Limbus Company Sinners rated according to if they can be left unsupervised.
By a guy who finished Canto IV
Yi Sang: Can be left alone, probably shouldn't be.
Faust: Can be safely left alone.
Don Quixote: Absolutely not
Ryoshu: Can't be left alone.
Meursault: Can be safely left alone.
Hong Lu: Can be left alone in a Nest, not in the Backstreets.
Heathcliff: Can be left alone in the Backstreets, not in a Nest.
Ishmael: Can be safely left alone. Probably.
Rodion: Can be left alone as long as she's fed.
Sinclair: Can't be left alone, not because he'd do anything, but because every mugger and monster in a five mile radius would immediately jump him and kidnap him.
Outis: Can be safely left alone. Would insist "Able to be left alone" becomes something everyone should be evaluated on so that she can win at it, officially, in paper work.
Gregor: Can safely be left alone, probably shouldn't be.
"Average Demigod eats 33550336 Coreflames a lifetime" factoid actually just a statistical error. Average Demigod eats 1 Coreflame in lifetime. Coreflames Khaslana, who burned for 33550336 cycles and has eaten 402,604,032 Coreflames over his life is an outlier and should not have been counted.
At this point I got no hope for a resolution for the current Natlan issue and everything else related. It will not be solved at all and things will just go on.
Because let's think about it, what happens if they did solve it and give the characters their melanin? The West would certainly be pleased, of course, but how do you think the CN playerbase will react?
They would see a company make a choice they don't like due to the pressure of foreigners, and that in generally doesn't look good. They'd obviously be pissed and report MiHoYo to the CPP or something and that wouldn't end well. At this point their two choices are to accept pissing off the West or cease to exist. They can afford to alienate the West, they can't afford to alienate China.
That and all the other minor things like the actual colorism in the East and the fact that the petition is fucking dead in the water after it hit 100,000. Not like that measly amount will mean anything either.
I'm just... I'm just tired.
All that's left now is to either accept this and make do with the little given or leave.
Now more than ever I feel there's an unbreachable gap between the different peoples of the world.
Is anyone else tired over recent events? Not in a sleepy way, but in that bone-deep depression way?
Bit of a long post about the general Gacha game-sphere. Needed to get this off of my chest, might as well scream into the void.
I ask this as someone who flirts between these gacha games out of boredom mostly. They're free, they're phone, they got Story, and I'm not spending a cent on them personally, so that's why I play them.
But every fucking day it seems we got another controversy. Bad VA this, fired an artist that, White_Pharaoh.png being handed out like fucking candy on Halloween lately.
And then we discuss on how Its Bad, and we all know Its Bad, people discuss on what to do, Boycott, torch the franchise and run, stay and try to fix it, ignore it because it's been your Comfort Media for the past 3 years, all that stuff. And it's hard. And a lot of those choices always feel half-assed.
I've been around a bit, I've seen it. I was around when Fate Grand Order had LB7, Wandjina, and all the other shit on 2023 JP hit, and there was talk, some talked but stayed, others left but chose to still engage with Type-Moon works, some might've left completely but I never heard of them.
I was around when Project Moon fired Vellmori, and there was betrayal, some deciding to leave, others staying because Project Moon wormed into their hearts and they decided to stay even knowing what was happening. Knowing what it was now built on and where the lines were drawn.
And I'm here now in the midst of the Hoyoverse shittery round 2, I don't think I need to speak at length on that. We've all seen it.
And all the time every potential choice to take feels half-assed?
Do you leave, abandoning the franchise as if leaving without fighting to improve something makes you good, preserving your own morality at the cost of never making anything better? The lack of evil substituting for substantial good?
Do you boycott? If so is it purely not spending money or not even logging in? Does it even make a difference? After all, when do these oversea companies really listen to anyone outside their country of origin? Is it enough to stop on that one specific game and still buy other works, or do you condemn the whole?
Do you continue on as normal, to indulge in the media? To continue what brings you joy and comfort? Is criticizing and acknowledging the faults enough or just lipservice?
Are we arrogant to impose our values on others, hating foreign companies not conforming to our beliefs? Or is this completely reasonable, every scathing speech and point completely justified and never bordering on some level of sinophobia?
And just... it's hard. Hard enough trying to be a Good Person normally but here? In this space? Part of it feels natural and some action is necessary for the Good of Everything, the other part feels like a big fuss over something ultimately small and meaningless.
And it hurts. You give out pieces of yourself to these stories, let it become a part of you, then become forced to tear it out of your heart just to be Good. And when I say that I don't mean in that internet point "I'm a good person way" but the way of being Good with yourself, proving only to yourself.
And it doesn't help that plenty of us have devolved into humanity's good old passtime of tribalism, mockery, and a lack of empathy for The Other. Everyone's been taking the piss out of the other gacha players for the stuff their games pull as if their own games haven't done the same. Some of it might be in good nature, over exaggerated and self-deprecating, a joke or criticism, but its honestly become indistinguishable from genuine malice and contempt.
And...
I'm tired.
Tired of seeing this. Tired of dealing with it. Tired of wondering what to do, what's the best choice, what choice even is there.
Part of me is honestly tempted to just not care. To accept that I'm a bad person by playing these games and going through with it anyways because I'm so tired and cynical that hedonistic indulgence just becomes more worth it than trying to be good. At most accept a Gacha-game that's a 'Lesser Evil' compared to another, if that even counts.
Because it hurts. Because you let these stories change you, touch you, let them into your heart, and then have to tear it out with your own two hands and pretend it doesn't hurt. And you can't feel like you can mourn what you lost, because someone will come in and start raving about how it's dumb you even cared to begin with.
I've seen arguments for every option, from people I don't respect and people I do, strangers and prominent community figures. I've warred with the argument of "Morally Pure Media doesn't exist, don't beat yourself up over it" and wonder just how absolute that statement should be.
And I don't know.
And all I want is to go to sleep, and wake up and have it magically be better.
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
Ren'py (and also a link to it if you click here do it):
THE visual novel software. Comic artists, look no further
✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles!
✨Cons: None really <3
Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
Twine:
Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want)
✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch)
✨Cons: You can add pictures, but it's a pain.
Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
Bitsy:
Little topdown games!
✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small!
✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing!
Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
RPGMaker:
To make RPGs! LIKE ME!!!!!
NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post.
✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here!
✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale!
Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
engine.lol:
collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden!
NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff.
So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye