A zine editorial I designed, wrote. I was concentrating on how grassroots movements can have a positive effect on social movements.
Mike Driver
Lint Roller? I Barely Know Her
art blog(derogatory)

pixel skylines

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Xuebing Du
tumblr dot com

titsay
trying on a metaphor
KIROKAZE
will byers stan first human second
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blake kathryn
YOU ARE THE REASON

#extradirty

JVL
Monterey Bay Aquarium
sheepfilms

Kaledo Art
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@lucymcmaster-blog
A zine editorial I designed, wrote. I was concentrating on how grassroots movements can have a positive effect on social movements.
Hand placement poster for the table of the station I have designed - this design I will blow up to A2 or even A1 for an effective design - the idea is to place the design on a table and encourage them to use the talk commandments to create discussion, I would be wanting to have discussions between generations also.
A hand placement guide to aid in conversation starting.
This is the exhibition station header - Just to give some colour/ creation of theme to the presentation. Printing tomorrow hopefully goes smoothly.
My exhibition signage.
We Need to Talk
- Conversation commandments
We were required to produce some advertisement material for an exhibition centred on our theme.
Some work I produced surrounding what my future design ethos was going to be. My main theme was communication and how I think we need to do this better across generations.
This is the basic outline of what i’d like my Creative output to look like/be !!
I was to create an environment to encourage generations to connect with one another.
My second project from my culture and context live theory paper. Concentrating on the gamified flaneur.
Quantified Flaneur
When moving through our urban space we tend to notice trends. We see patterns emerge in our rationalized surroundings, reflecting back the quantified nature of the city. I have concentrated on the juxtaposition of the organic movements of the flaneur and the regimented quantified approach of gamification. How can both exist when the other is present and do they interact? Using a thematic colour to create a ‘punctum’ as Barthes (1981) described them, a punctuation in my depiction of the city. “The punctum is a rupture, a discontinuation in the fabric of received knowledge .” The orange punctum to me represents the unnatural and stand out nature of gamification, the colour is a metaphor for the rationalisation and creation of social control in a public space. The rationalization that the flaneur was working against is a constant battle, gamified social control is an environment centred on efficiency not simply existing in a space (deWinter, Kocurek, Kocurek, 2014). This fascinating pairing of the flaneur experience and gamification I believe shows two elements of modern life, often pitched against one another. Finding both in our day to day lives. I created hyperbolic representation of gamification to show what people are afraid of happening, but I hoped to enable critical thought on whether or not this was a justified fear or a fallacy. The switch back to normal sounds and the removal of the distorted backing track when the credits role means that the dystopian reality that people fear is only a creation of the mind. While gamification exists I do not think it will be able to trump the experience of the Flaneur. Both tell interesting stories about modern life and our crafted environments.
Alpert, A. (2010). Overcome by photography: camera Lucida in an international frame. Third Text, 24(3), 331-339.
Barthes, R. (1981). Camera lucida: Reflections on photography. Macmillan.
deWinter, J., Kocurek, C. A., & Nichols, R. (2014). Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play. Journal of Gaming & Virtual Worlds, 6(2), 109-127. doi:http://dx.doi.org/10.1386/jgvw.6.2.109_1
Collide
by Sara Conlan (in-apricity.tumblr.com)
This is a compilation of the city soundscape that i captured in the urban wellington streets aka I walked around and recorded things that I thought helped create the city atmosphere / noise pollution
Freemusicarchive.org,. (2015). Free Music Archive: Ears - Video game. Retrieved 10 August 2015, from http://freemusicarchive.org/music/Ears/Sea_Legs/Free_The_Beats_-_Sea_Legs_-_04_Video_game
Sound track I am adding to my own recordings of the city and editing them both.
Johanna in the Clouds
This is the name of new architectural vision that has arisen on the Uithof Campus in Utrecht (NL). The Johanna is large housing complex of 655 student’s appartments, which is approaching finalization this summer. The entire building is covered with blue and white tiles that evoke a huge cloudy sky. I am especially enchanted by the rhythmic variation of the tile details that seems to change with every little change in the weather. Design: Onix Architects. (bij De Uithof, Utrecht, Netherlands)
by Paul Brouns (paulbrouns.tumblr.com)
None of the oppressive ideas I talk about are just a conversation to me. I have no desire to win any argument. I cry over these things. I just want people to have better lives.
by redeyesandlowlives.tumblr.com
Peacock
La Moire by http://www.yoolk.bz/ Handmade then computer colored.
SUMMARY
Final Comic- "The Journey of Mura"
This comic was designed to have a young audience in mind.
I was hoping to create a story which children and adults alike could enjoy.
The simplistic and mainly image based comic was designed to convey simple emotions of dissatisfaction, and not belonging. I then developed the story into the little character MURA developing their identity and as a result feeling included and at peace with itself. I purposely left the gender of MURA up to the reader to decide so that the character could be more relatable to a broader audience, and therefore be marketable to both younger girls and boy. This ungendered character would serve as an example of someone who doesn’t feel as though they initially fit in, but then eventually develop into someone who is happy regardless of this feeling. I was influenced by the “Rainbow Fish” by Marcus Pfister, a story for children about a colourful fish who gives away all his beautiful scales. For MURA however the issue is centred around not know what colour fits MURA best, but trying on many different colours, discovering that not one colour alone fits perfectly on Mura. The solution is discovered when Mura decides that it doesn’t have to align itself with only one colour. It could have them all! A unique combination, which highlights the fact that MURA is unique and should be celebrated. I am hoping to in still in the readers a feeling of triumph and celebration of individuality, over a vast age group. I am hoping to have conveyed these emotions as simply as possible.
Influences
http://theoatmeal.com/comics/dog_paradox
I really enjoy the simplicity and effectiveness of the “Oatmeal” comics which is a popular web comic website. I was influences by their simplicity.
https://www.google.co.nz/search?q=WALL-E+EVA&rls=com.microsoft:en-nz&source=lnms&tbm=isch&sa=X&ei=2J5kUo2PN6HsiAe104HoCw&ved=0CAkQ_AUoAQ&biw=1680&bih=930
I was influenced by the mive WALL-E and the character EVA fom the movie. I love dthe wy the character was simplistically presented and also how graceful she looked. I hoped to incorporate this into me character MURA.
http://moonracket.com/
This weekly updated site provided me with a lot of influence on the particular style of drawing I was going to use for my MURA character. These non-human but emotive character is what I embodied in my own comic.
Redo of Panels for web comic.