a really great time, and no matter where our devs are, it's important to share these types of moments together.
START TO FINISH
Now that we’re finally able to experience the entire game, for me, my favorite part is the characters. Whether followers, allies, or villains, they’re woven into the game in ways that take a concept that’s always been a part of the Dragon Age DNA—stories about people—and push it further than ever before. The characters help contextualize the world and the stakes, and I can’t wait until we’re able to start really discussing them in depth.
It’s also exciting to finally be able to bring our fans to parts of the world that we’ve previously hinted at, but never been able to fully explore—like the city of Minrathous, the capital of the Tevinter Empire. We’ve talked about Minrathous in previous games, and now you’ll finally be able to visit! It’s a city built on and fuelled by magic, and the ways in which that has come through in its visual identity, and what that looks like in comparison to previous cities we’ve visited in Dragon Age, are pretty spectacular.
As I mentioned earlier, the Alpha milestone is an extremely important one for us, but there’s more work to be done. We also want to continue being transparent with you, our community, and keep you up to date on what we’re crafting. Hopefully you’ve been enjoying our development updates on Dreadwolf this year as we’ll be looking to share more in the future.
IN CLOSING
Of course, Dreadwolf isn’t the only thing happening here at BioWare™! We have a team hard at work envisioning what the future holds for a new single-player Mass Effect™ game. And we look forward to celebrating our community on N7 Day next month. The SWTOR team also continues to work on their next update, so keep an eye on SWTOR.com and their social media accounts for any and all details on the coming game update.
It’s an incredible time at BioWare! We have so many cool things to show you in the future. Until then, thanks for being part of our community. We couldn’t do this without you.
Stay well,
Gary McKay
General Manager [source]
CHILDREN OF THE DIVINE (Chapter Two)
The first day on the road begins with loathing.
Rb to give the person you rbed from a warm blanket and their preferred warm drink
My best work yet
N7 Month 2022
We present to you the N7 Month Challenge 2022!
You are welcome to complete this challenge with fanfic, fanart, videos, edits or whatever else you can come up with. Both Original Trilogy and Andromeda content, as well as any paarings are fair game!
Tag your contribution with #n7month or send it to us via submit box or messenger (please note we only share posts that are specifically and clearly for this challenge)
free for all, no need to sign up, no pressure
(Thanks to @soldiermom1973 for helping with the prompt list this year! Everyone may suggests prompts for the following year)
Starting November 1st
Day 1: Space
Day 2: Arcade
Day 3: Veteran
Day 4: Metal
Day 5: Interview
Day 6: Exaltation
N7 Day: FREE SPACE
Day 8: Marauder
Day 9: Overload
Day 10: Galaxy
Day 11: Sacrifice
Day 12: Shadow
Day 13: Husk
Day 14: Casino
Day 15: Cannibal
Day 16: Thief
Day 17: Hack
Day 18: Spy
Day 19: Help
Day 20: Pirate
Day 21: Broker
Day 22: Wood
Day 23: Scion
Day 24: Portal
Day 25: Legend
Day 26: Brute
Day 27: Ardat-Yakshi
Day 28: Recruit
Day 29: Rookie
Day 30: Heritage
“The N7 Valkyrie assault rifle is issued to every new Alliance recruit and is standard issue among ground forces.“
Mass Effect | Commander Shepard, painted in CS6
bonding with friends over your favourite fictional little guys
I delete iq points to free up space for my ever growing love for video games
i keep telling myself i can’t handle longer projects but in the last four days i wrote 23,377 words just totally by the seat of my pants
This is the Good Post of seat-of-your-pants inspiration, reblog so you too may add 23,377 words to your WIP without a single moment of hesitation or self-doubt
Bursts like this are like