Blog 8: Social Gaming: Playing the Crowd
When you think of online and social gaming the stereotype alarm bell starts to ring, however through the advancement of digital and social technology this wall is slowly being broken, probably without people realising.
Have you played Farmville? World of Warcraft? Call of Duty? Words with Friends?
Then you’re are social gamer. A social gamer isn’t just someone who sits on their computer for endless hours into the dawn of day, or has the super fancy gaming chair with matching headset.
We have seen technology advancements provide the imaginable in terms of communication and in the past few years technology and gaming have realised their combined potential to take advantage of that space. Gaming on computers and consoles have been around for a while, but it is now that mobile is starting to take over that. ‘Building a socially focused gaming ecosystem has been held back largely due to form factor limitations. Older phones had limited processing power and connectivity to power the instant, synchronous interaction that we expect from games. However, that’s changing. New mobile gaming technology is creating exciting new avenues for people to play games with friends (and make new ones)’ (Paradise. 2018).
Online and social gaming allows people to connect with other gamers all around the world, to participate in and connect and share a mutual passion. When first established it would be a computer opponent, operating off algorithm. Whereas these days, you match, join or invite actual humans to be your online competitors. Massively multiple online role-playing games (MMORG) is the foundation behind todays gaming atmosphere. They provide and facilitate massive player and group connection and interaction for both online and offline human interaction. People come together for social and online gaming seminars and competitions – putting a whole new level on the social side of it.
Like with everything, games have also been modernized and digitized. The originals like Monolopy, Scrabble, Connect Four, Guess Who, have all been digitised into an online and mobile format with still a virtual interaction experience. Modernisation and digitisation is only going to continue to take over and expand the online and social gaming word. Will it bought live to your games room in the form of hologram?
Reference:
Paradise. A , 2018, ‘Social play is transforming mobile gaming’, VentureBeast, accessed February 2018, available from < https://venturebeat.com/2018/01/29/social-play-is-transforming-mobile-gaming/>















