3rd Person Character:
Downloaded Galitran from Mixamo with several animations including; idle, walk, run, jump, turn left, turn right.
Imported FBX files into Unreal.
Set up inputs for controlling the character and animations.
Set up Blend space idle to walk to run for fluid movement around the scene.
Set up State Machine and animation graph for jump animation - I had to cut up my jump animation into start, loop and end which needs some tweaking as the end result has a few ticks.
Set up Animation blue print in Event Graph.
Set up Character blue print for Keyboard and Mouse controls.
Tested Character - Jump loop could be shortened to amend ‘tick’ in jump while in the air.











