ULTRAKILL INDULGENCE Development Log (17/05/25)
Hello again, I've been making steady progress for the last month or so on revamping I-1 and continuing I-2. It's been slow at some points but I feel like progress is finally picking up again, especially now that we're approaching summer
Up to this point I've been taking the old rooms and giving them a lick of paint, but I've recently ran into problems with the pacing of I-1 making it feel like a drag to play through. I'm definitely not proud of how the level currently stands (as in the previous release) so beyond a certain point the level is basically entirely new.
I also basically entirely redid the facility doors, they're a lot more recognisable as doors now and don't have the really cheesy black hole symbol that has no actual reason to be on a door in a place like this.
FruitCircuit also got Neutralizers (the enemy introduced in I-2) functional on the new update, so I gave them a little makeover to their visual feel to better demonstrate their power visually.
For those who don't remember what they were like initially, they now leave particles whenever they stomp, shake the screen, and suck in particles around them when charging the explosion. They also have a blue flash to better indicate that they can't be parried, and to help with understanding the timing of the explosion. That's about it for now, I'm sure I can get at least the I-1 port out soon. I-2 will likely be out sometime in the summer (I hope I can finish it before it turns a year old)













