work # 2 // advance drawing class: collage
theme: paranoid and carefree / jealousy and contentment
Cosimo Galluzzi

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todays bird

tannertan36
styofa doing anything
we're not kids anymore.
Claire Keane
Sweet Seals For You, Always
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NASA

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AnasAbdin
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Aqua Utopia|海の底で記憶を紡ぐ

Kaledo Art

Janaina Medeiros

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@lyzhl
work # 2 // advance drawing class: collage
theme: paranoid and carefree / jealousy and contentment
Digital Painting class final project: Concept art
This character design is a concept art for a game called ‘Hubris’. The character’s name is Kagan, the god of death and underworld.
photography class: fluid photography
photography class: fluid photography
photography class: different lighting // flash photography
photography class: experimenting with shutter speed
work # 3 // advance drawing class: interpreting a Haruki Murakami short story
I got the story called ‘New York Mining Disaster’ and interpreted it by taking what I think is the most consistent theme in the story which is death.
I used poster paint and pen on 10½ x 13½ watercolour paper
19/03/15
another set from the night photography class
10/03/15
Interesting photos that I took from last week’s night photography class
Our final project for 2D and 3D Animation class
The monster was created by me and Max made the priest. Both models were done using Lightwave, Sculptris and Blender. Textures made in Substance Painter. We did the Animation, Camera Projection and Matte Painting in Blender and After Effects.
The footage was shot in Angkor Wat, Siem Reap, Cambodia October 2014
Basement Aliens is a shooting game I created for my final project in Interactive Design class. The inspiration came from the 90's TV show called 'The X-Files'. This is the first game I've ever created so I made it quite simple hence the 8-bit graphics.
I made the game using Construct 2, Illustrator and Photoshop. Some problems that might occur: The original font I used might not work in some computers and the screen resolution might be different as well when full screen.
Final Project for my 3D Modelling for Games class
I used Lightwave and Blender to create the model and Substance Painter for the texture.
Sketch for my next 3D model
My WipeOut inspired spacecraft, done in Lightwave + PS
September 2014
Blue Velvet on Flickr.
Isabella Rossellini in Blue Velvet, 2013 // Watercolour and pen
The midterm project for Programming class is to make a poster ad for our university. So I made this modern Bauhaus inspired poster. Yep, we made posters in programming class.
Death and the Merchant by Frans Francken the Younger
My final project for Programming class was (AGAIN) to animate a painting of our choice, I chose this one without any deep reason other than I liked it a lot the first time I saw it. I had to put a frame around it as I couldn't find any picture that's higher resolution than this one so I had to keep it small. Didn't bother to put any sound as I did it the last minute (typical me).