i wanted to draw him without a helmet,,
"I'm Dorothy Gale from Kansas"
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@mamasparky
i wanted to draw him without a helmet,,
i humbly request.. charthur my beloveds… <3
first time drawing arthur, therefore my first charthur only for you because i love you dearly, u are the they to my them
The urge to want to include homophobia/racism typical of the time period in rdr2 works and wanting the bless ignorance of pretending it never happens
RDR2 U.S-scale traveling guide
or what i like to call getting your people across the country without handwavey game mechanic map sorcery
hi y'all. i constantly overthink things for fics and travel times is one of them. i have spent [REDACTED HOURS] on this beast so there is likely to be mistakes. if so, forgive me, and i'll make corrections, but to my eyes at this moment it looks about right.
so here is my public service announcement from the self-imposed trenches:
if you stop treating the rdr2 map like gameplay compression and start treating it like actual united states geography, these people are not popping from valentine to saint denis in an afternoon unless they have invented satan’s own horse.
so i made myself a working travel cheat sheet for fic, and i am posting the useful part here.
this is not meant as “exact canonical mileage.” rockstar’s map is stitched together out of multiple real-world regions and vibes. this is a fiction clock. the point is to make the road cost something again: time, money, weather, witnesses, horseflesh, and one’s increasingly shredded dignity.
the basic rule use the game map as your location directory. use this post as your timing logic.
baseline 1899-ish travel logic for fic
on foot 15 to 20 miles a day on decent roads 10 to 15 if the ground is rough
horse, steady and sustainable 25 to 35 miles a day
horse, hard push 45 to 60 miles once, then the next day is worse
farm wagon / freight cart 12 to 18 miles a day rough 18 to 25 on better roads
stagecoach 50 to 80 miles a day best corridors can flirt with 100
rail 250 to 500 miles a day depending on line, transfer, delay, and how much the universe hates you personally
riverboat / steamer 80 to 150 miles a day upriver 120 to 250 on open water
the drafting rules that save lives
use hours only for local movement: town to nearby ranch, estate, station, camp, or outlying site
once a route clears 35 to 40 miles, treat it as a full day problem
once you are dealing with hundreds of miles, horse travel becomes a chain of feed stops, weather, nights, sore bodies, and ugly compromises
stagecoach is faster than private horse travel, but it is public, scheduled, and full of eyes
rail is the fastest lawful option, but it creates tickets, station records, porters, delays, crowds, and the deeply nineteenth-century problem of being perceived
in Lemoyne, add the social visibility factor
in Ambarino, factor in weather and elevation
in New Austin, add water and forage problems
in Roanoke, add road misery and topography
the big corridor cheat sheet
this is the part that kills half our accidental teleportation habits dead.
Colter ↔ Valentine steady horse: 10 to 14 days hard horse: 6 to 8 days coach mix: 5 to 7 days rail once you get on line: 2 to 3 days
Valentine ↔ Strawberry steady horse: 8 to 12 days hard horse: 5 to 7 days coach: 4 to 6 days rail transfer route: 2 to 3 days
Valentine ↔ Blackwater steady horse: 2 to 3 weeks hard horse: 8 to 12 days coach: 7 to 10 days rail: 2 to 3 days
Valentine ↔ Annesburg steady horse: 4 to 5 weeks hard horse: 2 to 3 weeks coach: 12 to 16 days rail: 3 to 4 days
Valentine ↔ Rhodes steady horse: 5 to 6 weeks hard horse: 3 to 4 weeks coach: 15 to 20 days rail: 3 to 5 days
Valentine ↔ Saint Denis steady horse: 5 to 7 weeks hard horse: 3 to 4 weeks coach: 18 to 24 days rail: 3 to 5 days
Strawberry ↔ Blackwater steady horse: 2 to 3 weeks hard horse: 8 to 11 days coach: 6 to 9 days rail: 2 to 3 days
Blackwater ↔ Rhodes steady horse: 4 to 5 weeks hard horse: 2 to 3 weeks coach: 11 to 15 days rail: 2 to 4 days
Blackwater ↔ Saint Denis steady horse: 4 to 6 weeks hard horse: about 3 weeks coach: 14 to 18 days rail: 3 to 4 days
Blackwater ↔ Armadillo steady horse: 2 to 3 weeks hard horse: 10 to 14 days coach: 8 to 11 days rail: 2 to 3 days if the line is behaving
Blackwater ↔ Tumbleweed steady horse: 4 to 6 weeks hard horse: 2 to 3 weeks coach: 13 to 18 days mixed rail and coach: 3 to 5 days
Rhodes ↔ Saint Denis steady horse: 7 to 10 days hard horse: 4 to 6 days coach: 3 to 5 days rail: same day to 1 day
Rhodes ↔ Annesburg / Van Horn steady horse: 2 to 3 weeks hard horse: 10 to 14 days coach: 8 to 11 days rail: 2 to 3 days
Saint Denis ↔ Annesburg steady horse: 3 to 4 weeks hard horse: about 2 weeks coach: 10 to 14 days rail: 2 to 3 days
Armadillo ↔ Tumbleweed steady horse: 10 to 14 days hard horse: 6 to 8 days coach: 5 to 7 days mixed rail and coach: 2 to 3 days
Saint Denis ↔ Guarma steamer only fair-weather read: 4 to 8 days longer if diverted, delayed, or cursed
regional local-orbit cheat sheet
this is the part for scenes where you need “how far is x from the nearest useful hub?”
AMBARINO / northern edge
hub logic: Colter is not “near the snow.” Colter is already the snow problem.
Adler Ranch from Colter: 20 to 35 min by horse, 1 to 1.5 hours on foot
Cairn Lodge from Colter: 1 to 1.5 hours by horse, 3 to 4 hours on foot
Lake Isabella from Colter: 2 to 3 hours by horse, about half a day on foot
Mount Hagen corridor from Colter: 3 to 5 hours by horse, full day on foot
Spider Gorge / Barrow Lagoon belt from Colter: 2 to 4 hours by horse, half to full day on foot
Wapiti from Bacchus / Fort Wallace side: 3 to 5 hours by horse, about 1 long day on foot
Bacchus Bridge / Calumet Ravine from Bacchus Station: 1 to 1.5 hours by horse, 3 to 4 hours on foot
Cotorra Springs / Donner Falls from Bacchus Station: 1.5 to 2.5 hours by horse, 4 to 6 hours on foot
consider: cold, grade, ice, bad footing, and exposure waste time faster than raw mileage.
NEW HANOVER WEST / HEARTLANDS / CUMBERLAND
hub logic: Valentine is still the cleanest anchor here, but “cleanest” is not “tiny.”
Horseshoe Overlook from Valentine: 30 to 45 min by horse, 1.5 to 2 hours on foot
Cumberland Forest belt from Valentine: 2 to 4 hours by horse, half day or more on foot
Emerald Ranch from Valentine: 3 to 4 hours by horse, 1 long day on foot
Emerald Station from Emerald: 20 to 30 min by horse, 1 to 1.5 hours on foot
Flatneck Station from Valentine: 3 to 4.5 hours by horse, 1 long day on foot
Heartland Oil Fields from Valentine: 2.5 to 3.5 hours by horse, 6 to 8 hours on foot
Cornwall Kerosene & Tar from Valentine / Flatneck: 4 to 5 hours by horse
Fort Wallace from Valentine: 5 to 7 hours by horse, 1 long day or more on foot
Bacchus Station from Valentine: 7 to 9 hours by horse, 2 days on foot
Limpany / Bards Crossing edge from Valentine or Flatneck: 3 to 5 hours by horse
consider: broad country, decent horse ground, but the miles still stack. Errands are possible. Casual nonsense is less so.
NEW HANOVER EAST / ROANOKE
hub logic: Annesburg and Van Horn are your ugly little anchors.
Annesburg ↔ Van Horn: 1 to 1.5 days by horse, 4 to 6 days on foot, about 1 day by coach
Butcher Creek from Annesburg: 3 to 4 hours by horse, 1 long day on foot
Beaver Hollow from Annesburg / Van Horn: 5 to 7 hours by horse, 2 days on foot
Doverhill from Annesburg: 4 to 5 hours by horse
Willard’s Rest from Annesburg: 2.5 to 3.5 hours by horse, 6 to 8 hours on foot
Brandywine Drop / Roanoke Valley from Annesburg: 4 to 6 hours by horse
Elysian Pool / cave belt from Annesburg or Van Horn: 4 to 6 hours by horse
consider: roads exist, yes. the land still hates you. ridges, hollows, mud, river bends, and industrial filth keep stealing daylight.
LEMOYNE
hub logic: Rhodes is the inland anchor, Saint Denis is the high-speed lawful anchor, and the marsh punishes optimism.
Braithwaite Manor from Rhodes: 45 to 75 min by horse, 2.5 to 3.5 hours on foot
Caliga Hall from Rhodes: 45 to 75 min by horse, 2.5 to 3.5 hours on foot
Clemens Point from Rhodes: 35 to 50 min by horse, about 2 hours on foot
Bolger Glade from Rhodes: 1 to 1.5 hours by horse, 3 to 4 hours on foot
Scarlett Meadows interior / Hill Haven side from Rhodes: 1.5 to 2.5 hours by horse
Shady Belle from Rhodes: 4 to 6 hours by horse, over 1 long day on foot
Lagras from Saint Denis: 2 to 3 hours by horse, 6 to 8 hours on foot
Lakay from Saint Denis: 3 to 4 hours by horse, 1 long day on foot
Sisika from Saint Denis: 2 to 4 hours by boat, plus paperwork and prison logic
Bluewater Marsh belt from Saint Denis / Lagras: 3 to 5 hours by horse
consider: the South is fast only on paper. roads help, but swamp, heat, visibility, and social scrutiny all tax the scene.
WEST ELIZABETH
hub logic: Strawberry is mountain-west travel, Blackwater is open-country modern travel, and Tall Trees slows both.
Wallace Station from Strawberry: 1.5 to 2.5 hours by horse, 4 to 6 hours on foot
Hanging Dog Ranch from Strawberry: 1.5 to 2 hours by horse
Pronghorn Ranch from Strawberry: 2 to 3 hours by horse, 6 to 8 hours on foot
Owanjila / west lake road from Strawberry: 1.5 to 2.5 hours by horse
Big Valley interior from Strawberry / Wallace: 3 to 5 hours by horse, 1 long day on foot
Riggs Station from Blackwater / Strawberry split: about 4 to 5 hours from Blackwater
Beecher’s Hope from Blackwater: 1 to 1.5 hours by horse, 3 to 4 hours on foot
Manzanita Post from Blackwater: 3 to 4 hours by horse, 1 long day on foot
Aurora Basin / Tall Trees interior from Manzanita or Blackwater: 4 to 6 hours by horse
consider: Strawberry country is timber, slope, and stubborn road. Blackwater country is easier moving, but much more watched.
NEW AUSTIN
hub logic: Armadillo anchors the east side, Tumbleweed anchors the west side, and the desert lies about what “not far” means.
MacFarlane’s Ranch from Armadillo: 4 to 6 hours by horse, 1 long day on foot
Benedict Point from Armadillo: 3 to 4 hours by horse, 6 to 8 hours on foot
Mercer Station from Armadillo: 4 to 5 hours by horse, 1 long day on foot
Twin Rocks from Armadillo: 2 to 3 hours by horse
Ridgewood Farm from Armadillo: 2.5 to 3 hours by horse
Thieves’ Landing from MacFarlane’s / Blackwater route: 5 to 7 hours by horse from MacFarlane’s, roughly 2 days on foot
Hennigan’s Stead interior: 1 long day by horse, 2 to 3 days on foot
Fort Mercer from Tumbleweed or Armadillo side: 4 to 6 hours by horse from Tumbleweed
Rathskeller Fork from Tumbleweed: 3 to 4 hours by horse
Plainview / Rio Bravo interior from Tumbleweed: 4 to 6 hours by horse
Gaptooth Ridge belt from Tumbleweed: 3 to 5 hours by horse
consider: heat, water, forage, and exposure matter as much as miles. desert travel is a logistics scene wearing a cowboy hat.
GUARMA
hub logic: once you hit Guarma, mainland travel logic gets thrown into the sea.
Aguasdulces is your landing point
Sugar mill / Fussar compound from Aguasdulces: 20 to 45 min on foot
Cinco Torres from Aguasdulces: 1 to 2 hours on foot
Manicato from Aguasdulces: 2 to 4 hours on foot
plantation / jungle interior: half day to full day depending route, weather, guards, and how badly everyone wishes to die
return to mainland: multiple days by steamer, no privacy, no stealth, no fun
consider: Guarma is not a road system. it is a dock, a patrol pattern, jungle, and terrible luck.
camp quick read
Colter frozen crisis camp. even “short” exits can turn into overnight disasters.
Horseshoe Overlook still the easiest errand camp, but town runs now take planning.
Clemens Point near enough to Rhodes for pressure scenes, far enough that every visit leaves tracks.
Shady Belle good for Saint Denis adjacency only if you respect the swamp and the roads.
Lakay hiding distance, not comfort distance.
Beaver Hollow isolated, grim, and annoying to extract people from on purpose.
the shortest possible version
if your fic is using actual U.S.-scale travel (like mine because clearly i enjoy pain), then:
Valentine to Rhodes is not a ride, it is a journey
Valentine to Saint Denis is not romantic horseback wandering, it is weeks
Blackwater to Saint Denis is a major corridor, not a quick hop
Rhodes to Saint Denis is one of the fastest horse corridors in the whole setting and it is still about a week at a sustainable pace
New Austin should always cost more water, time, and patience than people think
rail is the cheat code, but it is a public cheat code
stagecoach is respectable and faster than private riding, but it comes with schedules and witnesses
hours belong to local orbit
days and weeks belong to actual interregional travel
this covers the main towns, camps, stations, estates, and story-relevant destinations. i did not list every abandoned shack and hostile cave in the map because i do, despite appearances, still believe in mercy.
rat day
Young Charles bc i feel like we are totally ignoring the fact this mf was all alone
EVERYBODY LOVES CHARLES SMITH
uhh commission me
…How did it come to this?
🧠UNDEAD OUTLAWS IS HERE! 🪰 Get your physical copy of undead outlaws, a fan-made Red Dead Redemption 2 zine, out now! DISCLAIMER: This is a zine!!! "Undead Outlaws" is not intended to be nor ever will be a real playable game. This is fake gameplay of a fake game for a fanfiction!!
Mixing by ExidySorceror
🧠ZINE RELEASE 🪰 I am so happy to announce that "Undead Outlaws" is live and available for free on Itchio.
Thank you all so very much for your support in this massive project. I hope you love it! Click here to read!
Death awaits
Here is my secret santa for Sam! @purplecatdad
Sorry it took some time to finish it since it got a little bit away from me. Hope you like it!! (textless version under the cut)
❀~𝚁𝚘𝚜𝚢~❀
A story of growing old and the vulnerabilities that come with it.
"My days of looking good are long over, Dutch."
Done as a @rdrevents Winter Exchange gift for Louie @ @mamasparky!
(Ao3 link)
AH!!!
This is so so cute!! I love this so much!! My old men and their oddball son!! I love the way your writing style feels like a train of thoughts and hosea keeps getting a bit distracted thinking about how much he loves his family!
THANK YOU!!!!
his sweetest little thing
How do I tell rdr writers that the word “teenager” does not exist yet till like the 1910s but won’t become mainstream until after ww2 with the burst of suburbs and independence from one’s family
...meow