An Italian summer

Origami Around
Game of Thrones Daily

Janaina Medeiros
will byers stan first human second

blake kathryn

titsay

★
we're not kids anymore.
Cosimo Galluzzi
wallacepolsom
tumblr dot com
ojovivo
art blog(derogatory)
almost home
taylor price
trying on a metaphor
One Nice Bug Per Day

Product Placement

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@mayd-by-me
An Italian summer
Creativity is a flow state. Creation is a form of divine energy. Do not become so obsessed with your creative projects or self-development that you inflame and stress your tissues and blow your circuits out. Do not overdose on how-to, self-care or motivational YouTube videos which can have an adverse effect and drain your vital energy. A certain element of healthy obsession is required but you do have to make time to rest, nap, play, exercise, lay up, spend time in nature, and prep nutrient-dense meals. Begin now building your capacity to feel safe in this world when you permit your work move a bit slower. Initially it may feel difficult or impossible—be okay with mastering the difficult or impossible. This is the magic of deep tissue nervous system work. It means learning to breathe deeply through uncertainty and the discomforts of the unknown and not always have dates, times, or answers while witnessing other people finish projects or level up around you. It means listening to your body when it needs to urinate and not just waiting until you are about to pee on yourself before you get up from the computer to relieve your overworked bladder. It means discovering ways to relax when you take days off. It means eating real food. It means turning off your phone or computer and playing records in low lights for the evening. It means letting yourself relax and just play with no aim or objective. Be okay with stepping out of constant productivity and hustle culture and aligning with the smaller, the slower, the gentler. This appears simple and easy, but for most, it will be surprisingly difficult and uncomfortable. But when you do so, you will be more magnetic, aligned, and healthy in the long run. Because female physiology doesn't run off of just light or achievements. It needs a strong foundation of supreme care, nutrition, and tending, or else it begins to weep and eventually scream. The female body is the pillar of the entire family/village/community and requires a lot more love and respect from us. Never forget that. -India Ame'ye, Author
From New York rapper Princess Nokia to Cuba’s Orquesta Akokán, here are 10 artists reinventing the sounds of Santería and Candomblé.
Artists:
ÌFÉ
Daymé Arocena
Okonkolo
Ibeyi
Orishas
Orquesta Akokán
Xênia França
Serena Assumpçã
Princess Nokia
OSHUN
Fashion and research theory: Findings and conclusions
Hi there. This is the final entry to the fashion and research theory post series and I’m glad you’ve stuck around to see how my work is going. These posts were the result of codifying my work; giving me a sort of measuring stick for my progress. Today is about what I have found so far and my closing thoughts. It does not mean that I won’t keep talking about my MA project. It just marks the end of…
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olimpio.la
The truth behind design titles
//day 2 of 100//
today was hard 😫 I felt overwhelmed by the things I thought I had to do and what I needed to do. at one point, I stepped outside twice within the hour to “get some fresh air”
the second time I went outside, I wrote down the things I needed to do today in each workstream/project in relation to the immediate or near-term goal.
but after all that, it was the slow breathing meditation, shower and food that got me back on track towards what I needed to do.
- Mé
TOP 3:
• made it to an informational interview with Ijeruka founder
• organized my thinking around the digital capability mapping report
• washed my makeup brushes to avoid acne stress later this week
//day 1 of 100//
feeling productive as a multidisciplinary designer is difficult especially when there’s no definitive project in progress.
i’m trying this productivity challenge here on tumblr since it’s the app drawing my attention away from “work” or “productivity”.
hoping it helps me understand that sometimes productivity looks like a 3 instead of a 7 & that i’m always making progress, however small.
~ Mé
TOP 3:
• notes of a sermon from a new church
• a few natural moments captured
• gave myself the clarity i needed
Curso de Especialista en UX-UI 2019-20. Proyecto Final de Sergio Pérez Paqué: estudio y diseño de app para Nomads.
User Experience is the same as Customer Experience right? – Wrong, or at least according to Interaction-Design.Org’s Nick Kellingley. With a few solid points that back up his thought process, Nick argues that UX makes up only a portion of CX <bit.ly/1w0WOah>
“Design is conceiving and giving form to artifacts that solve problems.” How do you begin and work through the design process when given a task? – Most designers keep to a repetitious plan. UX Magazine breaks down the design aspect to Karl T. Ulrich’s plan to efficiently consolidate ideas in a common loop structure <bit.ly/1LGZD7t>
Mentor status unlocked: Teaching Figma
As the designated Old in my work group, I've had to figure out how Figma works, and today, I found myself able to explain it to my younger, newly-hired colleagues who were confused by some of the concepts. Yay me!
Figma is an app for designing interactive interfaces. It runs in the browser; its desktop app is in reality a customized browser, too. You can save design files locally, or to a shared cloud folder for collaboration. With a Team subscription you get to share common assets, like fonts.
It's also got a companion whiteboard/flowcharting tool built-in called FigJam for brainstorming and collaboration.
Figma's system of 'components' was what was tripping people up. When you learn it, it's elegant and clever, but not immediately obvious if you haven't used design apps before.
A component is anything you want to reuse throughout a project. It's essentially a 'master' item, and any changes made to it ripple down to any instances of the component used in your designs. You can edit instances without affecting the master, or detach it from the master component (if, for instance, you want to build a new component, or isolate it from updates to the master).
The component system makes it very easy to build out design systems, including all the things like buttons, menubars, cards, and share common assets like logos, and styles for type, colours, drop shadows, and the like. It creates a 'single source of truth' for design systems.
By publishing the components and styles as a 'library,' your team can add them and use them in their design files.
The tricky/clever thing in Figma is that you can create groups of variations of components, by giving them the same naming structure.
For instance, buttons typically have normal, hover, active (pressed) and disabled states. They might also have stylistic variants like solid or outline buttons, or different sizes.
In Figma's design mode, you'd draw all those different versions as separate objects, then unify them into a component by right-clicking each one, selecting 'make Component', and then naming them in a structured fashion. For instance, something like:
buttons/solid/normal
buttons/solid/hover
buttons/solid/pressed
buttons/solid/disabled
buttons/outline/normal
buttons/outline/hover
...and so on. A bit like DOS or Unix, every forward-slash symbol in a component name tells Figma to group things in 'folders,' which nest until you reach the end, which is the component variation.
And then, when you drag a Button component onto your design, you can then just toggle its states and variants from the right sidebar's Component section. Boom! Done.
Plus, components can contain components. We have an Icons component that contains about 100+ vector icons, and we use it inside an Icon Button component. Using the 'swap instance' feature, we can change any specific icon from the sidebar.
This is conceptually similar to style languages like CSS and SCSS / Sass; and for similar reasons, they don't understand it because they're missing the C in CSS (Cascading). The cascade means that you can set styles to apply on a range from universal to extremely specific, and they inherit to child elements until you specify otherwise.
It's really easy to get over-specific with both CSS and Figma; my recommendation is, keep your style systems simple to start with.
7 Tips for Figma Hygiene
Photo by Shubham Dhage on Unsplash
Designing in Figma can be a fun and rewarding experience for designers, but it can quickly become disorganized and difficult to manage if you don’t keep your files tidy. By following some simple tips for Figma hygiene, you can ensure that your design files are clean, well-organized, and easy to navigate. Here are 7 tips for maintaining good Figma hygiene that will help you work more efficiently and effectively.
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