I LOVE GODOT SO MUCH. It. Just. Works. I tried learning Unreal, I truly did... In Unreal I spent 3 hours trying to figure out why my materials normals had all flipped on my imported model, I never figured it out so I remade my own materials. I then spent a good 5 hours banging my head against the wall that is animation retargeting in Unreal. GODOT ON THE OTHER HAND??? 30 seconds for model and material import, 5 minutes for animation retargeting!!!!!!!! WHAT??? HOW IS THIS NOT THE INDUSTRY STANDARD???? Some other things I adore about Godot:
- Physics and spring bones built in
- LookAtModifier3D makes bones point towards things so you can like make a character look at an object super easy
- SSAO and SSR built in
- IK rigs are easy to make
- Easy .blend file import
- GDScript hot reloading while game is running
- Super simple GLSL shader tools
- Built in light shader type
- Super advanced UI components
- Works on any platform
- Works with YarnSpinner
I'm sure there's more and I just haven't explored enough








