HAPPY BIRTHDAY
THANK YOU!!
Monterey Bay Aquarium
Not today Justin

roma★
DEAR READER
Jules of Nature
todays bird

No title available
Show & Tell

No title available
cherry valley forever

if i look back, i am lost
we're not kids anymore.
Game of Thrones Daily
$LAYYYTER

ellievsbear

Discoholic 🪩
No title available
h

Kiana Khansmith
Sade Olutola
seen from Malaysia
seen from United States

seen from Germany
seen from United States

seen from Azerbaijan

seen from Malaysia

seen from China

seen from United Kingdom
seen from United States
seen from Germany
seen from Singapore

seen from Mexico

seen from United States
seen from United Kingdom

seen from Germany
seen from United States

seen from United States
seen from Germany
seen from United States

seen from Singapore
@minionsart
HAPPY BIRTHDAY
THANK YOU!!
Fluffy cloud sea using raymarching~
Fixed up the normals on my tessellated URP snow shader, and added decal support. Will update the files soon! (They'll be over here )
Made a UI background shader that has pattern/gradient/ slight animation options~ it'll be public soon
Had an idea for a new type of glitchy effect, seems to work pretty well~
Needed a curving UI layout group for my game, so I made one, also supports radial stuff
You can grab it here for free if you want:
Get more from Minions Art on Patreon
Playing with distortion effects..
I love doing the game development
Trying to make some fluffy clouds, like where this is going
Very important shader work today
Added texture and stencil support to my world position swapping effect :)
Made some ground fog :)
More wireframe shader stuff, result from the stream last wednesday!
Did you know Unity has a built-in Wireframe shader? You can copy it from Packages>UniversalRP>Shaders>SpatialMappingWireframe.shader It's really easy to extend to do some fun stuff :)
Good old icicle shader, one of my first vertex color effects :3
Later version of the same shader, here you can see the wireframe with tessellation
Good old icicle shader, one of my first vertex color effects :3