I have not decided on what I will name this. It will probably be nothing serious.
Here is my version of the LAMB. They do not have a name (and because I couldn't think, nor find one to fit.) I have the design for before and after they received the RED CROWN. The lamb is at a loss of how to start a cult, never being in one nor in a leadership role. They never wanted to be here or alive, but since The One Who Waits is threatening their everlasting sleep, they have no choice.
A contract was made that benefits them both. One shall die as a sacrifice and Another shall be released from his prison. A win-win situation... unless something else happens. BUT! WHO KNOWS! Anything can happen since this isn't a linear game, just a mess of a story!
For the Cult Of The Lamb AU, I'd rather explore the lamb's life before their execution and the Lands of the Old Faith. I might think of things beyond the land and over the sea. From time to time I will mention or think about their life during the in-game timeline (such as 'how to start a cult 101' or 'appeasing a bored GOD and his two disciples trapped in a white nothingness.')
The lamb used to travel the land with their family until all sheep were hunted down to extinction. (family not entirely sheep)
When 'The One Who Waits' first demanded the Lamb to start a cult in his name and free him they said "no."
Lamb is good buddies with the Red Crown. (Red Crown is sentient)
Is good friends with the Goat (will be explained later)
Not a very cruel person despite raising a cult.
Is curious what lay beyond the land of the old faith and over the sea.
IS NOT BORN FROM THE LANDS OF THE OLD FAITH