The latest Tweets from Markham Carroll (@MarkhamNCarroll). Professional animator and tired person. https://t.co/ITVSjU5Ts5 https://t.co/UMT3
This is currently where I'm most active.
d e v o n

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pixel skylines

Product Placement

Kiana Khansmith
trying on a metaphor
DEAR READER
🪼

blake kathryn

oozey mess
NASA
ojovivo
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Game of Thrones Daily
wallacepolsom
we're not kids anymore.
Sweet Seals For You, Always
2025 on Tumblr: Trends That Defined the Year
Show & Tell
i don't do bad sauce passes
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@markhamedia
The latest Tweets from Markham Carroll (@MarkhamNCarroll). Professional animator and tired person. https://t.co/ITVSjU5Ts5 https://t.co/UMT3
This is currently where I'm most active.
Updated my 2d character animation reel.
The finalized shot, colored and comp’ed with the background.
Most of the scene is cleaned up now. I just need to animate his tie, do the background/table, and color it.
I was considering reblogging the first one this afternoon, but I finished the rough pass for the first scene in that time.
A rough animation pass for something I recently decided to finally get started.
A quick, rough animation thing I did to try to force my way through a creative block I’ve been having.
Merry Easter
Updated my CG animation reel.
A timid nuclear apocalypse cat
da best
Secret Agent 00Օ
A small preview of what I’ve been working on these last few months. :)
Definitely still a work-in-progress, but it’s far enough along to at least show that I actually am doing something.
I’ve been putting off modeling Wanjuro for some time now, since I was having problems figuring out how exactly to model his head to have it look right from all angles. I finally decided that modeling out his skull would help me figure this out. I studied as much wolf skull reference I could Wikipedia and Google Image search (just the full mandible alone was hard to find reference of, let alone a dorsal view of it), and modeled out a wolf skull that would reasonably fit the form-factor of Wanjuro’s head. I know the design is heavily stylized and cartoony, but having some basis in reality really helps to figure out how the design will work in 3d.