The punchline of this comic is the truest thing to ever exist.
Monterey Bay Aquarium

if i look back, i am lost

Love Begins

No title available
todays bird
trying on a metaphor

Janaina Medeiros
Peter Solarz
"I'm Dorothy Gale from Kansas"

tannertan36
KIROKAZE

Andulka
tumblr dot com

roma★
Cosmic Funnies

shark vs the universe
cherry valley forever

JBB: An Artblog!
art blog(derogatory)

izzy's playlists!

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@millenniumshadow
The punchline of this comic is the truest thing to ever exist.
PHEW FINALLY, these took way too long but here’s some pride-inspired environments!! I’m not super used to working with palettes this way but it was still fun to try. sorry if I missed yours– I tried to get as many as I could but I was def running low on ideas/energy towards the end
Si la migra aparecen en su puerta
no abras la puerta. Estate calmado. Usted tiene derechos.
Si piden entrar, pregunten si tienen una orden firmada por un juez.
Si dicen que lo tienen, piden verlo.
Una orden de administración de ICE (formulario 1-200, 1-205) no les permite entrar a su hogar sin su consentimiento.
Si no tienen una orden firmada por un juez, usted puede negarse a dejarlos entrar
Si se fuerzan, no resistan. Dile a todos en la residencia que permanezcan en silencio.
Si usted es arrestado, permanezca en silencio y no firme nada hasta que hable con un abogado.
Portfolio june 2018 part.3
A young artist exhibits his work for the first time… …and a well known art critic is in attendance. The critic says to the young artist, “would you like my opinion of your work?” “Yes,” says the artist. “It’s worthless,” says the critic. The artist replies, “I know, but tell me anyway.”
fuken savage
Dude
holy shit.
this is on a whole new level of patience
This is natural art.
“Don’t trace” originally started as a warning against tracing as art theft (as in, tracing someone else’s art without permission or credit is art theft) and then over the intervening years turned into “you can’t use references because it’s cheating” and I think that’s one of the worst cases of the telephone game I’ve ever personally experienced
you are allowed to trace as practice
you are allowed to trace your own work (for example photographs you took yourself or to keep architectural consistency)
you are allowed to trace things the original artist is encouraging you to trace
you SHOULD use references
you SHOULD be allowed to pick up other artists’ artistic tics you like (…as long as they’re not offensive, like blackfacing, but that’s a different kettle of fish)
you SHOULDN’T go around moralizing at other people about how they learn best because you can and will lose friends that way and you can and will hurt other artists’ development that way.
Also other than art theft there IS no such thing as cheating in art okay use sparkle pens and fan brushes to your heart’s content why is that even a thing I have to say (…and yes I’ve had conversations in the analog world about fan brushes as “cheating” I’m so tired of snotty artists who think you shouldn’t be allowed to use tools that make things easier because they can do it the hard way)
But honestly, this need to be said louder, as an artist you end up feeling like you aint getting better, trying to draw in perspective without having a guide line . And when others shame artist for using references its like they are expecting the artist to know by memory how everything works on every perspective.
To Consider that fan brushes, or custom brushes are cheating and expecting the artist to do everything in the “original” way is like wanting the cashier to charge you without using a calculator to do the sum. Tools are invented to be used.
“tools are invented to be used” well put
Not allowing using references is same as telling to a chef they can’t use recipes but they have to pull any dish in the world out of their asses just like that. The first thing, the very first thing my photography teacher told us was “When photographing was invented, ARTISTS took pictures of cities and traced them on their paintings because hey - easier work! Why bother to work hard when you can make it easy for yourself and save your time and energy?”
drawing the holy items
Tips for Illustrators (and other artists too!)
I’m an illustration major at MICA (please check out my blog here as a way to support me for making this post!), so this is catered towards what I learned in my illustration critiques and from professional illustrators. I think these tips can go for other artists too, though!
None of these are things that work all the time, but they’re general “rules” I’ve been taught. You can break them, just know why you’re doing so! These are just things I copied from my critique notes, so most are general tips I’ve heard and copied down.
General
Enjoy what you’re working on, but be okay with changing it.
Anatomy, and accurately trying to portray it, is really important.
Time and space can be portrayed through focus and distance.
When working digitally, make some of your own textures (traditionally) and scan them in. Adding them into a picture adds an element of your own hand and makes your work stand apart from other digital work.
Contrast is a great thing.
Saturation is a great thing, especially in watercolor (soak that brush with pigment!).
Your style should never draw an obscene amount of attention to itself; it should just work fluidly.
Consider what medium(s) work best for your idea.
Cover your paint palettes (particularly reusable ones) to make sure dust doesn’t get in the paints.
Spin the page when you’re working. The time is takes to do that will show some major improvement in your art!
Use dark watercolor and then a light colored pencil on top, never the other way around (it will look muddy and ruin clarity).
Make sure to sometime pin or place you piece far away and step away so you can see the whole composition (or zoom out a lot digitally).
Consider the genre and audience of what you’re working for (and if it’s yourself, then you’re your own audience!).
Illustration is a branch of fine art, don’t forget that.
Fantasy art usually needs a lot of high detail.
Coloring
Pick an overall color palette to work in, then add in other colors as needed.
Complementary colors (ones opposite on the color wheel), when placed next to each other, can pop an object forward or draw attention to it. (Think of a red ornament on a green Christmas tree).
Designate the shadows to be either warm or cool, and the highlights to be the opposite. Stay with this throughout the entire picture.
All colors have a warm and a cool hue (cool and warm blues, cool and warm oranges).
The more saturated a color is, the more it will pop forward in the picture plane.
Don’t use colors right out of the paint tube.
When making a shadow, tint the color with the complementary tone (it makes it a little more grey).
Colorizing backgrounds lines makes them recede in a colored image with line art.
Blue and pink tones are great for use in skin tones.
Flats need to be fairly differentiated colors.
Drawing
The reference should never be an excuse for a misleading or awkward pose. You have the artistic license to alter an awkward pose and not just draw from a photo.
With scratchy or textured line art, find some places of solid black too, to allow the eye to rest (or where you want something to pop out).
How you render all the elements of the picture is what makes your own individual style.
When something is illuminated, it should be the brightest part of the composition.
Anything with a straight angle (like the corner of a room) has one wall/side being lighter in value than the other. There is a crisp distinction.
Sometimes adding more lessens the strength of the image.
Fabric folds are crisp, if they’re too soft they’ll look like clay.
Line heaviness and weight can determine depth.
Anatomy/Characters
Anatomical consistency is very important.
Inside of the mouth is usually dark.
Show character motivations with actions and poses.
You can crop a face or figure to set a mood.
In any and every picture, pay special and close attention to the hands, feet, and face.
Learning musculature, even if you use reference, will help you create the body you want for your character. Understand the human form…it’s easier to alter if you understand it in the first place.
To pop a figure forward, add a little bit of rim lighting (great with backlighting).
Composition
Avoid spots where a line or shape comes really close, but doesn’t cross, the edge of the paper. This is called a tangent and tangents are bad (they suck the eye into just that one spot and stop the composition).
Nothing in the picture is accidentally there, it is all drawn by you, so make sure everything has a conscious placement.
Don’t crop anything that shows essential character expression (including essential parts of the pose).
Never crop a figure at a joint (it makes the limb look amputated unintentionally).
Consider how you show detail with smaller characters…what are the essential characteristics?
Shapes of color or tone can make great framing devices.
For the most part, render the foreground with more clarity than the background…you want atmospheric perspective to be used to make it look like it’s receding.
Line heaviness/weight can combat (in a good way) any very dark areas.
When the character breaks a border (shape, line, panel etc), it shows dominance.
Make the shape of your negative space visually interesting.
“Cornerstops” are great. They are a compositional element that visually blocks your eye from running off the corner of a page.
Shadows can be a great compositional element.
Narrative Illustration (Portraying the narrative)
It is a successful illustration if the story is told.
Use every element of the image to tell the story.
Sometimes you have to take out elements you love for the sake of storytelling.
Think of images as being fast/slow, quiet/loud. What techniques portray these senses for you, and why are you using such techniques? What areas of the picture are slower and faster, why those areas?
Indicate how lavish or simple a place is by the details you choose to include in the background.
Don’t make it obvious that you “curated” the picture; it should look natural.
Cover illustrations don’t always need big and bold text, as long as there’s a strong narrative being portrayed.
Something mid action carries the narrative better than pre or post action.
You should be able to tell a story without relying on text.
Sequential Art (Comics, etc)
Color between panels can draw the eye around the page.
Big jumps in narrative can add humor and excitement, just make sure to think of why you are having the jump there.
When starting a sequence, make it obvious where you start (establishing shot; biggest to smallest, etc).
Make sure panels can read as separate images even if you took the gutter away.
Smaller panels are frequently used for faster/quicker actions.
Removing the background in certain panels allows the scene to be read faster; you only need one background per page (unless the scene in the background is changing).
Style, readability, and timing are key things to keep in mind.
Does the punch line/climax happen at the right time on the page?
Before planning a page, ask yourself: “How much time is elapsing between the first and last panel?”
Consider panel shape and size.
The composition, and where the eye flows inside every panel, informs where the eye travels to next…compositionally lead the eye from panel to panel.
The more panels you have, generally the more time goes on.
Don’t rely on speed/action lines to make things dramatic.
Give word bubbles a little breathing room.
When doing a graphic novel, you’ll usually have to redraw the first few pages since the characters will come more naturally to you by the end pages.
There is a design element to sound effects.
Digital Art (Mostly Photoshop based, but some are general tips)
Before printing, you usually want to switch your file to CMYK (though save a file in RGB too). Print at 300 dpi.
Before printing, you can up the brightness, saturation and contrast until it just starts to look awkward. You’ll learn the best settings for the printer you print at.
Don’t place digital textures anywhere. Consciously arrange them.
Don’t overrender. Digital art tends to be the most successful when it feels less digital than someone would expect.
If your color scheme doesn’t look cohesive, you can use a fill layer of one specific color to unify everything (Layer->fill layer). Lower the opacity to around 15-30%.
hi!! i ws wondering if u had any advice on picking good colors in art ?? the colors u use always seem to go together really nicely hehe ,,
there’s a lot of really good color theory materials out there that would explain how it all works far far better than i ever could
but i will show you a couple of good tricks i learned along the way that will save you a lot of time and trouble if you don’t like watching/reading loads of theory (which you should still watch/read btw, i’m not saying to ditch it altogether) and more of a practical learner as i am
i often start coloring with simply using an eyedrop tool to choose base colors, it helps to keep the same color relations as the original, that way you won’t end up with white-washed characters or wrong tones of clothing
in case of this drawing the final piece has water right under the characters, so i chose to make palette warmer on the top and colder on the bottom
the easiest way to make a soft, less contrast palette with the same color relations is to add a solid color or a gradient under the lineart; no overlay style, just a semi-transparent layer with color; on the contrary if you want a more contrast image you’d set overlay on multiply etc
colored lineart is optional, really. a lot of times you’ll hear DON’T COLOR/LINE WITH BLACK!!!!!!! that’s fake news, black lineart can make an image pop very well, but it doesn’t work with everything, so choose wisely
there’s two ways to add shadows to your drawing - by adding shadows (duh) or by adding the absense of shadows
i use both ways but since i almost never see anyone mentioning the second one: what i mean by it is you need to fully cover your characters in solid shadow and then erase the parts with light
a lot of artists choose the color of shadow individually for every part of the drawing - skin, hair, clothes etc; i personally like to choose one color for shadow and
one whole shadow layer not only saves you a ton of time, unlike choosing color individually, but it also means you can freely play with the color of it, which can affect your image A LOT
now back to the main palette! this trick is for photoshop only as far as i know
PS has 2 really helpful overlay styles - Hue and Color and as the names suggest it changes the hue or color of your image based on the color above it
PS also has a fun thing called Gradient Map (Image -> Adjustments -> Gradient Map) that converts the monochrome tones into ANY colors of the same relation
the last trick i’ll show you is particularly useful when you’re too lazy to color the lineart
i fill base colors by using paint bucket tool, it’s simple and fast, but it also means no colors under the lines
which is annoying but what can you do right? ¯\_(ツ)_/¯ actually there is something you can do! here’s a step-by-step
that’s all that comes to mind for now, hope it was helpful in any way! most of these tricks were born out of the notion “how do i produce a really good image with as much saved time and actions as possible”, which probably won’t do for perfectionists, but to all the lazy artists out there like me - try it lmao
Hey art guys, here’s a tip: Reverse storyboarding.
Watch a movie that you really like the art or composition of, and whenever the camera angle, viewpoint, or characters actions/interactions change noticeably, pause the movie and draw a little sketch of what you see. It doesn’t have to be gorgeous. This is just for you. Get down the layout of the composition, the placement and gestures of characters, or the lighting or color that is used to make that particular moment in time express that particular moment in the story.
You don’t have to pay anyone to teach you to do this. You are paying yourself forward. Your future art self will thank you for taking the time now to study masterfully created compositions, gestures, light/shadow, and settings/scenery. Think of how much your own compositions, gestures, use of light and shadow, and settings and scenery will improve!
And plus you get to watch a movie you love. <3
Couple of tips on some bird things for art! Some which people rarely touch on in their own tutorials or tips, mostly the first and second one! If there’s any specific things you’d like some tips on just let me know with an ask~
Things that took me way too long to learn about colour theory
-colours are nothing but RELATIVE -neutral backgrounds. NEUTRAL BACKGROUNDS. they make your colours pop because COLOUR. RELATIVITY. -rim light are a cheat sheet for making awe-worthy art -on that note, DON’T DROWN YOUR DRAWINGS IN RIM LIGHT. LESS IS MORE. -light purple + ‘multiply’ = BEAUTIFUL SHADOWS -hell any light colour + ‘multiply’ = bam you have atmospheric shadows -orange/yellow light + blue/purple shadows (because our instinctual reference for light… is the sun. which is yellow/orange. and blah blah blah something light physics blah blah it makes the shadows the opposite colour, so opposite of yellow/orange sunlight is purple/blue shadows). I mean it’s a nice default but it’s not set-in-stone and other colour palettes add mood so GO ON WITH YOUR COOL LIGHTS AND WARM SHADOWS
(cont. if people are interested)
two essential skills for artists
“good enough” and “fuck it”
“good enough” is when you are working on something and are happy with most of it but can live with a few imperfections, useful when needing to move on from sketch to inking/coloring or what have you.
“fuck it” is when you absolutely hate what you’re doing every step of the way but you post it anyways, very useful during art blocks.
both are useful to help you move on and not obsess over making it perfect, because art is anything but perfect, even photo realistic artists probably see imperfections that someone else might not catch
these can also be applied to other things in life
Dear young artists
Here are things I wish that someone told me when I started posting/doing art:
1: I know it sucks but you won’t get your art noticed right away. So be patient and enjoy sharing your art even if it seems no one is looking.
2: Do not take request that you know will take you more than 30 minutes. If it takes longer, that’s what commissions are for. Often people will abuse that you are an artist taking request and will give very elaborate requests.
3: Speaking of commissions, do not price ANYTHING under $5. Please value your art. I promise you the people that will complain the “it’s over priced” are cheap. If they actually want your art, they would pay for it as is.
4: SAVE SAVE SAVE. If you do digital art, save it at least every 15 minutes. Save every piece of art, don’t throw it away or delete it.
5: DATE YOUR ART. At the end of last year is when I actually started dating my art within the file name. Example: “6-13-Girl” and have a folder for each year. This would save time when you’re trying to remember when you did an old piece of art or are creating a portfolio.
6: For the love of god, you don’t have to finish everything. Do practice sketches without them turning into elaborate hours of work.
7: Continuing from 6, YOUR SKETCHBOOK IS A SKETCHBOOK FOR A REASON. That’s where you practice. Don’t worry about a drawing not being perfect, the book is for practicing.
8: You don’t have to show someone your sketchbook if you don’t want to. Just say, “I’d rather you not, it’s very personal” and leave it at that.
9: Post your practices and ask for feedback. P.S. take “you need to work on ______ but good color choice!” as feedback and “your art sucks” as someone being an ass.
10: Don’t trace references or others artwork. It will literally not help you in the long run. A good example of how to use a ref is sketch the basic shape and add details as you go.
11: Don’t tighten you hand when you draw or aka don’t carve into the paper. Keep your strokes light when doing the basic shapes then add to darken the lines when you like them. This will save frustration of it not being able to erase.
12: WATCH SPEEDPAINTS. Slow them down if needed and learn from other artists and take the techniques you like from it. This especially works for visual learners.
13: Try tutorials even if you don’t like the style. You won’t know you like doing something unless you try it, that’s how people improve their art as well.
14: If you look through my blog, you can see that I do A LOT of redraws. I find them important to do sometimes to see your progress and show you what you need to work on.
15: Most importantly: Remember that your favorite artists, no matter their age, have been working on their drawing skills for years. It’s taken me 6 years to get my art where I like it and I’m still improving like everyone else.
Any other artists that would like to add or correct, feel free!
Life hack
Got something you need to do at a certain time every day (e.g., take meds)? Start giving your cat a treat right before you do it. You may have trouble remembering, but your cat absolutely will not.
Thats a damn good advice
Friday’s Good Morning! (Merochin) Some rotoscoping I did for stress relieving during exam season (*´∀`*)
twitter has better quality when full screened i think