TMBGareOK. The Official They Might Be Giants tumblr
★

PR's Tumblrdome
official daine visual archive
"I'm Dorothy Gale from Kansas"

if i look back, i am lost

Origami Around
taylor price

Jar Jar Binks Fan Club
Interview Vampire Daily
art blog(derogatory)

@theartofmadeline
almost home
The Stonewall Inn
untitled

bliss lane
Claire Keane
h

oozey mess

Love Begins
seen from United States

seen from Australia
seen from Ecuador

seen from India

seen from Türkiye

seen from Saudi Arabia

seen from Malaysia

seen from United States

seen from Australia
seen from Venezuela

seen from Indonesia
seen from Canada

seen from Indonesia
seen from United States

seen from United States

seen from United States
seen from India
seen from Philippines
seen from United Kingdom
seen from Armenia
@morcpucker
Indie Game Spotlight: GRIS
Get ready to feel all the feels as we showcase GRIS in this week’s Indie Game Spotlight. A 2D puzzle platformer, GRIS follows the story of a hopeful young girl lost in a beautiful, dreamlike world, who’s struggling to deal with a recent traumatic experience.
Conrad Roset, the creative director of GRIS, was gracious enough to chat with us about the inspiration and concepts behind the game. GRIS is available now on Steam and Nintendo Switch!
What’s the inspiration behind GRIS?
We have taken a huge amount of references from everywhere we could, not only video games. Sure, Shadow of the Colossus or Journey are great influence, but also from outside the video game media: from Ghibli films (the wondrous characters from Spirited Away or Mononoke Hime) to Disney film’s backgrounds, Moebius compositions, Theo Jansen moving sculpture or Calder’s mobiles and a long list of etceteras.
Every frame in the game is a true piece of art. How long did it take to design the levels and maintain its watercolor aesthetic?
We spent the best part of a year designing the game as a whole. It was challenging, as I come from the world of illustration and I resisted to use repeated assets, I wanted GRIS to feel like an illustration itself. In the end, I’m really happy with the result, I think we managed a good performance-visuals balance.
The game has a lot to do with trauma and how we experience it. How do music and art help you portray these internal experiences?
We use color as a metaphor a lot, being as it is a really artistic, emotional game, we focused on capturing those emotions and their evolution through not only the audiovisual factor itself but also with how it changes and grows over time.
How does this affect players?
That’s the thing: we hope it affects everyone differently. GRIS is an open to interpretation experience, and each player is supposed to draw their own personal conclusions from it.
Will there be an art book available in the future?
Sure, we are preparing it! ;)
Have you played GRIS yet? For more GRIS-related content, make sure to check out the website here. GRIS is now available on Steam and Nintendo Switch.
This is so fucking cursed.
trying to spell necessary like
DOGS - Patreon - Facebook - Twitter - Reddit - Instagram
when the person u like logs on
goodbye mariah, till next xmas
i learned that Squidward is an octopus
Squidward Tentacles is actually an octopus even though he has only six tentacles. Creator Steven Hillenberg said it’s because it’s just easier to animate him with fewer tentacles.