Review of the 1979 arcade game Cosmo, released by TDS in Japan, never seeing US distribution.

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@mcoorlim
Review of the 1979 arcade game Cosmo, released by TDS in Japan, never seeing US distribution.
âThe Mad Wizardâ Homebrew NES rom review
Get it here free: https://www.retrousb.com/product_info.php?cPath=30&products_id=137
Adventure for the Atari 2600, 1980
Adventure for the 2600 was an attempt at a graphical conversion of Woods and Crowtherâs âColossal Cave Adventure,â the first text adventure game.
Warren Robinett would go on to make Rockyâs Boots and Robot Odyssey, two games focused on teaching discrete circuit logic.
First mission in Thief II: The Metal Age, as an animated gif.
Anyone got a sweet tooth?
Doing game dev stuff now, making quick easily completed games. Space Junk is inspired by Atariâs 1973 arcade game Space Race. Single button control allows thrust. Avoid the debris to hit the top to earn points.
Want to give it a try? Check it out in the browser here.
Well.
Akalabeth
Akalabeth: World of Doom was one of the first CRPG games, created as a side project in 1979 by Lord British himself, Richard Garriott. Then just finishing up high-school, the owner of the ComputerLand he worked at convinced him to package and sell ziplocked copies with art drawn by his mother.
So, first off? This game is almost as old as I am. I was an infant when this was released, so obviously I didnât play it until much later. It was aged, then, and itâs worse now.
This game is primitive.
These are the controls for the Apple II version. âReturn for Up, Slash for Downâ makes sense if you look at the Apple keyboard.
Sort of.
The second big challenge weâre facing is food. You have a certain amount of food youâre carrying, and running out means instant death. Thatâs the big danger in Akalabeth, more deadly than combat or anything else. Keeping yourself fed.
Resource management can add a lot to a game if itâs well developed, but in Akalabeth itâs not exactly integrated into the rest of whatâs going on - the economy is strange, as if your gold is just another attribute like Strength or Dexterity.
If you can manage to survive long enough to find a dungeon - any dungeon, each playthroughâs random seed provides a spate of identical dungeons - we reach the third difficulty for modern gamers⌠the lack of a mini map. This is a persistent issue through early dungeon crawlers - the player is responsible for any and all tracking of where they are. And this is tricky, as thereâs not enough variability in the graphical representation to keep from getting lost very easily.
This here is a picture of the âoverworldâ game map:
What we see here is a 3x3 tiled screen with the player in the center as the plus sign, squares for forests, the tesseract lookin box is a castle, and the weird scraggle fractals are mountains.
Easy enough, but a lot of the time your map looks like this:
No landmarks, just flat plains to try and find a town or a dungeon before your food runs out. And thatâs really the biggest challenge the game has to offer. Once youâve found a town with a nearby dungeon, you have the rest of the game sorted, because all entrances to all dungeons lead to the same random dungeon layout.
From this point you just delve into the dungeon, killing monsters (which spawn in the same point for each delve) and gaining HP each time you leave. Killing a monster as Lord British requests results in a small stat boost that is dwarfed by a spell that will randomly turn you into a toad (reducing stats to 3) or a serpent-man (giving major stat boosts each time.)
Sounds like a gamble until you realize that the random number generator runs on the same seed each dungeon trip, so a spell cast on turn 9 of your delve will always have the same result.
Is this an exploit? Yes.
Is it necessary to play the game? Yes.
So thatâs it. Thatâs the process. Find a town, find a dungeon, delve and raise your stats until you need to return to buy food. Repeat endlessly.
Thatâs Akalabeth.
Do the Nelix
no wait donât
ROUND 2! Treat yourself or someone else with a Team Tee!
ROUND 1 is already floating around on tumblr :)âŚ.with mostly Heroes! I will be making more new ones very soon.
Timmy got woke
Tote bags for all your goodies? What do you guys think, is this something youâd like to see as a part of the new Welsh Myths Kickstarter campaign? :) - #welshmonstersandmythicalbeasts #welsh #mythology
oh no david no
Earl-Graey
@mcoorlim the 4th pic reminds me of Bartleby and JamesÂ
Yeah, thatâs fairly apt, actually.
Wanted: Weird Tumblrs to Follow
Hey everyone! Weâre Adventure Cow, an indie game studio; we develop interactive stories that are just a little weird and spooky. Since weâre basically a bunch of Tumblr noobs, weâre looking to follow other indie game devs as well as people who post about games that focus on story, especially dark and strange ones.
If youâd like us to follow you, please reblog if youâre into:
Night in the Woods
Bendy the Ink Machine
Undertale
Sara is Missing
Buried: An Interactive Story
Detention
Fallen London
Oxenfree
Stories Untold (also known as The House Abandon)
Welcome to Night Vale
Choice of Games
Twine games
Visual novels
Interactive fiction in general, including parser IF
Horror/weird/creepy games in general
Tumblrs about weird and supernatural stuff
Creepypastas
Youtubers who play dark, weird games like Markiplier and Jacksepticeye
Game development advice, design, and analysis
Also, if you have recommendations for awesome games and fandoms that Iâve missed, let us know! Our ask box is always open. :)