Narita Boy is a beautifully animated pixel art action adventure where you use a techno-sword to save an 80’s video game kingdom!
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@massivepixel
Narita Boy is a beautifully animated pixel art action adventure where you use a techno-sword to save an 80’s video game kingdom!
Read More & Play The Beta Demo, Free (Steam)
Added ghost enemies and some new tiles. Plus new explosion animations.
Bounce and jiggle your way to victory in this jelly-bodied version of football/soccer! Slingshot your way to beat your opponent. Play a
Finally released my next game.
You Have to Win the Game is a challenging retro precision platforming adventure with charming1980’s CGA-styled visuals and lots of secrets to discover.
Read More & Play The Full Game, Free (Browser)
Was working on my fighting game. Not quite what I was expecting.
Learning how to create rag dolls and use rag doll physics. The black balloon is what makes the dolls bounce. When someone hits the spacebar, a force randomly hit those balloons which causes the dolls to bounce around.
This is a proof-of-concept for a mini project. I have a bigger project that will take a while to develop and I feel the need to churn something out so I’ll create this fun mini project. Concept would be the hero fighting through his girlfriend’s eight exes to win her heart. I only have concepts for 4 rag doll exes. Need to think of 4 more. Each Ex will have his/her own fighting style
Changed the concept art. Found the correct comic book font and switched everything to black and white. This looks more like the idea I have in my head.
I think black and white for this nep-post-apocalyptic game conveys the stark reality of the situation. I believe adding color just makes it happier so I took it out. I might add some reds later.
Set in a world where the lights and power has gone out, one town will do what it takes to survive.
Concept art for a new game I’m developing. This is more story driven than my past games. Inspired by Lifeline and this 80′s game called Taipan.
You play as the leader of a fictional town trying to survive a world recently thrust into the apocalypse. You will need to make decisions to help your town survive and every decision will have short and long term consequences. Most of them will be brutal.
Muscle Party didn’t do too well in it’s first 2 days. Only about 40 downloads. Quite a disappointment from a download point-of-view in comparison to my other past projects. When I get the time, I will port Muscle Party to itch.io and go from there.
Here’s a short GIF in regards to my next game. It’s a block breaker game where the object of the game is to break through your opponent’s blocks. The blocks are what the screen is made of.
There are some power-ups available and right now there are about 50 levels of play.
Gameplay is almost done. Some things that I need to work on are the following
-Level Selection Screen
-Menu Screen
-Pay-What-You-Want screen that will trigger when you hit level 20. It will be either $0.00 or $0.99.
-Still need to decide whether I’m putting music or sound effects to this game.
-Still haven’t decided on the final color palette.
“Muscle Party” is officially out on iTunes for free:
https://itunes.apple.com/us/app/muscle-party/id1063175880?ls=1&mt=8
This game took almost a year to make mainly because I just lost a lot of interest in developing games. I spent about 20 minutes a week on working on this but ever since I was laid off by my corporate job I found myself with plenty of time developing this. So I made the push and got it to completion. My new job starts on Monday so I needed to push to finish this.
The inspiration for this is mainly Tetris and this TV show that I saw called “Hole-in-the-wall”.
I’m still in the middle of finishing another game and I’m also starting to flesh out my ideas for the next game. Hopefully, I don’t go stale again.
Apple initially rejected my app on grounds that they thought that PWYW should be a consumable. I reasoned that no sane user would be willing to pay for a game twice and I guess that made sense because they eventually approved the game to be on iTunes.
Muscle Party will be released next week. It is a “pay-what-you-want” iOS game inspired by Tetris and Hole-in-the-wall games.
The Muscle Party Icon graphic.
The game is finished. Just need to submit and fill out all that Apple paperwork to submit it. This is the part of the process that I really, really hate. When I submit it, iTunes will probably complain about me missing something and I will probably hate Apple a lot.
I officially finished all technical programming for Muscle Party. Took a while to get to this place. Just need to create an instruction screen and the App Icon
Ancestor is out! View the trailer in HD!
Download FREE today:
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Ancestor by Supermegaquest. #indiegame
Figured out the name for the app: “Muscle Party” and here’s the main menu screen.
Two-Player mode almost done. Need to make the guy on the left different from the guy on the right. After that, just need to make the menu screen. Getting there.
Hey there, I saw your beautiful explosions that you posted and also your explanation. I was wondering if you could possibly go a little more in depth, for a complete noob who is combing YouTube for a tutorial that shows something like this. :) Thanks
Hey! Sorry for this super late response, by the way.
I’m still pretty much an amateur with gamemaker and thus my specific code/method is very inefficient and laggy. However, I’ll try to focus on the basic ideas that make up the effects in some of my games. (This post is pretty long, FYI)
Keep reading
Hey!
While working on the Mad Max-ish game I also got some nice things done in the slow motion game.
Shown first is the new weapon system, which allows for quick swaps in game and makes it unbelievably easy to just implement a crazy new weapon.
Also, there are glass panels, which act like the destructible blocks but shatter into deadly shards.
Also um there are rather large barrels which make … heh …even larger, um explosions…
…
“gameplay”?
Best 2D explosions I've seen. Doesn't look very generic.