This one will stay my favorite for a long time ! It was so much fun to paint, I wish I could paint him all over agin only for the pleasure of it. And I'm glad I got to du such a "large" base! Everything is as colorful as I hoped.
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pixel skylines
Xuebing Du
Not today Justin
i don't do bad sauce passes
hello vonnie

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will byers stan first human second
$LAYYYTER

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Cosimo Galluzzi
noise dept.
he wasn't even looking at me and he found me
Misplaced Lens Cap
DEAR READER

ellievsbear

Love Begins
Cosmic Funnies
Three Goblin Art

Discoholic 🪩

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@mootmead
This one will stay my favorite for a long time ! It was so much fun to paint, I wish I could paint him all over agin only for the pleasure of it. And I'm glad I got to du such a "large" base! Everything is as colorful as I hoped.
Someone shared on reddit letters coming from the John Blanche painting sets. (Original post here). There is a bit of mini painting advice.
"What looks good IS good, whether it goes against the science or not."
"It's a hobby, it's about having fun !"
I wonder if there's a market for STL for Calico Critters/Sylvanian Families. In my experience I guess no, as the Sulvanian/dollhouse community tends more towards DIY or official products.
But I dont know, maybe some would like to have a base to modify ?
I don't know, I just want to sculpt some cute furniture that are useful 😅
Also, when I was seeing the new tiger biker I just thought it would be fun to sculpt some other cute and fun scooters and bikes.
In Memoriam John Blanche October 1948 - June 2026
We're going to be doing this more often, you know.
John Blanche died this week, as reported by fellow former Games Workshop alum Trish Carden, passing away at the age of 78. Intensely private in his personal life - his birthday is observed in "late October" - details of his passing are understandably scarce. Although he retired a few years ago owing to poor health, I hope that his ultimate end was a peaceful one untroubled by sickness or infirmity.
I had the unique pleasure of meeting Blanche in a professional capacity, once, and he was precisely the sort of gregarious weirdo that one might assume from his work. Though our acquaintance was brief, it was one of the highlights of my association with Games Workshop.
In many ways, Blanche is synonymous with Warhammer - throughout much of Games Workshop's golden age in the 1990s, it was Blanche's art which formed people's first impressions of the setting and served as the initial hook to draw them into the grim darkness of the far future. It's certainly what hooked me.
His influence on the 40k aesthetic cannot be understated and is still felt, today, in ways both subtle and gross. In celebration of Blanche's life, take a moment to appreciate some of my favorite pieces of his.
Rest in peace.
This is painful. John Blanche has passed on.
Games Workshop and Warhammer would be nothing, and I do mean NOTHING, without him.
He was the beating heart of GW's worlds, made theses little toy games feel like they had a whole universe behind them.
His body of work is STAGGERING, and the amount detail he packed into each piece truly dwarfed the game itself.
One of the Lords.
Farewell.
👑
Art by • John Blanche
Meet the new Tiger dad, Miles! Japan July 11, 2026 release. likely a year later globally. We have a new motorcycle rider in town! So happy to see the little cowboy tiger get a dad.
Tim Jacobus, cover art for "Goosebumps: Revenge of the Lawn Gnomes" by RL Stine, 1995
they really don't make Bigass Cabinet For Computer anymore. we were at the used furniture warehouse the other day & they had so many. that's the way things should be. lock away that wretched machine when you're done looking at it
Lock That Fucking Thang Up
back in the ancient times when we had tube TVs (before flat-panel TVs) i couldn't be near a TV, on or off, without having my eyes drawn to it
it's like it was a churning maelstrom, it would capture my attention
i think it's because even when off, there was a depth to the darkness that would draw me in
so i learned quickly, cover that shit
used to have a tapestry that was at one point my bedspread and I just tossed it on the TV and presto, no more drawing my eyes in
much later we were setting up a room some would call a "den" and it has built-in bookshelves, and front and center there's a larger cabinet not unlike the above armoire, which fit a massive TV. like, 36", that fucker was huge (honestly though it was huge and it weighed, no kidding, about 230 pounds - 100kg). Doors protected me though!
unfortunately modern TVs came along and the little 55" TV we have now (and almost never watch) still is... at that cabinet; it's on the same roll-out shelf, but it's kinda semi permanently rolled forward because the TV is just a bit too big to fit inside the cabinet
at least the flat screen TV doesn't grab my attention any more; if it did, i'd be back to the tapestry to cover it
TL;DR - throw a cloth over your TV if you don't have a cabinet for it to be hidden in; be more deliberate about watching the "tube"
À la fenêtre du grenier... :)
Les oisillons ont éclos 💛 Ils sont hideux pour le moment, mais font cui-cui et semblent vifs.
you’re on this earth to experience joy by any means as long as it does not cause harm. That’s your main job.
May 2026 (II)
Kitten's first walker.
Sylvanian Family / Calico Critter kitten in a Hermes Sentinel from Warhammer 40k.
Fish-dog! Fish-dog!
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
experimenting and such
I want to make action figurines 🙈
Hey hey guess what guess what ? I finished designing it on Nomad sculpt, and I've watched a few tutorials about the joints !