sheepfilms
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Product Placement
Fai_Ryy
Mike Driver
One Nice Bug Per Day
Cosmic Funnies
almost home
PUT YOUR BEARD IN MY MOUTH
hello vonnie
The Stonewall Inn
ojovivo

Andulka
Monterey Bay Aquarium

gracie abrams

shark vs the universe
macklin celebrini has autism

Origami Around
$LAYYYTER

ellievsbear

seen from India

seen from Russia
seen from United States

seen from Peru

seen from Türkiye
seen from Colombia
seen from Albania

seen from Brazil

seen from Australia
seen from Albania

seen from Bolivia
seen from United States
seen from Iraq
seen from United States

seen from Ecuador

seen from South Korea
seen from France
seen from Brazil
seen from United Kingdom
seen from Thailand
@lentsius
A funky spaceship right there.
A thousand legs can run a thousand miles.
Fun project I made for #godotwildjam a months back.
Curved UI design will forever remain a pinnacle of fun in terms of UX design for me.
Prototyped music puzzle game. Colours correspond to music which helps you ‘hear’ what coming at you next. Sometimes you need to jump onto a platform which you can’t see but only hear with the corresponding colour.
Diggin’ its aesthetic and narrative.
Vortoj the game got a main menu aesthetic overhaul and many new options for players to tinker with.
Implemented a shader based fog portal in Godot engine
Zame. The game that shows how Godot can communicate with ZeroNet through the ZeroFrame addon
An important lesson. Reading several Discworld series lines.
Modelled and rendered this Mercedes beauty! My all time favourite.
Blender - Cycles
People have asked for it and who am I to say no? Here’s a short video showing the rig I had made for the little creature.
Animated this little fella on a commission. The creature was to be a mix of several animals and fire was later added around it. It runs well!
This is a team project of a game called Power Tower!, in which I am the creative - lead (for most things unless someone comes up with just the most amazing idea) This short preview is of the current intro and main menu.
Graphics/UI - me Audio - Kyle (Irmoz)
https://sternflowers.itch.io/power-tower
Pasxklaku! Gameplay. Each game is exactly one minute long. Two players face off one another on two dancepads. Hella fun, hella hard, hella skill.
Pasxklaku! A game I’m working on was in need of a hand drawn intro. Blender 2.8′s grease pencil and a mix of Godot’s internal animation editor were user to achieve the seen effect. Used an ancient Wacom tablet which was fun as hell to play with!
Sometimes...Â
...you need to leave your comfort zone and do something otherworldly. Such as a ZeroNet addon for Godot! I recently teamed up with a brilliant programmer who coded the addon whereas I designed the UI which can be seen above.
For those...
of you who don’t know Godot is a Game engine, a good one if I may say so myself! Not only is it welcoming to newbies it also offers an amazing amount of flexibility and growth potential for the individual.
This ZN addon/plugin allows your game to communicate with a site on zeronet (a zite) and get/send data. ZN being a serverless network means that everyone helps everyone by seeding the files and the download speed is extraordinary too!
Revolutionary? Perhaps.Â
New? Check.
AFAIK this is a new concept in games which I haven’t met before. One of the reasons may be ZeroNet’s relatively low user base and almost non existent marketing where although they have something amazing going on, not many people know about it yet.
So much potential, I love this.
Video of a main menu from a Pasxklaku! A game I am working on.