Atari Projects Online
Here some Atari "virtual machines" to run in your browser. Basic, Logo, Assembler, etc. Work in progress, just for fun... from Chile to the World 📷
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Show & Tell
2025 on Tumblr: Trends That Defined the Year
cherry valley forever
almost home
Cosimo Galluzzi
trying on a metaphor
No title available
todays bird

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Today's Document

bliss lane
Misplaced Lens Cap
The Stonewall Inn
Lint Roller? I Barely Know Her
Monterey Bay Aquarium
d e v o n
Cosmic Funnies

Andulka
Claire Keane

seen from Türkiye
seen from Russia

seen from Bangladesh

seen from Vietnam

seen from Venezuela
seen from Türkiye
seen from United States

seen from Türkiye

seen from Türkiye
seen from United States
seen from Colombia

seen from Malaysia
seen from United States
seen from United States

seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from United Kingdom
@leanstackblog
Atari Projects Online
Here some Atari "virtual machines" to run in your browser. Basic, Logo, Assembler, etc. Work in progress, just for fun... from Chile to the World 📷
Compilando MAME a WebAssembly con Emscripten
$ brew remove emscripten
$ brew clean up
$./emsdk install 2.0.8
$./emsdk activate 2.0.8
$ source ../../emscripten/emsdk/emsdk_env.sh
$ emmake make SUBTARGET=a800xl SOURCES=src/mame/drivers/atari400.cpp
...
Linking a800xl.bc
...
Util para probar cosas con SIDE2 directo en el PC. Este video me sirvio de guia para poder crear una imagen de disco VHD con la emulacion SIDE en altirra y luego guardar la imagen en una tarjeta SD usando “HDD Raw Copy Tool“
http://hddguru.com/software/HDD-Raw-Copy-Tool/
https://superuser.com/questions/373463/how-to-access-an-sd-card-from-a-virtual-machine
B2FJ - GC code cleanup, 64-Bit Support, XCode, Mac OS
B2FJ VM... added native arraycopy, System.gc() and TinyString
Added several features to the B2FJ Virtual Machine with minimal impact in the footprint.
Now we have arraycopy native implementation in C.
The garbage collector pass the tests, but using String generate a lot of things that must be cleaned. For this reason I decided to create a TinyString class that seems more suitable for cases when the space restrictions that we have in an 8-bit environment, can cause problems. All developments looks promising.
With the TinyString class, now we can send strings and numbers to the console whithout was additional memory and with the native array copy the memory footprint and object creation was improved.
https://github.com/eahumada/b2fJ/commit/ad1b0e0c167358615319ed5370769b890b0c43b5
Que bueno es cuando amanece nublado y luego sale el sol (en Titanium La Portada)
Edificio con algo de problemas de musgo
Ídem.