Big long rambly incoherent essay and analysis incoming on the forcefield/pot/light ban since I have an unhealthy obsession with having minecraft game knowledge, and I looked up how the ban works and tested pot breaking mechanics ingame, and thought of possible (but hard) ways that ppl could break the chunkbans so:
The pot/light level ban that Squiddo has been doing is the same thing as the chunk ban that was in the strength dimension (strength smp), and in a video by Tai, Kenadian explains how you can be immune to that ban, by already having loaded a chunk before any bans were placed, essentially having it already loaded while it was still safe.
However, if you log out of the chunk, or if you unload then reload the chunk later, you're no longer safe. Any sort of rendering of that pot will get you chunkbanned, so keeping your render distance as low as possible (minimum is 2) is important so you have way less risk of getting chunkbanned by a pot somewhere nearby.
Minute and Clown were immune to the chunk ban bcs they were already standing/loading the chunk before the pot was placed. Zam was not because he's already been disconnecting around that area so he wasn't safe. Minute and Clown are no longer immune to the existing chunkbans though because they logged out/unloaded those chunks.
Which is why Squiddo NEEDED the chaos emerald to actually work and kick the owners, sadly they didn't fall for the logout thing either, alternatively they could have had the owners unload then reload a chunk with the pot already placed by telling them to turn down their render distance or to walk somewhere then come back, but that'd be sus as hell ㅠㅠ
Now that the pots are already placed in spawn tho people will not be able to even step near there unless they find a way to destroy them from a distance, but they'd have to find the pots first and the two ways I can see it being done is
1. Flashback/replay modding but idk if it will also crash your replay/flashback
2. Be loading the chunk already before the pot gets placed (not gonna work for the pots already placed in spawn. The chaos emerald might also potentially kick you afterwards if Squiddo is chasing you)
3. Map mod and you play with the cave/y levels until you spot a little terracotta coloured dot on the map, which might be the safest method but probably not the most accurate, but it requires you to update the chunks that the pots are in so that the map can see it, so you're gonna have to have your render distance raised by a lot for a sec (therefore getting chunkbanned) and then turning it back down afterwarda so you can log in again. There's also the other thing that some people don't use the map mod at all.
4. Astral projection? Your projection however doesn't load or render in chunks themselves so you can't really see much outside what you've already got rendered in I think? Idk much abt this exploit. Unless you can also be somewhere that someone else has rendered in? (it will have to be an immune player or someone stuck because they're rendering in that chunk). There is a chance you just get kicked once you step foot in that chunk even if you're in Astral projection mode though, don't think you'll be chunkbanned though cuz your body will be somewhere else entirely
As for destroying the pots, the only way I can see them being destroyed successfully would be through projectiles (arrows, wind charges, eggs, snowballs) or tnt explosions which can break pots, but will require one person to be loading that chunk in while the projectiles and explosives are firing, otherwise those arrows/tnt/other projectiles will just stay suspended in the air once they fly into the unloaded chunks.
Aka someone's gonna have to take one for the team and raise their render distance (NOT WALK IN) to load in the pots, which chunkbans them, and log in and out over and over again so that those projectiles and explosives can still fly through and hit the pots eventually. Reason why raising render distance in stead of walking into the chunk is more important is because you can just lower your render distance afterwards so you're not perma stuck.
Or in the case you don't have multiple people to have a designated kamikaze guy, you can fire as many projectiles or tnts as once into the unloaded chunks, and THEN start raising your render distance to load the chunks and spam logging in and out so that they can hit the pot. More risky to do it alone however, in the case that another pot gets placed down right beside you. If you have at least two people, someone who's not loading in the other chunk bans (and is presumably not getting obliterated by the chaos emerald) can break the pot if kamikaze guy ends up logging out when it gets placed down.
So now I compiled viable methods (some more than others) of breaking the pots:
1. A regular tnt cannon set up outside the chunk ban and you keep firing it until it hits the pot. (Destructive towards spawn)
2. If you have the exact location and coords of the pots you can maybe orbital strike it with a stab shot.(Also destructive towards spawn. And it will require fixing the death star. And knowing how it works. And praying that the stab shot is not hitting an obsidian part of Atlas Jr's sheild if the pot happens to be under it.)
3. Spam shoot arrows, wind charges, snowballs, or eggs (preferably arrows and wind charges) at the direction of the pot if you know theres no blocks in the way. Once the projectiles leaves the loaded chunks it'll stay suspended in the air within the unloaded chunks, and not actually hit the pot, which is where kamikaze guy comes in and loads the chunks in. The person spam shooting cannot be the one to render in that chunk though (thats kamikaze guy's job) so you're quite literally taking shots in the dark unless you know the exact coords and you can triangulate where exactly you need to shoot. The chunkban bundle will be still dropped as an item if the pot breaks though, so it'll have to be waited out to despawn by kamikaze guy unless the pot breaks in spawn chunks. (Probably the most viable since some of the pots were placed out in the open and no one can go back to cover them up. Not as viable for the ones tucked into buildings or little nooks and crannies)
4. If you're really desperate, let a wither loose, and you somehow get some mobs to wander near the pots, and you pray the wither aggros them and somehow blows up the pots. Those chunks are gonna have to be constantly loaded however by someone willing to kamikaze (again, also destructive and it's random)
5. BEG SOMEONE WITH CONSOLE (AKA SPOKE) to get those pots removed with commands (Probably not gonna happen unless a nat 20 persuasion check is made)
Whoever also tries these methods and plans WILL have to factor in the fact that people could be actively trying to fight them or place down MORE chunkbans and try to get people kicked/de-immune/load in new chunkbans so uh yeah. Good luck to them o7
TL:DR - Whoever tries to break the chunkbans are gonna have to VERY METICULOUSLY PLAN IT OUT for it to work, but otherwise they're cooked bro 😭