A New/Old Story Culture: Anthropology and the Uses of Virtual Reality for Journalism
Journalists have been fascinated by the potential of virtual reality to strengthen the emotional connection audiences have to the stories journalists create. In an effort to accelerate immersive storytelling in journalism, the Google News Lab commissioned our anthropological study of this medium. We looked at how audiences experience VR, the attractions the medium for audiences, and how journalistic content can be shaped in ways that surface the medium’s strengths. Another arm of Google, Google Zoo, was interested in some of the medium’s commercial potentials. These were some of the concerns that I was hired to address. But as I listened to people’s accounts of the VR experience and as I participated with them in viewing VR content, the study took on a more personal meaning for me. I remembered my time as an anthropologist in New Guinea, listening to myths and stories and seeing them performed in ritual contexts. To my mind VR has some of the characteristics of what anthropologists call oral literature (something of an oxymoron): the stories and myths of non-literate peoples.
In the oral culture of Papua New Guinea, where I worked for some years, stories had little meaning apart from the context of their performance, the ritual events when myths and characters were enacted. In these contexts, the performer of stories participated in their themes and meanings and events, re-enacting them, seemingly seeing through the eyes of the story’s characters, feeling their emotions, as if the teller/performer were living the story. Both VR and the New Guinea oral tradition are quite different from our existing ways of telling and experiencing and understanding stories.
Virtual reality is an emotionalist, experiential medium that allows people to feel that they are living the present moment of a story. There is a decided presentism to the medium. The way we tend to think about storytelling, that a story has a beginning, a middle and an end, and that it unfolds in an orderly sequence, does not seem to apply in this medium. Rather, people are often more interested in exploring the VR world to which they have been transported than in following any particular path, often losing whatever narrative thread VR content creators have tried to fashion. The allure of the medium tends to run counter to the hard-headed, fact-driven storytelling style of journalists, as our study, and the Google News Lab white paper summary of our study discussed.Â
Just as interesting to me, and something that the journalists who created in this medium could not articulate, was that this cutting edge visual technology actually evoked older, one could perhaps say more primary or primal forms of experience. The question for journalists then becomes, given this fact, how does one fashion pieces in the medium in ways that leverage its strengths? I was in a position to help answer this question, because I had lived this story before during my fieldwork in New Guinea. You never know when anthropological training and experience will be useful. Virtual reality and 360 journalism are just some of the new technologies that have the potential to transform journalistic storytelling. Anthropological ideas and approaches can help make the new storytelling style more impactful.
















