Blender render. You'd be surprised how is it is to make shapes with subdivision modifiers. The studs around the ring are individual extruded faces being affected by subdivisions.

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wallacepolsom
$LAYYYTER
let's talk about Bridgerton tea, my ask is open

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Sweet Seals For You, Always
Today's Document
occasionally subtle
Aqua Utopia|海の底で記憶を紡ぐ
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Show & Tell
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I'd rather be in outer space 🛸
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JBB: An Artblog!

izzy's playlists!
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@modesto3d-blog
Blender render. You'd be surprised how is it is to make shapes with subdivision modifiers. The studs around the ring are individual extruded faces being affected by subdivisions.
Risk of Rain 2 (In Development)
Whaaat? Me and my best bud loved risk of rain!!
(via Life forgotten by time by Modesto 3D - 3D model)
Little something I made for the Meetmat 2017 competition during finals :)
Traditional Japanese home I made in UE4.
TUTORIAL:How to Create an Animated Water Fountain Effect in Unreal Engine 4
PART 2, see part 1 here: https://wenottestudio.tumblr.com/post/161029482077/tutorialhow-to-create-an-animated-water-fountain
One Week, My Room is a sweet looking, but surprisingly dark puzzle adventure set within a single room, in which you choose to do one action every day, with hopes of staying alive for a week.
Read More & Play The Full Game, Free (Windows)
Currently prototyping a sort of “hurt mode” for the game to promote better synergy between the characters. Get hit by an enemy and you’ll have to break free before time runs out, else it’s game over. Still a few gameplay kinks to work out, but I’m happy with the look so far. It’s a bit like how health works in Yoshi’s Island - the black sludge acts as a health visual and will gradually dissipate over time. I have a few plans for some abilities tied to it in the future, but this is a good start for now…