Interim VIVA is over.
There are so many things we need to change our approach to and to try trying.
OTL.
will byers stan first human second
noise dept.
2025 on Tumblr: Trends That Defined the Year
macklin celebrini has autism
PUT YOUR BEARD IN MY MOUTH

roma★

oozey mess

No title available
Peter Solarz
let's talk about Bridgerton tea, my ask is open
taylor price

No title available
occasionally subtle

izzy's playlists!
$LAYYYTER
Sade Olutola

tannertan36
d e v o n
Aqua Utopia|海の底で記憶を紡ぐ

pixel skylines
seen from United States

seen from United States
seen from Spain
seen from Nigeria
seen from United States
seen from United States
seen from Uzbekistan
seen from United States
seen from Venezuela
seen from India
seen from United States

seen from Germany

seen from Malaysia
seen from Brazil
seen from Belarus
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
@lavonche
Interim VIVA is over.
There are so many things we need to change our approach to and to try trying.
OTL.
INTERIM VIVA???
TOMORROW’S THE FIRST MAJOR MILESTONE OF THE SEMESTER OMGOMGOMG.
the past week has been pretty productive!! We’ve got 4 shots animated within a week and much of the environment done.
Lighting is more or less done too.
We’ve just gotta animate the rest of the 50 shots from tomorrow onwards and start rendering!!!
GOODLUCK FOR THE INTERIM TOMORROW. (Y)
End of BCR Day 3 ^^
Today we found some minor problems with the rig(still) haha. Sorry Desmond! You have to work longer hours to fix them. I regret not having found them earlier. It was only when animating that i notice the small problems.
Problems like the facial expressions not being enough/exaggerated and a little of weight painting problems.
The trees are still being worked on and hopefully done really really soon :D
Lighting is more or less done. ^^
JX’s progress for the environment has been great too :)
Hilight has worked hard this week! :D
GREAT JOB GUYS <3
Conclusion for BCR Day 1 :>
The past few days I’ve had problems with and was figuring out ways to work around animating but finally I had no further option than to ask my Rigging Artist Desmond to alter the rig for the characters T_T. There was just no way I was able to animate with insufficient controls.
So late last night Des gave me an updated version(really quickly!!) and i’d been working on the new rig till around 3am. I got lost in work haha!
This morning I had some issues with my phone and I wasn’t able to receive internet connection till way past 9am. I am deeply regretful :(
We discussed some of what we were to do today last night so there wasn’t much of a problem having Crystal(our Director) to substitute me to announce our schedule. THANK YOU CRYSTAL I CAN’T THANK YOU MORE. and THANKS EVERYONE FOR BEING SO PATIENT WITH ME HAHAHAHA.
I LOVE YOU GUYS <3<3<3
So I started work right away after letting Phil know of my existence on facebook!
Crystal and I used Skype for awhile while doing work but soon she has to go and hung up the call :( and we never called since.
I took a break from 1PM to 2PM for lunch. Then I continued working on my key frames animation.
I haven’t faced any major issues so far, like really really major issues and I hope I won’t. Crystal also currently has no complaints so far.
Lighting test render by Karias looked beautiful! And it only gets better! Yay!
JX and Desmond has had progress with the environment. They’ve both completed their tasks for today. So glad ^_^
I guess that concludes today’s BCR session!
By the way, i’ll be uploading stuff to shotgun as much as I can because we’ve been busy and I haven’t been uploading recently but I WILL. I promise. I’ve just got to find the time. ahaha.
WELP THANKS AND BYE. Looking forward to tomorrow’s BCR?!
Scrum Meeting for MCR Monday 30 Nov!!
Karias: Render R&D, helping with rocks and other things
JunXuan: Change texture from bump to normal map, sculpt detailed planes for close up shots for today
Desmond: Make any changes to the rig if any problem occurs, and help with the rocks and other things too
Edlyn: set the key frames for shot 24
Crystal: extract diffuse map for environment and set key frames for shot 12
27 Nov
It’s been a looooong time since I updated by blog... Continuing on from the previous post, now all our Rigs, Models, Textures for characters and props are done. Only the environment textures are left. Everyone else has had their various tasks done and are helping JX out.
We’ve started animating!!!
The blockings are 95% done. Not 100%, because now i need to work on animating my one money shot. I’ll animate a wide shot while Crystal animates a close-up shot.
The rig for the leg of the characters have to be redone but that can be fixed in a fairly short time. I found out that the foot was missing 2 joints and when i move the foot, the entire leg moves. It was very annoying to animate. We also found various weight paint problems but were fixed shortly.
We heard that interim VIVA will be next week!!! But due to BCR, they’ve postponed it to the following week.
I also forgot to update shotgun (horror). I’ve been so busy with other stuff (ToT). I’ll get stuff up as soon as possible!
And then there’s WISP. Freak, I hate WISP! For making me learn things that I don’t appreciate knowing, for making me write essays that have too small a word limit and making me write an entire report on subjects I DON’T EVEN LIKE! In fact, I hate it! Sigh. But I’ve still got to get it done.
And then there’s IS-EN. It’s a really interesting module and all but it’s so hateful because it makes us access other people’s behaviour and I can never see things the same way again :(. Sigh... I know TGIF, but I really dislike Fridays now.. At least for this sem. :(
Another Busy Week! 16 Nov 2015
Last week during dailies we discussed many changes and updates and tasks to be done.
Here’s a summary :
(Desmond)
- Rumble Rig, Rumble facial rig, Rumble weight painting
- Repaint weights for Puffy
- Props rig
- Blend shapes for Rumble(wings)
(Jun Xuan)
- Resculpt terrain
(Crystal)
- Rumble + Kaga Textures
- Look Development painting
- New storyboard(Kaga peering out of water)
(Karias)
- Layout exporting for painting
- Check weights for rig
- Vine rig
(Edlyn)
- Editing storyboards & animatic to suit latest story update
- Camera staging(focal length)
- Layout depth
- Shotgun update scenes & shots
- Shotgun update of entire team’s progress
Out of which,
- Desmond’s repainting for weights for Puffy were done today
- Crystal’s Look development painting was done over the weekend
- Karias’s Layout export for painting was done over the weekend
- Edlyn’s Editing storyboard & animatic for new story was done. Shotgun updates in progress.
We need to start animation soon! JIAYOU GUYS :D
Hello 3 Nov 2015 :)
HIIIIII.
Fakes smiles as I proceed.
Hahaha.
WELL.
Today I found out that my entire shotgun was done wrongly from the start.
Well is that just GREAT! :)
I mean, seriously, great, cause now we can start to do things correctly and progress with less worries. :)
I’ll do my best to keep up with progress and charting them at the same time (T^T)
Good luck Edlyn!
Well by the way, this week we have been pretty productive so far. :)
There were things to be changed for Karias’s modelling(in particular, the legs for the characters), but he fixed it quickly.
Crystal’s still helping out with the texturing and Desmond’s working hard on the rigging.
Jun xuan is still working on the environment too (T_T) I keep feeling bad about handling such a huge segment to him alone. Let’s hope he’s fine!!
Well I’m working on the blocking still(nervous laughs), because there were many amendments to the animatic.
Now I’ll recreate everything on shotgun over again, more things to do!
Busy, busy, everyone, everyday..
LET’S GO HILIGHT :’D
:D
Today :D Karias is done with Puffy! ^o^
Desmond only left facial rigging for Puffy! ^o^
Crystal finished sculpting the sling shot tree and texturing for the two leaves! ^o^
Jun Xuan wasn’t here in the morning because he went for his NS Check up.
Edlyn finally has some progress with Shotgun and the layout ^o^
Yaey~! :D
Yessssss Shotgun......
Scrum Meeting 27 Oct 2015
Today I will layout the Shotgun task sets. And Finish up the layout blocking.
Karias has finished Puffy’s model and re-topo :D He’s on to Rumble now ^^
Desmond is still working on Puffy’s facial rigging. :D
Crys is now making textures for the sling shot trees, having moved on from the fruit tree :)
Jun Xuan went for his National Service(NS) medical check up this morning and has not come back. I expect him to be still working on the environment texturing :D
Great job guys ^o^
Oh yeah, I made the animation for our Brand Logo :D The sound may not be finalised. I’m not completely satisfied with it and I may play around with it some more if time permits :)
26 Oct 2015
Today I’m still working on blocking in the layout :)
I’ll take over the animatic updates from today onwards and I’ve gathered materials for the previous VIVA animatic from Crystal :D
So glad to see all teammates have progress ^_^
Everyone worked really hard :D
LET THE WAR BEGIN
:’D
Uploading all these stuff took up quite some time and energy... I’ll upload them(as well as my groupmates’ stuff) to the group blog sometime soon.
HILIGHTWORK’S logo on different backgrounds ! :D
FTF’s title card on different backgrounds! :D
Colour Guide(done by Crystal) for the establishing shot as well as subsequent lighting guides(done by me).
Props and Characters line-up/comparison :D