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Xuebing Du
Misplaced Lens Cap

izzy's playlists!
noise dept.
I'd rather be in outer space 🛸

blake kathryn
Alisa U Zemlji Chuda

Product Placement
Show & Tell
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Three Goblin Art
🪼
Aqua Utopia|海の底で記憶を紡ぐ
Claire Keane

tannertan36

JVL
Today's Document
styofa doing anything
Lint Roller? I Barely Know Her
dirt enthusiast

seen from United States
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@lelijasims
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constance pigtails
some curled pigtails with a bow accessory
bgc
hat compatible
all 24 ea swatches
bow accessory in hats
dl
this hair is now available for free for everybody :+)
SENTATE - The Camellia Collection
I felt like starting 2025 with something very classic, chic and super classy... So naturally I looked to Chanel for my inspiration! This collection focuses on tweed tailoring, with seperates to allow you to style your sims to perfection. I also felt like sprinkling a healthy amount of 90s inspiration too with some glamorous dresses.
The Camellia Collection features 10 items across my 30 swatch pallette plus loads of fun colour blocks and tweed swatches.
10 Items Total / 30 Plain Swatches / + 15 Tweed Swatches
DOWNLOAD - Free on Patreon
MORE DOWNLOADS | TERMS OF USE | LINK TREE
January is FINALLY over, this set is now available for everyone my angels! x x
"Hello darkness my old friend"
Vault (Set)
Pick your weapon: slay-worthy stilettos or commanding boots?✨
Made for walking, strutting, and maybe breaking a few hearts along the way...🗝️👢❤️
This set includes 3 pairs of shoes, coming in variety of different colors.
Hope you have fun with these! Enjoy 😊
💛DOWNLOAD💛 (Public 25/Feb/25)
老上海画报风
Spent this afternoon rendering and making a vintage Shanghai-style magazine cover for my sim.
Heyyy Simmers♡
Today I'm bringing something different to you all. I did an override for one of the apartment hallways that's located in San Myshuno... 21 CHIC STREET in the Fashion District area ( : ♡ I wanted to create something that made sense within the district. Marble Floors & White Wall Panels screams Fashion in my opinion. Below are Before & After Pictures as well as pictures of how I created my Hallway for anyone that wants a reference on where to start. There's also an override for the elevator. Instead of the busted green elevator you will have a chic black elevator.
♡Before♡
♡ After ♡
♡ My Personal Hallway Decor ♡
You can Download this override for FREE on my Patreon!
Special Thanks to melbrewer367 for paving the way on creating this unique override. The little details go a long way. Really ties the game perfectly! Thank You!!!
Click the link below to DOWNLOAD:
Patreon
Looks so much better. Thank you.
The Sims 2 Legacy Collection: shadow fix
The rerelease of The Sims 2 introduced a fix for the black rectangles under Sims. You may have experienced this bug in the Ultimate Collection version.
As the creator of the Sims Shadow Fix, I was curious to know how it was done. But first, I'd like to explain what the problem with Sim shadows is.
What's the cause of the shadow bug?
When the game works as intended, a Sim shadow texture is a light bluish blob on a white background. It also has transparency, but it's unused. It looks like this:
However, many modern graphics cards render the texture as plain black with transparency:
That's why black rectangles appear under the Sims.
What does my mod do?
My mod is only a workaround for the bug. It uses the transparency to recreate the shadows.
The first versions released in 2015 and 2016 were achromatic, while the original shadows were bluish. Back then I didn't even know why and how my mod worked.
On 2 January 2025 I released new versions based on my research into shaders. I also recreated the original bluish shadows.
How does the Legacy Collection fix the shadow bug?
Thanks to @ivycopur I was able to examine the code. It uses a workaround, just like my mod.
In fact, it looks almost exactly like the really not misty 0.4 version of my mod, which, ironically, is now legacy. The shader code in the Legacy Collection contains the same nonsense. And a bit more.
Code comparison
The left side is the original code extracted from the Materials.package file in The Sims 2 Ultimate Collection. The right side is my code or the Legacy Collection code:
The differences between my code and the LC code:
the debug part: I removed it from my code as players will never see it. The LC has this feature untouched.
alphaBlend srcFactor: despite the difference, it actually changes nothing. Explained later.
The identical changes:
alphaBlend dstFactor,
the same colorScalar has been added,
textureBlend.
Nonsense #1: textureBlend
The textureBlend defines how the colors of the incoming texture are transformed. The first argument is responsible for the color channels, the second – for the transparency.
Originally it's just:
textureBlend select(texture) select(texture)
And it means that the texture is taken as it is.
My and LC code transforms it though. The colorScalar is defined as a partially opaque (40%) black color. The transparency argument takes the transparency of the original texture and darkens it with the 40% factor:
multiply(colorScalar texture)
And this makes sense. The color channels argument takes the transparency part of the texture and makes it pure black, because the color scalar is black:
multiply(colorScalar texture:alphaReplicate)
It's pointless. I could go:
select(colorScalar)
instead. It would be effectively the same.
The texture after the transformations looks like this:
Nonsense #2: alphaBlend
The alphaBlend defines how to mix the source colors (in this case the transformed texture from the textureBlend step) with the destination colors (in this case, the ground under Sim's feet).
The srcFactor argument defines the source color transformations, the dstFaction – defines the destination color transformations. And then they're put together.
Originally it's:
alphaBlend srcFactor(destColor) add dstFactor(zero)
The srcFactor says that the shadow colors are darkened with the ground colors. The dstFactor doesn't really matter because it's multiplied by zero (black). Also, transparency isn't used.
If I understand correctly, you could achieve the same effect with:
alphaBlend srcFactor(zero) add dstFactor(srcColor)
And the final effect is:
My and LC code had to do it differently. The dstFactor says to darken the floor color with inverted transparency:
dstFactor(invSrcAlpha)
It sounds complicated, but the inversion actually means that black becomes white and vice versa. So the transparency texture, which is a dark gray blob on a black background, becomes a light gray blob on a white background.
The srcFactor is actually useless because the shadow texture (from the textureBlend step) is black. So it doesn't matter if you use:
srcFactor(one)
like I did, or:
srcFactor(destColor)
as in the LC code, it will always be black because you can't make black any darker. To make the intention clear, I'd personally go with:
srcFactor(zero)
instead. The final effect would always be:
It's different from the original intended effect. You can even see the difference in the official screenshots:
Source 1 | Source 2
Conclusion
It doesn't look like a coincidence. The cause of the shadow bug hasn't been fixed, and I doubt that an experienced shader creator would come up with such a workaround. There are better ways.
Before you point out that it's against my terms of use to take my code and sell it, especially without credit, hear out. It doesn't matter – EA's policy allows it. And I'm not even angry. It's just funny that they trusted such a messy code. I wouldn't be surprised to see other creators' fixes in the Legacy Collection.
The good thing is that EA has addressed the shadow issue at all. 🙃
finally got to try ⟡this stunning collab⟡ by @surely-sims, @doctorsimcraft and @lumenniveus!
#EAPartner We are so back. We are so (officially) back.
1920s my beloved
base game cover recreation but with characters that actually appear
hi, i just want to let everyone know, if any of you are frustrated with the state of TS4, i've compiled several different tutorials and made an all-in-one guide for playing TS2 on modern computers. it has all the fixes necessary to prevent crashes + pink flashing, and tips to make the game look just as nice as TS4, if not better!
please let me know if this guide is useful for you, or if anything needs to be changed/added/removed. i've tested it myself on multiple computers, and, while it works for me, there are many possibilities for error, considering that everyone's computer is different.
thank you for reading! i hope you like it :]
EDIT: i've set up a ko-fi, if anyone wants to show their appreciation for my work!! thank you so much to anyone who donates!!
EDIT 2: if you're going to copy my guide, especially if some parts are word-for-word, please give me credit, just like how i gave credit at the end of the tutorial to all of the creators whose guides i referenced in the creation of this carrd. as far as i'm aware, i came up with this idea of an all-in-one carrd first- having a large platform does not make you better than anyone else or "above" giving credit to others.
Evie's guide to playing The Sims 2 on Windows 10 or higher!!
last updated: september 27, 2024, update info in the replies.
a useful sims 2 fix cheat sheet
Only Day you can reblog this
HAPPY 20 YEARS SIMS 2!!!
found this gem on a sims 2 facebook group