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@minionsart
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Fluffy cloud sea using raymarching~
Fixed up the normals on my tessellated URP snow shader, and added decal support. Will update the files soon! (They'll be over here )
Made a UI background shader that has pattern/gradient/ slight animation options~ it'll be public soon
Had an idea for a new type of glitchy effect, seems to work pretty well~
Needed a curving UI layout group for my game, so I made one, also supports radial stuff
You can grab it here for free if you want:
Get more from Minions Art on Patreon
Playing with distortion effects..
I love doing the game development
Trying to make some fluffy clouds, like where this is going
Very important shader work today
Added texture and stencil support to my world position swapping effect :)
Made some ground fog :)
More wireframe shader stuff, result from the stream last wednesday!
Did you know Unity has a built-in Wireframe shader? You can copy it from Packages>UniversalRP>Shaders>SpatialMappingWireframe.shader It's really easy to extend to do some fun stuff :)
Good old icicle shader, one of my first vertex color effects :3
Later version of the same shader, here you can see the wireframe with tessellation
Good old icicle shader, one of my first vertex color effects :3