Comic Book Redaction [Documentation and Editing Concept]
Our original work that we responded to was “Lose/Lose” by Zach Gage (2009), a video game with real life consequences.
As you play the game and destroy aliens, the program deletes random files from your hard drive. This engages with the concept of documentation and editing by literally weeding out random files from your computer
You feel like you’re in control as you play the game, but at the same time the game is ‘playing you’, and you don’t know what it’s editing out of the files you have stored on your computer.
The artist has used a classic game style but with real world consequences for the player.
It forms a new type of relationship with the player and the game (real risk involved)
Questions the moral integrity of the mission; the player immediately assumes the object of the game (looks and feels like Space Invaders)
You shoot something and you get points, but in this case instead of winning, it actually destroys your files.
Forces the audience to rethink the classic style of games they’re used to and their consequences
Comic books are a classic form of storytelling; they usually follow a set structure (good vs. evil, good wins, peace is restored)
But if we remix this idea by taking out the all the text and dialogue, we force the reader to think and interpret for themselves what the story could actually be, based only on what they can observe the characters doing.
In contrast with the original work, by editing out the text from comic books, the book then forces you to interpret it and respond in your own way rather than it telling you what to think about the story.
Our final work also draws inspiration from the Erasure-themed work of Simryn Gill, cited below:
Gill, Simryn & Palmer, Daniel & Carter, Jenni & Centre for Contemporary Photography (Fitzroy, Vic.) 2006, Simryn Gill : 32 volumes, Centre for Contemporary Photography, Fitzroy, Vic
Group Members: Shiyao (@shiyaoc), Kyle (@kyl-zhg), Remy (@remyd27) and Seth (@sethmcmurray)