My fuckin’, uhhhh, pressure oc :]
He’s still kind of a work in progress (Mainly visually), but it’s w/e ig lol. I kinda want to put some light colored speckling on his shoulder, and segment his hair a bit at the bottom. Kind of like dreads but not really dreads?
Anyways, lore: Before being taken in for experimentation, he had robbed a bank with his close buddy, having ended up killing a few people in the process. He was given a death sentence while his buddy was given life without parole.
Within the Blacksite, I imagine that he uses the chameleon dna in him to blend into the walls, grabbing the player and feasting upon them if they get too close. Harder to spot in darker locations, though. His eyes may reflect the light slightly, helping to give him away.
And while he's not particularly beastly, he *is* very hungry, unfortunately.
If in a group and a player gets consumed, he will cease hunting and consequently stop camouflaging for a certain period of time. He may even converse with the player, potentially offering goods such as batteries or data in thanks for the meal.
Occasionally, the player may be able to find him relaxing in a side room in his ‘friendly mode.’ Here, the player will have the option to sacrifice some of their health to Thomas in exchange for either data or batteries.
If flashed in a side room, Thomas will murk the player without warning. If flashed outside of the side rooms while in his hunting mode, he will chase the player down throughout their whole run, moving to a closer spot on the wall everytime the player looks away. If it’s dark, he will attempt to run ahead of the player, fleeing if a light is shone on him. If in his friendly mode outside of the side rooms, he’ll be a little more tolerant.
He's also capable of standing up and using only his legs to walk, but his physiology makes it cumbersome to do so. His tail, as long as it is, is not strong enough to support him. And if an angler begins to approach, he will run for cover and hide.