This account won't be posting sims content anymore.
I'll just be using it to reblog useful stuff like tutorials, dividers, lads, mlp and other bits I personally enjoy! If you're here for my sims cc or renders, you can find all of that over at @millennialcap~
I've been working on a free resource website for Sims 4 CC creators called Resources4CC. It's a directory of 100% free tutorials, assets, and useful websites related to creating Sims 4 custom content of all kinds: maxis match, alpha, script mods, meshing, recolors, and more.
If you'll get use out of this site and want to help it grow, please reblog this post to spread the word :)
Over my years making CC, I've often ran into problems finding tutorials, graphics, and tools. People share them on forums, on Tumblr, on YouTube, and even their own websites! So I decided to start R4CC for fellow CC creators who would like a sortable list of free resources, all gathered onto one convenient site.
Note: All the entries link off to the original pages. Nothing but the occasional thumbnail image is hosted on R4CC.
On R4CC, you'll find:
TUTORIALS made by the community for creating CC of all varieties, as well as for using common programs.
ASSETS including patterns, color palettes, graphics, fonts and more.
WEBSITES full of their own tutorial and asset libraries, as well as inspiration for CC, help forums, game mods, and other community resources.
More info under the cut!
But first, a cry for help. This is a Herculean task, yes. I'm an ambitious fool. While I did my best to start the site off with plenty of resources (99 entries, to be exact), it's very incomplete!
Do you know of something that could be a great fit for the site? Suggest it via the contact page! The form helps me stay organized and makes sure I won't miss anything, so please don't send recs thru Tumblr. Questions and other comments are encouraged!
FAQ
or at least i assume people might ask these things idk faq is a lot snappier
How do the directories work?
Directories are split into 3 broad categories:
1. Tutorials is for the how; written and video tutorials and program walkthroughs.
2. Assets will cover the what; free design resources and downloads.
3. Websites is the where; free programs and community sites, as well as websites that consolidate assets and tutorials themselves.
Some websites contains massive amounts of tutorials and assets (ex: the S4S forums). In these cases, R4CC will point you towards the homepage or subpages in the websites directory. Select tutorials and assets are still spotlighted, but most won't be catalogued. If you can't find the tutorial or asset you're looking for, give that directory a search!
What is R4CC's AI content policy?
No AI. I only feature visual resource websites that prohibit AI content, programs without AI features, and 100% human-made assets and tutorials. If you spot slop, alert me! Due to AI disclosures not being universal, the onus of identification falls on the consumer; I greatly appreciate your help in keeping R4CC and the CC community at large authentic.
Are you planning to add more directories?
As of right now, I can't think of any categories that would warrant their own directory as opposed to a filter tag. There will be many more filters to come as new resources are added.
I have a feature suggestion or bug report!
To suggest content you think I should add to the site or to report issues, please use the contact form to let me know.
I want my content removed from the site.
Message me on Tumblr (quicker response) or through the contact form and I will remove it ASAP, no questions asked. I will also avoid including your work in future updates. If you're still okay with it being included in future updates, please let me know when you're requesting removal so I don't add you to that list!
I want to change something about how my content appears on the site.
Message me on Tumblr or use the form to get in touch. If you want to be credited by a different username, have your entry link to a different site, if I got something wrong, etc. I will update it ASAP. Hell I'll put sparkles on your entries or decorate them a bit if you ask me to a little whimsy is never bad
Will you add a search bar to the site?
Don't ask me no personal shit like this. (I don't know how to; help wanted!)
Do you want help with the site?
If you'd like to volunteer something, then feel free to DM me with your ideas. Right now, I'm not actively looking for anything except more to catalogue! (And maybe that search bar...)
Some of the filters are empty!
As of right now, there are 99 total entries but you may notice that 4 filters have zero results. A couple of things and projects have come up that require the majority of my attention, so I can't spend the absolutely heinous amount of time per day I was spending on the site before.
Because of that, I decided it was best if I went ahead with launching. It contains a lot of useful stuff already, plus if people really like it, that'll help me justify prioritizing it also my ADHD is entirely unmedicated so if it just sits there I am definitely gonna forget I even made it. Most importantly though, some very kind simmers might suggest things while I'm busy.
Updating entries takes a few minutes, but searching for them can take a lot longer - so IMO, it's better to open up that possibility instead of letting it collect dust!
Thanks for being so supportive of me over the years. I hope this site can give back to the community a bit and help spread some knowledge :)
how to make cc clothes plus size friendly: a tutorial
hi! ever since i've started using cc, i've noticed a problem with many skirts and dresses - they seem to morph weirdly on plus sized sims. after learning to make my own cc, i finally found the culprit - it's the incorrectly applied vertex paint.
in this tutorial i will explain how to fix this to finally let your plus sized sims have cool clothes too! this is aimed at people who don't make cc and have little to no prior knowledge of blender. if you're making your own cc, you can skip most of the steps and just transfer vertex paint together with uv_1 and weights (that's how it's supposed to be done, anyway). if you are a cc clothing creator please please always check how your cc looks on different body presets, this is so important!
to not point fingers at any creators, i have made the example from my own dress. you can download the correct version with proper vertex paint here (tsr) or on my boosty!!
before we start, you will need two free programs: blender and sims 4 studio. there are plenty of tutorials on how to install and use them so i won't focus too much on that and will only explain the steps that you need to do to fix the specific issue i mentioned earlier.
open sims 4 studio. you will need to enter your creator name to use it - just enter anything. press the "my projects" button - it should open the file manager. you'll have to find the cc you want to fix in your mods folder. when you open it, you will see something like this:
go to the "meshes" tab and export the LOD0 mesh somewhere. just make sure you name it in a way that is easy to remember!
now we need to also find a reference mesh to transfer the vertex paint from. go back to the main menu. select the "create CAS standalone". in the catalogue, find a clothing item that is similar in length to yours or longer (it has to be a dress or a skirt, same as your og item) and hit "next". save the package somewhere (you won't need this one). export the LOD0 mesh the same way you did before.
now open the original clothing mesh in blender. you'll want to add the reference too, at the top menu click on file -> append -> navigate to your ref mesh -> object. you want to select all the parts that say s4studio_mesh_[number]. if there is only one, feel free to skip to the next part. otherwise, in the menu on the right shift+click all of the appended parts and press ctrl+j to join them. rename it to "ref" or something like that for convenience. make sure the reference is visible (the eye-looking icon on the right would be open)
delete the appended rig and bone_bone_shape, we won't need them
choose your original mesh and click on the wrench icon. click "add modifier" -> edit -> data transfer. source should be your ref. check "face corner data", in mapping choose "nearest face interpolated". click the arrow at the top right and hit apply.
we're pretty much done! just delete the ref and save your mesh, ideally name the file differently so that you have a backup in case something goes wrong. import the mesh into the cc package in sims 4 studio and save. launch the game and test with different body presets.
if you don't want the issue to happen when zooming out in live mode, you'd have to also do the data transfer to LODs 1-3. yes, it would be insanely tedious if you want to fix a lot of cc. that's why i would really appreciate if you share this post and spread awareness about the issue, since even very experienced and popular cc creators have it, it's VERY common. thank you if you made it this far! feel free to ask if anything is unclear!
little note: with some custom body presets, the clothing will still indent a little between the legs on bigger sims. i'm not exactly sure why that happens and how to fix it so just be aware of that!
I saw a post talking about someone that's been using AI to add sunlight to their sims previews, so I wanted to make some sun rays to share with everyone that can be used when editing screenshots. Don't feel desperate, just use these instead! 💗
Previews:
For those not familiar with using things like this:
Save the images below and paste the one you want to use into your sims screenshot in your image editing software. Edit until they look how you desire. They can be resized, moved around, the transparency levels can be adjusted, there can be blur added, and I've made them large! You can change the color too.
editing resources and beginner friendly photoshop tutorials.
inspired by elderwisp’s post, i wanted to share a few resources that have helped me with my editing journey.
over the last eight years, my posts have grown and changed, and that wouldn’t have been possible without taking the time to learn, practice, and lean on the tips, tutorials, and knowledge others have so generously shared.
entering a creative community can feel intimidating, especially when it seems like everyone else is miles ahead. we’ve all been there. hopefully the resources i’ve complied here can make things feel a little easier!
disclaimer: i’ve only ever used photoshop to edit. so this will all be related to that program only. but things like brushes and overlays i’m sure are usable within other software. hopefully this will inspire others who use gimp, procreate, etc to compile their own helpful resources as well!
let's dive in under the cut!
★ = complete beginner
★★ = some understanding of photoshop
tutorials i've used incoming..
SHADING + HIGHLIGHTING + CORRECTING
dodge and burn tool explained + demo ★
simple dodge and burn technique ★★
contouring with dodge and burn ★★
mastering highlights (gel-like lighting) ★★
adding shine or light to anything ★★
liquify tool guide (can be used to correct clipping, sharp edges and facial expression) ★
clone stamp tool (can be used for tearing, clipping, removing objects) ★
COLORGRADING BASICS
mastering curves ★
camera raw filter explained ★
SHARPENING + BLURRING BASICS
how to use the sharpening tool ★
iris blur / shallow DOF ★
MISC.
layer masks explained (use this often in my editing for color correction, but this shows how it can be used in many ways) ★
blending modes explained (blend modes are used for overlays, or how layers interact with each other) ★
ACTIONS
blurred edges
my finishing action (adds sharpening + chromatic aberration + grain)
updated 1/4/26. i'll add to it as i continue to find new resources!
Hide all parts except for the part of the mesh that you intend to decimate. Hide is enabled by selecting parts of the mesh and hitting the ‘H’ key. To quickly select a whole mesh part, select one part of the mesh and hit ‘*CTRL + L’.
Zoom into your mesh. Select two vertical edges, skipping every other line until you’ve gone around the whole mesh.
On the drop-down menu go to: Select > Loops > Edge Loops.
Hit the ‘Delete’ key, and ‘Dissolve Edges’.
Repeat as needed! You can also work with horizontal edges.
This method isn’t super quick, but it creates a clean result, with easy control over what you want to decimate and how much you want to decimate.
Ya'll please Im begging you stop reblogging @/kikiixx posts PLEASE. they feed their screenshots into an AI enhancer.
AND PLEASE IF YOU WANT FUCKING SUNLIGHT /SUN STREAKS IN UR PHOTOS JUST PHOTOSHOP THAT SHIT OR USE RELIGHT. IT IS NOT FUCKING IMPOSSIBLE. YOU PEOPLE ACT LIKE YOU CANT DO FUCKING SHIT URSELF SO U FEED IT INTO AI GENERATIVE TRASH T0T ITS SO ANNOYING.
The secret to reach this relight "rim light" effect is ignoring everyone's instructions and NOT activating the iMMERSE LaunchPad (because it BLURS the lighting for a better quality. And we don't want that.)
Then you can get this with iMMERSE pro relight or with qUINT relight as well. I used both in those pictures.
Beryl is a grid-based page that neatly displays your collection — of fics, books, movies, muses, portfolio works, or anything you'd like to show the world. Sticky section titles and graphics remain in view so you never lose track of your progress.
Features: no javascript, neat sections, sticky section titles, sticky navigation, header, item quote blocks, item ratings with custom symbols
Credits: preview header image by yamasa-n (unsplash)
my first doc is a javascript - free muse page that might have even the most devoted google doc user fooled ! i'm super proud of how this page turned out ; it's super easy to navigate , fully annotated to help u make ur own customizations , and has a beginner friendly coloring structure so u only have to put ur hex codes in once ! this page should be pretty much good to go but please let me know if u encounter any issues and i'll get on troubleshooting asap !
as always , pretty please give this post a like or reblog if u intend on using this code or if u just want to be a supportive hottie ! love u all bigly ; be sure to pet a cute animal today ! mwuah !
𓊈 ⋆✴︎˚。 PAGE FEATURES ... 𓊉
realistic google doc layout design
fully annotated code w/ helpful breakdowns of content locations to avoid a lot of unnecessary scrolling
root css styling removes the need to repeatedly copy and paste hex codes ... think more or less the same way a tumblr theme would work .
100% no javascript
useful styling guide within the code
section for rules
section for personal links
three main images to decorate ur page
full list of credits , inspo , image sizes , and fonts are listed within the doc containing the code
🎃 guess what ??? this theme is free ! download it with a free member account on patreon or directly from mediafire here .
⋆✴︎˚。 click the source link to view a live preview !
so, i decided to share this to help people who, like me, cannot use relight, but still want their screenshots to look pretty and have better lighting! practically simulating a similar effect.
before we continue; i am a reshade user, but i think this tutorial can also be useful for gshade users, at least when it comes to spotlights. so have fun!
☆ SPOTLIGHT !!
the spotlight it's the best option if you're looking for a soft light source, easy to use and not so heavy, and in my opinion, the closest thing to the relight effect.
you can use the controls to move it (up, down, left, right) and you can also change the color, size, and brightness very very easily!
however, although it allows you to use more than one in the spotlight quantity option, tbh i never understood how it works and it never worked for me, so i decided to just duplicate the files, so you can have as many as you want and separately, which for me is a little better for organizing while taking screenshots.
☆ to do this, you can just go to your shaders folder and look for the spotlight.fx file, then copy the file, rename the copy, and put it in the folder. example;
☆ NICEGUY LAMPS !!
the niceguy lamps is also a good one! it has a much stronger and denser light than the spotlight, but it is just as easy to use and allows you to play around much more with light and shadow.
first, you have a basic panel to control the ambient light (original lighting) and some effects of the lamps you will use. then, you can go to lamp 1 and enable it to see it.
the positioning control here is more refined, so you will have many more options for angle and direction, allowing you to explore freely. and if you don't see the light, don't worry, it's probably just in the wrong direction or angle, just mess around.
everything is very intuitive, which makes it easy to use. and as a bonus, here you can also have multiple light sources much more easily, and control them all equally. although i don't recommend using too many, because it is already a little heavier.
☆ i highly recommend combining the two shaders, using nice guy lamps to dim the ambient light and spotlights to illuminate! they have a very good effect together.
to conclude, i encourage you to play around with your reshade or gshade. take a day just to explore, and you may find something just as good or even better! i hope this has been helpful in some way, and if you have any questions, my inbox is always open!
HEYHEYHEY!!! ive discovered a fun way to make light leaks or any potential colorful lighting to add it in your edits the way y’all desire! ⋆˚🌈。 (procreate or photoshop)
1. open a new layer, and select brushes, go look for the Luminance section and choose the Lightleak brush.
2. now set the brush Size to your liking, i like to set it BIG 30~70% & the Opacity to 100%.
3. now draw it all over the picture, go up and down, combine some different colors, rotate it or whatever just go CRAZYY, like this!
4. now the fun part hehe... open the light leaks layer and change the blending mode from Normal → to either (Vivid Light, Liner Light, or Color Dodge)
5. see? very colorful ദ്ദി◝ ⩊ ◜) .ᐟ now simply, just adjust it! (in the Adjustment panel to the left) what i always do:
play with the Motion Blur a bit to make it look smooth.
add a bit of Noise textures (optional)
lower the Opacity a bit and erase any unwanted parts.
EXTRA ★ you can use any brushes in-case you don't have the LightLeak one, just like here, i just used a regular Airbrush Blend brush and did the same process, easy!
...anddd YIPPEE!!! we are finished my people! hopefully this would be a nice little helping tip to anyone SHARKSSS!!!
hey! i've put together a little download pack centered around light leaks. they're separated into two folders! one has pngs while the other has photoshop actions. all of these are random packs i've collected over the years so credits to the original creators. the tutorial is in video format below with some written info as well. i've also included some notes about my process for editing nordhaven's posts. i would say the process in this video is a bit more refined than before because i've had some time to practice. that editing style really was the stepping stone for how i edit today! :D however, for those who are already familiar with light leaks and would like to skip the video, here is the download! enjoy and feel free to tag me :3
𓏲 ๋࣭ ࣪ ˖ Download: Mega (838 MB, there's a lot in there)
-> how to install a photoshop action
Some miscellaneous info in regards to this video:
• I use Photoshop 2025 (x)
• For procreate, my method is a combination of these three tutorials: 1 | 2 | 3
• How to centralize text consistently
• Photo size is 2715x1527 without SRWE using this method. I cropped with a 16:10 ratio for this particular story. For those curious, TVM uses a 16:9 ration and Tessellate will probably be the same! ~
• Sharpening settings used (clean and sharp)