May 11th! Made some simple sketches to plan out my UI elements.
Also I didn't die lol. I took a weekend off to spend time with family for Mother's Day :]
I'll try make up for the 2 days I missed, so I'll have to do either 3 assets in one day, or do 2 assets on 2 separate days. I just got back so I kept it real easy today with some basic doodles figuring out where I wanted everything.
And yes, it is going to be one of those wolf simulator mobile game things. I figured it would be easy as a first (released) game, but we'll see how that goes lol.
A loading screen/symbol idea. Yes it's a tree of life/world tree. The world has it's own lore and runes based very loosely off of irl Norse mythology. It diverges into its own thing though.
Some doodles I made when brainstorming for the UI.
The final design will be made into vector art before it's imported into Unity, but this was a good first step. Mobile game UI is difficult because it gets cluttered fast. Every action has to be an on-screen button because mobile devices typically don't use a separate keyboard or controller to handle game actions.
Also I'm very inexperienced when it comes to making UI, so that doesn't help lol
Erm ok goodbye I sleep now














